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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Watch Officer
![]() Join Date: Jun 2006
Location: Beneath the surface.....
Posts: 334
Downloads: 83
Uploads: 0
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Great stuff i see here. I think you'll be the master here if you can make this work with SHIII.
If you want to have the feeling to walk around in a uboot then download my movie that I shot in the U995 at Laboe. http://www.xxxxxx.xx pm me for a link Succes Urfisch ![]() Last edited by robbierob2005; 01-28-07 at 07:53 AM. |
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#62 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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woot!
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#63 |
Chief of the Boat
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WOW
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#64 |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
Uploads: 0
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WOW!! This is mind boggling stuff, hope it works out
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#65 |
Stowaway
Posts: n/a
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Amazing!! That room is looking fantastic
![]() ![]() Excellent work there! |
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#66 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Amazing..... Like the song says, "It's getting better all the time".
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#67 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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thank you , thank you, thank you! far too kind...
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#68 |
Canadian Wolf
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#69 |
Helmsman
![]() Join Date: Mar 2005
Location: Manchester
Posts: 102
Downloads: 70
Uploads: 0
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This looks sweet man,hope you can get it all working.
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#71 | |
GWX Project Director
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#72 |
Ocean Warrior
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Exellent work, mate! Hope this can be added to SHIII, good luck!!!!
![]() ![]() (Man, this game has no limits!!)
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#73 |
Bosun
![]() Join Date: Jan 2007
Posts: 68
Downloads: 14
Uploads: 0
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Now,if only the SDK was released.
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#74 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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thanks a lot, männer!
today ill finalize the radioroom and if this is done and there will be some time left, i will open the doors in these rooms too! ![]() and luckily i need no sdk for that, as its just a modified existing object, which is repacked into the dat-file. hope its that simple, without any disturbing problems. BUT männer... i could still need some help for this. i could test it, but i have no experience in modding the 3d-dat files. so if anyone from the ship-modders could help me, would be great! cheers ![]() |
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#75 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
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Somebody PLEEEAAASE help the man.
This looks amazing so far urfisch. ![]()
__________________
"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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