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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#211 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
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@ Magic1111: Ja, das habe ich auch gedacht, bis ich einpaar Posts oben drüber den folgenden Satz gefunden habe:
"Conning Tower open Hatch0.93food opens the type II-VII-IX with food not require installation Diving Duck Open Hatch v3.09_20091209162038 (already included in the file) use only if using type II-VII-IX without FM_NewInterior_v1.0" ![]()
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#212 |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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1 better before 2 you can not leave CT, I put a block on cam, get on the bridge would be useless. click on the hatch, to be on the bridge teleport 3 is GWX-compatible 4 installs always the last to Fix Conning Tower Hatch open _Fix_for_WAC, corrects the cam and senve in all versions, past and future Regards, Luca |
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#213 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Thanks! That was very helpful!
![]() Can you please also, give a brief comment on this sentence from the post earlier today: "not require installation Diving Duck Open Hatch v3.09_20091209162038 (already included in the file)" Thanks, Kapitän
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#214 | |
Machinist's Mate
![]() Join Date: Jul 2009
Posts: 121
Downloads: 29
Uploads: 0
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#215 |
Rear Admiral
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Hi, just d/led v 0.9.3, eager to try it out. One question though, are the commands.cfg files included with it identical to the ones included with DD's OH v3.09 or have additional lines been added/altered?
I've been using a manually edited commands.cfg rather than overwriting with the ones in DD's mod, in order to preserve compatibility with Integrated Orders - just want to know if I would need to look for and make additional edits. EDIT: Nvr mind, gonna try out the test version for FM Interiors instead. ![]() Last edited by frau kaleun; 03-26-10 at 08:48 PM. |
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#216 |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
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Has anyone created an OLC camera fix for the new version of Open Conning Tower? If so, please point me in the right direction.
Thanks! |
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#217 | |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
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INSTALL first install the mod of DD's OpenHatch V.3.09 . and below mine this mod is JSGME ready ----------------------------------------- I'm gonna let 'er rip, but I'm guessing that might be why Kapitan wanted a reiteration.
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Last edited by Flopper; 03-29-10 at 12:14 PM. |
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#218 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
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@ Flopper: Thank you !!!
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#219 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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if you want I would have the correct functionality you use my command.cfg and if change is to have more features that you need. Regards, Luca |
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#220 | |
Rear Admiral
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DD_OH_v3.09 I have and had it working fine with Integrated Orders via a manual edit of commands.cfg. FM_New_Interiors I have and had it working fine on its own, and with Integrated Orders, except for the Shift+E which no longer got me to the engine room. Tried to do additional edits to the cfg file to get that back but ended up with a CTD when loading the next patrol. Then even when I went back to the setups that had worked fine previously, I still got CTDs and that's where I left off last night so I'm not sure what happened. I would love to have the Full Open CH mod + FM Interiors so if there's a cfg file that will let me use that plus keep Integrated Orders working I would certainly be willing to give it a try. |
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#221 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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for the time the work stops, the Type XXI was almost complete and I must say that I do not know if the mod will go on, if someone was interested in the end it would be really grateful Regards Luca |
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#222 |
Bosun
![]() Join Date: Jul 2007
Posts: 65
Downloads: 59
Uploads: 0
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Hi Luca,
your Mod is one of best of SH3 ever. In addition to DDs Open Hatch 3.09 or 3.10 with FMs Interior it´s a really "must have" mod. With it now I can "walk" throught the boat and up the ladder to the conning tower. And the "0" button to return to the last station or last cam is a very good idea. So I can stand right in front of the periscope, click on it, viewing through and with "0" i stand again right in front of it, like in reality. Very great mod! ![]() ![]() It would be rather greater if the final version would come soon. With all subtypes to move through the conning tower hatch and return with "0" to previuos cam or station... I´m looking forward to it regards MG Mike |
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#223 | |
Loader
![]() Join Date: Jul 2007
Location: Central FL
Posts: 88
Downloads: 337
Uploads: 0
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![]() IMO these elements are immersion factors none other mod introduced. Sadly, I can't make it to work with MaGui/Hitman's optics..... but I'm struggling to make it. best regards, rea00cy
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ATROPOS-the deadly nightshade |
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#224 |
Bosun
![]() Join Date: Jul 2007
Posts: 65
Downloads: 59
Uploads: 0
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Hello Luca
when comes your final version including Type XXI and compatible with FMs interiors ? It would be great, if you would make it. ![]() regards MG Mike |
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#225 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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I apologize for being late at work, but at the moment are busy on other things, I will try to finish the mod soon include the type XXI Regards |
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