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Old 05-17-11, 03:25 PM   #211
TheDarkWraith
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Originally Posted by Rongel View Post
No, the PT Boat is the same version than in Das Campaing test mod. So please TDW send your new boat to Zedi. Nice to see some new faces! Or new torsos, whatever!
Yes, you can delete the ship textures form Tex-folder! Every SH 4 ship should have textures in the ship folder only, that is where the cfg is pointing.
How about I send it to you (or SteelViking) and you can move the textures and what all you all are doing to them. I think you guys have this under control
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Old 05-17-11, 03:31 PM   #212
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Originally Posted by TheDarkWraith View Post
How about I send it to you (or SteelViking) and you can move the textures and what all you all are doing to them. I think you guys have this under control
You can send it to me too, I'm idle now anyway . I'll check it out. Somebody asked some time ago that could your boat fire torpedoes, I'm guessing that it can't right now, but do you know if it's possible to do, and how difficult it might be? It would be a great detail!
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Old 05-17-11, 03:36 PM   #213
stoianm
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Originally Posted by Rongel View Post
You can send it to me too, I'm idle now anyway . I'll check it out. Somebody asked some time ago that could your boat fire torpedoes, I'm guessing that it can't right now, but do you know if it's possible to do, and how difficult it might be? It would be a great detail!
Those boats cared torpedoes only for ships... not for uboats... i saw few pictures with boats like these that had few depth charges... so i do not think we sould add torpedo on them
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Old 05-17-11, 03:57 PM   #214
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Originally Posted by stoianm View Post
Those boats cared torpedoes only for ships... not for uboats... i saw few pictures with boats like these that had few depth charges... so i do not think we sould add torpedo on them
That is a very good point! And it's not that important anyway, I don't want to spend days figuring out stuff that has negative impact on realism. Ofcourse it would be great to see these little beetles charging to enemy convoys firing torpedoes, but I think there is already a game for that: PT Boats: Knights of the Sea

I have heard awful things about it, even nastier comments than they said about SH 5
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Old 05-17-11, 05:40 PM   #215
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Made a test with the new units and this is the status.

Rongel's ship is just perfect. Has crew, the light/dark sides are correct, not much bouncing.

Elco has crew, but with no lifejackets, only 3 sailors/officers holding binoculars. Also the boat dark/light sides seems to be wrong/mixed.

Akita still have her bow too low in water. Has crew on board but her light side of the hull is a bit too shiny.

The passenger ship is a mess. Her light/dark side is mixed and the roll &pitch is too high.. is bouncing on the water like a lifeboat. Also, the dark side is too dark, almost black.

Nets are ok.

Mines or dolphins are causing "camera out of sector" error soon as I use the external camera. I dont know for sure which one as I dont have a separate mission for the updated versions, so im using the mission I made where all these new unit are placed all together. If you guys can use the external cam in that mission, pls send me your version of mines and dolphins.

Hope I can get an update on the buoys from SteelViking when done.
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Old 05-17-11, 06:30 PM   #216
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Originally Posted by Zedi View Post
Made a test with the new units and this is the status.

Rongel's ship is just perfect. Has crew, the light/dark sides are correct, not much bouncing.

Elco has crew, but with no lifejackets, only 3 sailors/officers holding binoculars. Also the boat dark/light sides seems to be wrong/mixed.

Akita still have her bow too low in water. Has crew on board but her light side of the hull is a bit too shiny.

The passenger ship is a mess. Her light/dark side is mixed and the roll &pitch is too high.. is bouncing on the water like a lifeboat. Also, the dark side is too dark, almost black.

Nets are ok.

Mines or dolphins are causing "camera out of sector" error soon as I use the external camera. I dont know for sure which one as I dont have a separate mission for the updated versions, so im using the mission I made where all these new unit are placed all together. If you guys can use the external cam in that mission, pls send me your version of mines and dolphins.

Hope I can get an update on the buoys from SteelViking when done.
Zedi, the bouys do not have a shadow map. Not even embedded. I can extract the textures for them from the .dat files, edit them, and replace the old ones. But, I don't think that's what you were wanting.

Can you give me some guidance on this issue.

Edit: Are you wanting me to add a shadow map to them? Never done it before, but that doesn't mean we can't.
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Old 05-17-11, 06:42 PM   #217
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Zedi, I will go ahead and work a little magic for one of the buoys. I will send it to you and if you like it I will do the same for all the buoys. If you don't like how it turned out, back to the drawing board.
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Old 05-17-11, 07:42 PM   #218
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Here Zedi, try this buoy.

http://www.mediafire.com/?0818v47byltcdaa
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Old 05-17-11, 10:10 PM   #219
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Well, the NAMC is about done. Guns are on, crew in place, bow wave perfected, sound for the bow wave added, etc.

Rongel, you said something about the SH4 guns looking bad. Well I have been playing with the texture, and I have them looking pretty decent now. Not SH5 quality, but a LOT better than they were IMHO.

Will send you guys everything once I've done the finishing touches on the NAMC.
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Old 05-18-11, 01:56 AM   #220
Rongel
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Quote:
Well, the NAMC is about done. Guns are on, crew in place, bow wave perfected, sound for the bow wave added, etc.

Rongel, you said something about the SH4 guns looking bad. Well I have been playing with the texture, and I have them looking pretty decent now. Not SH5 quality, but a LOT better than they were IMHO.

Will send you guys everything once I've done the finishing touches on the NAMC.
Can't wait to see your ship! And the guns!

TDW sent me the PT boat, I'll check it and I can also take a look at the passanger ship, and it's bouncing on the water. I'll put a link here to the two revised boats when it's done.

Oh yes, should we add a sound to the bow wave? I didn't think about that at all...
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Old 05-18-11, 02:07 AM   #221
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Originally Posted by Rongel View Post
Can't wait to see your ship! And the guns!

TDW sent me the PT boat, I'll check it and I can also take a look at the passanger ship, and it's bouncing on the water. I'll put a link here to the two revised boats when it's done.

Oh yes, should we add a sound to the bow wave? I didn't think about that at all...
Yeah, I think we should put them on any imported ship. I put a bow wave sound on the NAMC. It is really easy.

When you add it though, make sure you create a separate node for it with S3D. For some reason SH5 will not accept sound sources that are on the same node as other controllers. Found this out the hard way, then I started reading back through TDW's posts, and come to find out, he already knew. I should have asked first.

Edit: Duh,(I wasn't thinking)There should already be a node you can use, and it will already have a sound source on it. But, this stock sound source wasn't working on the NAMC. So, I deleted the old sound sources and added new ones in Goblin, copying and pasting the info into the controller from another SH5 ships sound source.

Hope this helps.
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Last edited by SteelViking; 05-18-11 at 02:18 AM.
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Old 05-18-11, 02:22 AM   #222
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Also, I think it might be a good idea to remove all controllers and nodes for reflections. The reflections don't work for non-Granny files, and tidying up like that couldn't hurt.
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Old 05-18-11, 02:38 AM   #223
Rongel
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Originally Posted by SteelViking View Post
Also, I think it might be a good idea to remove all controllers and nodes for reflections. The reflections don't work for non-Granny files, and tidying up like that couldn't hurt.
Yes, good idea, I have just kind of let them stay and hoped that someday they would just kick in and start working, but I guess it's not going to happen... I have now the ship package open, so I'll tweak them again a bit. I'll wait for your ship, and study the bow wake audio from it, just in case. So Zedi, new versions of ships coming to your way again Sorrryyy!

The cfg files aren't touched, so if you have modified them, you can overwrite these with your versions.
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Old 05-18-11, 03:02 AM   #224
Zedi
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Originally Posted by SteelViking View Post
Its dark. But pls dont bother with it anymore, they look already good without any shadow map. Is just a waste of time, we have may other things to fix much more important. Take your time with the ships, all I need is only their cfg file. And thats not even so important as the new ships will be automatically placed into the generic traffic and convoys once their cfg is inserted into the roster.

I also waste way too much time on details.. there are days since I have no serious progress on the campaign. After almost 3 days spent on reworking Kiel based on historical photos, reports etc.. I just found out that it was a huge waste of time. If there are more than 10-15 ships in port around the player, the fps drop to 0.

There is no word to express my level of frustration and anger just because my dream was to build up living harbors with all kinda stuff in it, to have the feeling we leave or enter into a real port, not an abandoned harbor as it is in stock game. Im very disappointed about this issue, but there is nothing I can do about.

The design of this game is just bad from start to the end. There is no excuse on why only 10-20 ships can kill your fps when games like Mafia2 can render millions of cars, buildings and even ants on high detail without any stress on the player pc. This is really a bad quality product
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Old 05-18-11, 05:35 AM   #225
Captain Can
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Quote:
Originally Posted by Zedi View Post
After almost 3 days spent on reworking Kiel based on historical photos, reports etc.. I just found out that it was a huge waste of time. If there are more than 10-15 ships in port around the player, the fps drop to 0.
wow i can't believe that game engine can't handle more than 10-15 ships around harbor. what a shame on devs.
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