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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
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Moin,
check my answer over in the German forum. Hope that´s of any help. Regards, DD
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#92 |
Canadian Wolf
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Have any companies ever released code before? What would it take?
Just think of the kind of petition you could accumulate just with this forum (subsim ) alone ![]() ![]() |
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#93 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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PLEASE
come back to topic! any ideas how these errors could happen? still havent found a way...please take a close look at the pics i uploaded. anybody had similar problems? ideas for a solution? ![]() |
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#94 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
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thanks for your reply - but not really helpful.
tomorrow ill post a link to the modded *.obj files. so anybody can try his best with them. so called multitasking. otherwise im not sure if this "mod" will be ever released. i asked so many people for help and none was able to give me successful hinds. disappointing... ![]() |
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#95 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
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Hi urfisch,
I know these probs very well. Try this: compare a copy of the .dat file before inserting the changed .obj file to the .dat file after inserting the changed .obj file in a hex comparer. The changed .obj file sequence should appear as one big block. Reset all non-related changed values outside this block/sequence to their original values. Sometimes this worked for me. SquareSteelBar |
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#96 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Yes Pack3d is well known for turning zones upside down too
Follow SSB advice and check out the differences before and after Maybe no one could help you as no one knows ![]() |
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#97 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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I don´t know very much about modding, and i only know Sh3 files and what they do (more or less) so i can´t help in 3d modelling
![]() some time ago someone tried to add new compartments, but finally the proyect seems death. http://www.subsim.com/radioroom/show...l+compartments here a old thread about 3d modelling ...perhaps can help.. http://www.subsim.com/phpBB/viewtopi...d96c9e5bd33821
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#98 | |
Stowaway
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From that thread I saw a question I've run into
Quote:
the file looks like this .0009999//.000999 no coords in center. Pack3d throws up! I open in Hex, find and replace // with / Now I can import for testing. |
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#99 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin Urfisch,
I´ve investigated and hex edited "a little". I´ve avoided the problem of Pack3D mixing up the coordinates/position data by hex editing the new compartment into the *.dat. And this is what I´ve got: ![]() ![]() ![]() ![]() ![]() ![]() As you see there is some light missing. It´s kind of foggy. Found something already that makes me confident of beeing able to add an ambient light to the additional compartment. I´ll keep you informed. BTW, actually you may even enter the newly created compartment to a certain degree before the camera "jumps" to the "real" radio room. Regards, DD
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Last edited by DivingDuck; 01-29-07 at 09:42 PM. |
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#100 |
Canadian Wolf
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Your efforts and tenacity are appreciated DD ( and others ), keep at it
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#101 |
Stowaway
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DD, Again, you are the guy I look to to show me the way!
![]() I've started importing objs by hex thanks to your posts. I can't wait to finish some of the stuff I'm doing now to really get into finish writing my importer tool as pack3d is limited as we all know. Don't get me wrong, it's a great tool!!! But facts being facts, it needs to be updated or replaced. |
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#102 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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@privateer
I´m always glad if I can help. And if you need some one who´s willing to do some beta testing on your importer I´m your man. Regards, DD
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#103 |
Stowaway
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That would be great!!!
I have spent the last 2 weeks tearing apart dat files and learning to read them cause if you can't do it in Hex, you can't write a program to do it! Any help I can get from others speeds things up. I'm not a group developing things and I'm a good 2 years behind as far as starting into SH3. DD, Ref, Anvart, and so many others have posted so much stuff that I rely on as starting points. Many Thanks Guys!! Many Thanks!!! Last edited by Madox58; 01-29-07 at 11:51 PM. |
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#104 | |
Watch
![]() Join Date: Nov 2006
Posts: 24
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Hello
Quote:
Filax |
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#105 |
Stowaway
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Looking at those pics it seems some faces are reversed?
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