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Old 01-08-10, 09:38 AM   #1
lucagaeta
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Quote:
Originally Posted by CaptainNemo12 View Post
Question: I am also using the Extended FreeCam 1.2 for GWX mod on top of DD's OpenHatch Mod, will your mod also affect the FreeCam Mod's behaviour?

Here is the thread for Extended FreeCam Mod:
http://www.subsim.com/radioroom/show...ed+FreeCam+GWX

Thanks
ll use my mod file amended cam OpenHatch DD's so I think that any changes to it will give odd behavior if I check the link and I'll make a mod on it

hello thanks
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Old 01-08-10, 09:49 AM   #2
lucagaeta
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I have a question
version 0.8 seems to be more active cam free telegraph speed If someone can check

hello

thank for everything
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Old 01-10-10, 07:59 AM   #3
urfisch
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this mod is extraordinary!
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Old 01-10-10, 11:15 AM   #4
lucagaeta
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Open the hatch beta 0.8.4
http://www.filefront.com/15329457/Co...atch%20084.zip

for now this is the best I can do try it let me know what you think

What must change

I hope you like it see you soon

ciao luca
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Old 01-10-10, 01:39 PM   #5
urfisch
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great!!!

manual depth-rudders would be glorious...

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Old 01-10-10, 06:51 PM   #6
Uber Gruber
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Is there anyway to replicate these controls on the Watch Deck ?

It would make navigating out of harbours and through locks with no Gui a lot more fun. Beats using the keys.

Cheers, UG
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Old 01-18-10, 04:23 PM   #7
danurve
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Any conflicts with the Seabed Repair mod over GWX - Open hatch / enhanced damage effects?
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Old 01-19-10, 11:56 AM   #8
lucagaeta
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Quote:
Originally Posted by verte View Post
Is there a possibility to edit something to remove or drastically limit all this food, salamis bananas crates etc etc? With them the mod is unusable for me
I will see in version 0.8.9 of reducing a bit in the front wall of the CR


Quote:
Originally Posted by danurve View Post
Any conflicts with the Seabed Repair mod over GWX - Open hatch / enhanced damage effects?
For conflicts would not know, what to tell you not only have to prove

Conning Tower open Hatch 0.8.8.zip
File http://www.filefront.com/15385221/Co...atch%20088.zip

regards,
luca

Last edited by lucagaeta; 01-19-10 at 02:41 PM.
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Old 01-19-10, 07:11 PM   #9
verte
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Quote:
Originally Posted by lucagaeta View Post
I will see in version 0.8.9 of reducing a bit in the front wall of the CR
Is there a way to remove this food objects with Silent 3ditor? If I know what to seek and in which file I could make this mod usuable for me and my old pc.
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Old 01-19-10, 09:04 PM   #10
danurve
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Downloaded .0.8.8
GWX gold w/gwx - Open hatch mod
jsgme install conning tower open hatch 088

Cool woork begining to this! Starts out with you getting knocked around with lots of hanging food. Shift + F2 and you can go right up the tower.
If you keep going - by the UZO get this message "Camera out of Sectors"
Observation scope is disabled, seems extended, manual controls do not function niether do keyboard controls for it. No body sits at planes.
Also unable to get through original open hatch - it's closed. Message tab in radio room works.
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Old 01-21-10, 07:49 AM   #11
verte
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Quote:
Originally Posted by verte View Post
Is there a way to remove this food objects with Silent 3ditor?
Well, I will answer myself - maybe it would help someone, who wish to have an "ordnung" in command room, and not this monkey food joke. It is really simple with Silent 3ditor - open file "NSS_Uboat7_CR.dat" and the options that you seek are in "Interior root - COMMAND ROOM" branch - there are e.g sub-branches "Node - banana_00", "Node - DMY_Salami" etc, you can preview them in "model preview", so you know what you are deleting - just delete a branch responsible for this or that salami banana or other food.

There is one more question, maybe this will be answered: how can I change the starting position of player camera - in open hatch it is under the conning tower, but I would like to have it like in default game, near the observation scope?
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Old 01-21-10, 05:34 AM   #12
tonschk
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Grazie mille per questo Mod , io ho aggiunto il GWX3 Gold al mio SH3 game , piu l`open hatch mod ( quello ormai assai assai vecchio ) tu credi che ci sia problema ad aggiungere questo tuo bellissimo mod con il JSGME al GWX3 Gold ?
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Old 01-21-10, 11:54 AM   #13
lucagaeta
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Quote:
Originally Posted by tonschk View Post
Grazie mille per questo Mod , io ho aggiunto il GWX3 Gold al mio SH3 game , piu l`open hatch mod ( quello ormai assai assai vecchio ) tu credi che ci sia problema ad aggiungere questo tuo bellissimo mod con il JSGME al GWX3 Gold ?
Ciao

ti se devo dire la verità con la versione 2
non so se sia compatibile, prova e facci sapere, io penso di sì

Certamante per apprezzare il massimo installa la DD_OH_V3.09_20091209162038 e dopo la mia

se ai se ai critiche costruttive, esponile pure, cosi che questo mod possa migliorare, grazie e ciao
ciao
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Old 01-21-10, 11:59 AM   #14
planecrazydale
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Thanks Luca,

I will check and see if I had the right order of mods.

(I know all the officers were in place, so it's probably just the order I had the mods in)

Appreciate the help!

Dale
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Old 01-21-10, 05:45 PM   #15
tonschk
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Quote:
Originally Posted by lucagaeta View Post
Ciao

ti se devo dire la verità con la versione 2
non so se sia compatibile, prova e facci sapere, io penso di sì

Certamante per apprezzare il massimo installa la DD_OH_V3.09_20091209162038 e dopo la mia

se ai se ai critiche costruttive, esponile pure, cosi che questo mod possa migliorare, grazie e ciao
ciao


Molte Grazie per la risposta , mi sai dire per favore qual`e la versione 2 ? , anche ho dubbio dove trovare " DD_OH_V3.09_20091209162038 " , non sara quest`ultimo l`open hatch incluso con GWX3 Gold ?
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