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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#796 | |
Fleet Admiral
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#797 |
Planesman
![]() Join Date: Jan 2007
Location: London
Posts: 195
Downloads: 0
Uploads: 0
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Hello DivingDuck, first can I say I think this is a great Mod and to thank you for all the time you must have spent on it.
![]() I have it installed and it works great, but I was just wondering if the elements bleeding over in other compartments got solved in an update? :hmm: The version I have is type VII 1.01. if not then ah well ! Its still a brilliant Mod! ![]() Kind regards, Last edited by Kpt, Otto; 09-03-07 at 11:37 AM. |
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#798 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin Kpt.Otto,
the problem is fixed already with version V1.01. Make sure you have V1.01 installed. If so try to disable and re-enable the mod. But there are still fragments intersecting the bulkhead to the command room. They are on my to do list for further updates. Regards, DD
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#799 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: Yorkshire
Posts: 131
Downloads: 22
Uploads: 0
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Genedige Karleun DD,
Just got back from the patrol mentioned above and now upgraded to a VIIC. I have several other problems with the graphics (trying to get my exhaust smoke working is one). I will try and get these basics working first and see how I get on - then with your kind permission will try open hatch again. Thanks again for your patience on this. Kind regards and respect K Gunz (U-83) |
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#800 |
Sonar Guy
![]() Join Date: Sep 2005
Location: Whats left of Florida
Posts: 396
Downloads: 1
Uploads: 0
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This is a great mod....thank you for all your work in this regard....you guys are the best!! Rick
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#801 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
Iīve made the tweakfiles to adjust
Files for OpenHatch and NON-OpenHatch installations included. ![]() ![]() ambient light ![]() ![]() bulbīs color + brightness Grab the file here: DD_InteriorLights_V2_TweakFiles.rar (ca 1.0MB) Regards, DD
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#802 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Yesterday was the first tim I installed open Hatch and sailed around. This is great stuff. The feeling is great. Needed a few minutes to adjust to the new open room, but i will never sail without it ever again.
I'm also very fond of the Peri_fix for the Type II since this is my work Horse over at W@W III. I just hope that one day you will add the missing parts and in all the subs.:hmm: Keep working your magic and thanx ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#803 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,733
Downloads: 171
Uploads: 0
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Ah, many thanks DD,
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Sub captains go down with their ship! |
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#804 | |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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...I dunno, any thought to making your own configuration of dimmer ambient illumination/variation in bulb colors into a JSGME-ready mod? |
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#805 | |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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#806 | |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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One more question on the 'open hatch' mods...
In the mod 'DD_TypeII_Peri_Correct_V1r.rar', 'TypeII_Peri_Correct_HiRes' directory, you make use of a texture 'periscop_2.tga'. In the lower left of this file is the texture for the periscope shaft from inside the boat, and I REALLY like this effect. However, it only seems to be used on the Type II U-Boats. The periscope shaft in the Type VIIs is just a flat gold-brown color, no apparent texture at all. And when using the 'peri_correct' version of the mod, the 'scope is pretty much right in the middle of the room, so gets seen quite a bit! Oh, and one more thing... ![]() A number of pages back, there was some discussion surrounding adding the periscope 'wells' into the control rooms for the second 'scopes. Per below. Did anything come of this? MOST looking forward to some developments on this! Quote:
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#807 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
@XanderF:
@All: had no chance to test the files with other than my OpenHatch installation. So I would need some feedback on the non-OH typeVII and typeIX. ![]() ![]() ![]() Regardless of what mod you use, the CT lights have to be modified separately. OpenHatch users donīt need to / must not load the RR tweakfiles for types VII + IX. All others have to tweak RR lights as well separately. Regards, DD
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#808 |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
Uploads: 0
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Ducky - thanks for your lights!
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#809 | |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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2. Ah, right. I'll have to dig into that some, it's definitely a cool effect. 3. Looks great! |
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#810 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
Quote:
GOOD NEWS about TMAP @All: And hereīs good news guys. I was able to create a TMAP section and attached it to FlakMonkeyīs periscope well. As you can see on the screenie, thereīs way to go. A new light map matching the mapping coords is needed. But itīs a start to begin with. ![]() Regards, DD
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