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#151 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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ok, here's my mod stew:
Accurate German Flags Grossdeutscher Rundfunk German U-Boat Crew Language Pack Speech fixes and additions (german version) U-Boat Ballast Tanks SFX Magnum_Opus_v0_0_1 Magnum_Opus_v0_0_1 PATCH IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 nVidia missing lights MRP 8x5 ratio Sub_Exhaust_1_0_5_byTheDarkWraith Shadow Improvement Mod AilSmoke 1.7 Enhanced FunelSmoke1.2_by HanSolo78 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch FX_Update_0_0_19_ByTheDarkWraith KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraitPatch 6 OPEN HORIZONS II_full v1.3 sobers smaller water drops V4 Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 additional crew sounds beta6 OH II and Light Campaign Radio Messages v3 A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) IRAI_0_0_30_No_hydrophone_on_surface Old Style Explosions V1.1 Stormys DBSM SH5 v1.3 optional scary creaks Im not sure if MO is actually needed with all the sub mods added? i cant find a list of whats included in MO to see if its still required....almost everything added seems to over-right it. I've been bashing Total war and Rise of flight sim recently, thus i might be behind on some of the latest versions of the mods. The current state seems to work perfect except the deck gun "mouse lock" problem. Thanks again |
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#152 | |
Navy Seal
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Yes - that is most odd. I have seen this once before with the map mod you are using and I can't remember the cause or fix ![]() Does it still happen if you remove IO map? Are you using the most up to date version from Obelix ![]() |
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#153 |
Navy Seal
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@Poacher
Before you start your game run the DbgView app from the apps folder in SH5 Load your save game from where the deck gun gives you issues and repeat your steps to make the issue happen. After it does - close Sh5 and copy and paste the dbgview info for TDW to look at. Also please note the name of the ship you are targeting. Its important that we find what ship this is as it and perhaps others could be causing more issues ![]() |
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#154 | |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
Uploads: 1
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UPDATE: Trevally - Which mod did you mean to remove? I have two map mods: IO_StrategicMap_4_3_for_Ui-Boat V4.14 - and - MineField Map for IO_StrategicMap_for_CSPMagui I will test both...
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" Last edited by Akula4745; 12-11-11 at 01:30 PM. |
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#155 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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hello,
my question is :icebergs mod is included in OH 1.5?If not , in what order installing beetween: OH 1.5 Icebergs 2.4 sh5 lifeboats 2.1 many thanks for answer ![]() |
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#156 | |
Navy Seal
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your mod list should look like this OH 1.5 + patch3b sh5 lifeboats 2.1 ![]() |
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#157 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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#158 |
Navy Seal
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![]() ![]() I do know that uekel has made it work with his mod and OHII. See here for info (lower part of post is in english) MTNS ![]() And here for pics |
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#159 |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Hi Trevally!
In the campaign "Mare Nostrum", would it not be appropriate to assign La Spezia eg. from 18th March to the base, instead of 1st April? ![]() We leave on the 15th March Lorient, arrive so much earlier in the Mediterranean. And if you have a damaged boat or no torpedoes more after passing Gibraltar, is there too long without a base, or have to return again. ![]()
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http://www.subsim.com/radioroom/album.php?albumid=473 Last edited by uekel; 12-13-11 at 11:25 AM. |
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#160 | |
Navy Seal
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![]() Ah yes - good find uekel ![]() I had it like this for testing with "silentotto" where you could dock straight away to avoid the ctd, 14 days would pass and you would still have to pass the gibraltar straights. I will fix this in the next version. Note: anyone using "silentotto" to jump to campaigns, use save/load when you start rather than patrol/dock |
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#161 |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Thats fine!
![]() Thanks! ![]()
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http://www.subsim.com/radioroom/album.php?albumid=473 |
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#162 |
Nub
![]() Join Date: Nov 2010
Posts: 2
Downloads: 28
Uploads: 0
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well done mate
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#163 |
Navy Dude
![]() Join Date: Oct 2008
Location: Croatia
Posts: 173
Downloads: 73
Uploads: 0
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When i start in the bunker, i do not see 2 uboats like in the screenshot on the first page. How can i enable it?
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![]() ~ Kümmer dich um deine Leute und sie kümmern sich um dich ~ |
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#164 | |
Navy Seal
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Hi Kretschmer the IV ![]() When you progress far enough in the campaign and manage to pass the Gibraltar strait to your new base - you will see it there ![]() |
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#165 | |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
Uploads: 1
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Just for future reference - when I removed the MineField Map for IO_StrategicMap_for_CSPMagui mod the mission selection issue was resolved. I am now on Northern Patrol... but this Uboat is still like a pogo stick whenever I change depths. My current mod stack is: Generic Mod Enabler - v2.4.0.145 [C:\Ubisoft\Silent Hunter 5\MODS] Grossdeutscher Rundfunk Cerberus62 Additional Merchant Ships 1.1 (Part 1) Cerberus62 Additional Merchant Ships 1.1 (Part 2) Cerberus62 Historical Ship Equipment 1.3 nVidia missing lights Real Environment - Revision_3 stoianm EnvWeather V1 SH5 A Fistful of Emblems v1.51 FX_Update_0_0_19_ByTheDarkWraith Ui-Boat V4.14 Radio_Messages_1_2_0_UI_Boat_v4_14 OPEN HORIZONS II_full v1.5 OHII v1.5 Full Patch3b OH II Campaign Radio Messages v4 IO_StrategicMap_4_3_for_Ui-Boat V4.14 No Damn Bubbles, No Damn Halo Mod TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5) Enhanced FunelSmoke1.2_by HanSolo78 Environment Sounds Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM sobers no footstep sound mod sobers NO water drops V1 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 Accurate German Flags Small_trees_SH5_V1 U-Boat Watch Crew Routine SFX Church's Compass Dials Mod v2.2 - Option Three 1000_Meter_Bearing_Plotter_byTheBeasts1.0 No Logo Intro Menu_Animation v. 01.00 by AvM German U-Boat Internal Routine SFX Any suggestions from those wiser than me?
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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