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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1306 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi,
I have just tested the new version without the DFa_UpDnRot_Flags_final mod and it works fine. Since the only file the two mods have in common is the commands_*.cfg file, I guess there is an ID problem ![]() Best, LGN1 |
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#1307 | |||
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
for those who want to change the triggering depth for the helmsmen vanishing, try these tweak files. I´ve managed to upload them to SubSim only today. Open them with MiniTweaker and change the values for "minimum" and "maximum". I recommend to use a max difference of 0.001 between both values. If you want to "disable" this feature, set both values to 0. Quote:
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Regards, DD
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#1308 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Divingduck can you also make a version (fix) for the makman gui ?
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#1309 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
I´ve found a mistake in my manual. The JSGME screenie needs to be amended like this: ![]() The fix for DC shake is NOT TO BE USED together with OLC´s GOLD MkII GUI. A new version of the manual is available for online reading here. For those who want to change the triggering depth for the helmsmen vanishing, try these tweak files. I´ve managed to upload them to SubSim only today. Open them with MiniTweaker and change the values for "minimum" and "maximum". I recommend to use a max difference of 0.001 between both values. If you want to "disable" this feature, set both values to 0. Regards, DD
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#1310 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
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Regards, DD
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#1311 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi DD,
thanks for the reply. I tried to disable and re-enable the mods, but it did not help. I also did a restart. Still the same. I only use the DFa_UpDnRot_Flags_final mod and on top your new version with a clean GWX installation. The flag works fine and also the grammophone works fine. However, the Funkantenne is missing (empty housing) and neither the periscope nor the hatch is animated (the handle of the hatch moves). ![]() I always use the first mission in the academy for testing. Has no one else the same problem? Best, LGN1 |
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#1312 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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I did some further tests. It seems the problem occurs only with the VIIB and with the first turm. For the VIIC and VIIB with the second turm it is fine
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#1313 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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I already wrote, that would be more correct to apply StateMachine System for disappearance/appearance of helmsmen(s) ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#1314 |
Torpedoman
![]() Join Date: Jun 2003
Location: Vancouver, BC, Canada
Posts: 118
Downloads: 58
Uploads: 0
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I need to check these forums more often, I may have almost been helpful for someone around here.
![]() So far I've found that for the disappearing helmsmen, a minimum/maximum of 10.455/10.456 is a good trade-off. This way in stormy weather, it will be somewhat rare for the helmsmen to appear and disappear instantaneously, and the boat will be submerged for only 1-3 seconds before the helmsmen appear as they should in real life.
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...Wir alle leben auf einem gelben Unterseeboot... |
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#1315 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
Quote:
@Anvart: I knew this would fire back. ![]() @ViperU48: thanks for sharing your findings. Regards, DD PS: DD_OH_V3.09_TweakFiles.7z
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#1316 | |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
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Jetzt da die neue OH version da ist kann ich meine Instruments mod auf 3.0 updaten, werde dafür noch den Angriffssehror Schacht retexturieren und villeicht einige neue Platten Cover beilegen. Auf jedenfall wieder super Arbeit, mir ist besonders aufgefallen dass diese merkwürdigen schwarzen flecken (Schatten?) vom oberen teil des Obs Peri entfernt wurde. Sieht nun weitaus besser aus! ![]() ![]()
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#1317 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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SMS ... SMCtl ... это самый простой и надежный путь (нажал клавишу - отдал команду for disappearance или "уловил" AnyWatch commands... плюс some subs states and so on) ... "Gold reserve" можно экономить и использовать только одну команду для начала и конца акции ... для этого строим специфичную логику в новом SMClass...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 12-08-09 at 05:53 AM. |
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#1318 | |
Hellas
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#1319 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi DD,
I have found out that the IDs of Node 199 and Node 201 in Anvart's Turm7b_1_hd.dat are also used in your files. I will check whether this causes the problems. Cheers, LGN1 |
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#1320 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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Just wanted to say that the mod works fine at my end (I run SH3 with GWX 3.0 and some other mods)... And no bug noticed.
I don't know what to think about the reports sent, actually ![]() ![]() ![]() ![]()
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