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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#496 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Hi Airbus-Driver,
I´ve just checked Ducimus´ Rusty Look Mod. You can´t use it together with the OpenHatch since he´s put all needed *.tga into the *.dat file. They would replace all files that come with OpenHatch. In case Dusimus would provide the texture files for download to be copied to the ...\SHIII\data\Textures\TNormal\tex folder, they could be used with OpenHatch too. But you can do it yourself. Use DatExtract to extract all *.tga files from Ducimus´ modded *.dat and put these textures to the ...\SHIII\data\Textures\TNormal\tex folder. Regards and proceed as cleared, DD
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#497 |
Soundman
![]() Join Date: Mar 2001
Posts: 148
Downloads: 83
Uploads: 0
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Thanks so very much for the reply. I have no idea how to do the things you sugest in your instructions. Therefore, I will disable in the proper order your 2 mod files in JSGME then disable the rust mod. Then re-enable your 2 files...hi-res and the other in order and then add the update dat file and I should be good to go? I have noticed aslo, that I have had a CTD everytime I have been playing since I have added your mod. Maybe this will correct that?
Kind regards, Dave |
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#498 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Hi flybywire,
I´ve posted in Ducimus´ thread asking him to provide the rusty looking texture files for download to copy them to the tex folder. Let´s see what he thinks about it. Enable as follows:
Regards, DD
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#499 |
Soundman
![]() Join Date: Mar 2001
Posts: 148
Downloads: 83
Uploads: 0
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Thanks DD,
When I downloaded your update for the scope it was just a dat file and not in the JSGME format. So I just dropped it into the apprropiate folder. Is that correct/data/internal/type7 sub... |
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#500 |
Gunner
![]() Join Date: Apr 2005
Location: La Spezia Italy
Posts: 93
Downloads: 3
Uploads: 0
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Diving Duck
... a PM for you! Many thanks for this awesome work!!
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"Six Italians, dressed in rather unusual diving suits and equipped with materials of laughably little cost, have swung the military balance of power in the Mediterranean in favour of the Axis". Sir Winston Churchill, on the sinking of HMS Valiant and HMS Queen Elizabeth by Italian Combat Divers ![]() |
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#501 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
Quote:
It´s in JSGME format now. Just uploaded it. Regards, DD
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Last edited by DivingDuck; 03-21-07 at 10:50 AM. |
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#502 |
Soundman
![]() Join Date: Mar 2001
Posts: 148
Downloads: 83
Uploads: 0
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Thanks again, I have installed all and am going to see if I still get the CTD.
Kindly, Flyby |
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#503 | |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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I'm asking because of the 21 pages to read, lol. ![]() I'm running GWX+Dec.23rd corrections...so NOT the latest GWX.
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#504 | ||
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Goede avond Paajtor,
Quote:
Regards, DD
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#505 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Great, DD....much appreaciated.
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#506 |
Seaman
![]() Join Date: Jan 2007
Location: Budapest
Posts: 42
Downloads: 9
Uploads: 0
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Great work, DD!
![]() BTW I have also noticed the hazy patches in the RR when looking at the CR, but I suppose it's only due to the changing of casted shadows as the boat rolls. |
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#507 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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DivingDuck, TypeVII_OpenHatch_V1.01 in your sig leads to DD_MBoat_V09.rar...thought you had to know.
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#508 | |
Rear Admiral
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#509 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Man of the Year
I vote DivingDuck as the Forum Man of the Year for his work on
the Open Hatch mod. All those in favor, Hip Hip! SH3 will NOT be removed from my system when SH4 comes along because of mods like this. Now...we need to close hatches when under DC attack, right? |
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#510 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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![]() ![]() Wait, I have the solution! Return to port. Save game, exit SH3. Rollback SH3Commander disable OH through JSGME load SH3 return to where you were being attacked Bingo...hatches closed!:rotfl:
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