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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#271 |
Soundman
![]() Join Date: Jul 2005
Location: Wagga Wagga
Posts: 141
Downloads: 43
Uploads: 0
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Diddo, with Rascal101, However the OBPeriScope, has moved out of its housing,
![]() ![]() Can this be returned or does it stay. Again great work ![]()
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#272 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Sorry I didnt notice tha, would love to see whats behind the round door at the other end!!!
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#273 | |
Rear Admiral
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This was intentionally done by the NYGM team. The position its at in their mod, is acutally the correct position. By default it was improperly located. |
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#274 | ||
Rear Admiral
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Holy ****.
If this is ever 100% completed, i might acutally play sh3 again. Quote:
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#275 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
IMPORTANT COPYRIGHT INFORMATION Ducimus´ posting made clear to me that I´ve used the NYGM version instead of the stock one to modify, by mistake. So the NYGM team has to be added to the credits. I´m in contact with them to obtain permission. Let´s hope they don´t dislike this little mod. Sorry for the inconvenience guys. Regards, DD
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#276 |
Rear Admiral
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As long as you cite your source, i dont think they'd have a problem with it. Ive used ALOT of their stuff, cited my source, they knew about it, and was fine with it - infact, DTB even sent me the spec sheet on some of their sensor settings when he saw some of the work i was doing based on some of their stuff.
Besides, if your looking for a reply, you have a potentially long wait, most of the NYGM team that i know of doesnt show up here very often (if at all) anymore. |
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#277 |
Soundman
![]() Join Date: Jul 2005
Location: Wagga Wagga
Posts: 141
Downloads: 43
Uploads: 0
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Thanks Ducimus,
I'll just have to remember its there so I dont run in to it when i go for the coning tower ![]() Or wait for the Duck to release it with the stock:rotfl: Great work guy's. ![]()
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#278 | |
Watch
![]() Join Date: Nov 2006
Posts: 24
Downloads: 0
Uploads: 0
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Hello
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#279 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 15
Uploads: 0
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Wait, so the Beta V2 only removes the hatch to the Radioroom? Is it still possible to remove the hatch connecting the aft interior of the boat? (I hope so! Those CG renderings of the officers' quarters sure look nice!
![]() Please forgive me for sounding so impatient, but this is just an amazing mod! |
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#280 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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![]() No issues mate! An honest mistake, it happens. I really liked the changes that Observer did for the command room. |
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#281 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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Great work
![]() i tested it and the only know problem is the lights through walls and a slight framerate drop , but nothing serious. ![]()
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#282 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Oh my God.
I even tried to knock the hatch open by knocking my head off my monitor ![]() I guess brain does better than physique. Much better. ![]() Pls pls pls get around the lights shining thru problem. Perhaps by turning off those lights when we are in the command room?
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#283 |
Commander
![]() Join Date: Jun 2005
Location: Saint Lawrence Seaway
Posts: 459
Downloads: 11
Uploads: 0
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Diving Duck, you know about that 'no lights through body' mod? Maybe it's the same basic idea, or maybe the author can help you out.
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![]() Thomas Voltz, U-93 VIIc, Aug 1940, at sea patrol 1 GWX3 Gold, 100% |
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#284 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Hi,
@DTB: MANY THANKS. @CptGrayWolf: I´ve figured out how the lights are blocked in stock RR compartment already. But when importing a new bulkhead it doesn´t block the lights, although the necessary RayTracedHalo nodes are attached. Once more the issues seems to lie with the TMAP. Working hard on that. Regards, DD
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#285 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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And what about the GWX hi res gauges? Are fixed or will be?
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