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Old 03-12-10, 04:14 PM   #211
Kapitän
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@ Magic1111: Ja, das habe ich auch gedacht, bis ich einpaar Posts oben drüber den folgenden Satz gefunden habe:

"Conning Tower open Hatch0.93food
opens the type II-VII-IX with food
not require installation Diving Duck Open Hatch v3.09_20091209162038 (already included in the file)
use only if using type II-VII-IX without FM_NewInterior_v1.0"




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Old 03-12-10, 05:18 PM   #212
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Quote:
Originally Posted by Kapitän View Post
Hi,

In the meanwhile, I installed the "Hatch0.93food":



Everything seems to be working fine. Just a couple of questions:

1. Can I now install other mods after these or rather before?

2. In the free cam mode, I attempted to scale the CT-latter onto the bridge but I couldn't get past the open hatch. Is that correct?

3. I can't find anything regarding GWX. Is this mod also, GWX-compatible?

Oh, and I forgot: 4. Is the "Fix Conning Tower open Hatch _Fix_for_WAC" only needed for version 0.9 or also for the subsequent versions 0.9.2 and 0.9.3?

Thanks, Kapitän
Hi

1 better before

2 you can not leave CT, I put a block on cam, get on the bridge would be useless.
click on the hatch, to be on the bridge teleport

3 is GWX-compatible

4 installs always the last to Fix Conning Tower Hatch open _Fix_for_WAC, corrects the cam and senve in all versions, past and future

Regards,
Luca
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Old 03-12-10, 05:51 PM   #213
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Thanks! That was very helpful!

Can you please also, give a brief comment on this sentence from the post earlier today:

"not require installation Diving Duck Open Hatch v3.09_20091209162038 (already included in the file)"

Thanks, Kapitän
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Old 03-12-10, 06:40 PM   #214
vergol
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Quote:
Originally Posted by Kapitän View Post
Can you please also, give a brief comment on this sentence from the post earlier today:

"not require installation Diving Duck Open Hatch v3.09_20091209162038 (already included in the file)"
Seems pretty self-explanatory. Diving Duck's 'Open Hatch Mod' is already included in this mod, so no need to activate it separately.
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Old 03-26-10, 09:13 AM   #215
frau kaleun
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Hi, just d/led v 0.9.3, eager to try it out. One question though, are the commands.cfg files included with it identical to the ones included with DD's OH v3.09 or have additional lines been added/altered?

I've been using a manually edited commands.cfg rather than overwriting with the ones in DD's mod, in order to preserve compatibility with Integrated Orders - just want to know if I would need to look for and make additional edits.


EDIT: Nvr mind, gonna try out the test version for FM Interiors instead.

Last edited by frau kaleun; 03-26-10 at 08:48 PM.
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Old 03-26-10, 11:15 PM   #216
sabretwo
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Has anyone created an OLC camera fix for the new version of Open Conning Tower? If so, please point me in the right direction.

Thanks!
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Old 03-29-10, 11:59 AM   #217
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Quote:
Originally Posted by vergol View Post
Seems pretty self-explanatory. Diving Duck's 'Open Hatch Mod' is already included in this mod, so no need to activate it separately.
What's not so self-explanatory is that in the first post and the readme for this mod it states:

INSTALL
first install the mod of DD's OpenHatch V.3.09 . and below mine
this mod is JSGME ready

-----------------------------------------

I'm gonna let 'er rip, but I'm guessing that might be why Kapitan wanted a reiteration.
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Old 03-29-10, 12:18 PM   #218
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@ Flopper: Thank you !!!
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Old 04-02-10, 12:56 PM   #219
lucagaeta
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Quote:
Originally Posted by frau kaleun View Post
Hi, just d/led v 0.9.3, eager to try it out. One question though, are the commands.cfg files included with it identical to the ones included with DD's OH v3.09 or have additional lines been added/altered?

I've been using a manually edited commands.cfg rather than overwriting with the ones in DD's mod, in order to preserve compatibility with Integrated Orders - just want to know if I would need to look for and make additional edits.


EDIT: Nvr mind, gonna try out the test version for FM Interiors instead.
My mod uses a much modified version of command.cfg, by DD.

if you want I would have the correct functionality you use my command.cfg and if change is to have more features that you need.

Regards,
Luca
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Old 04-02-10, 02:26 PM   #220
frau kaleun
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Quote:
Originally Posted by lucagaeta View Post
My mod uses a much modified version of command.cfg, by DD.

if you want I would have the correct functionality you use my command.cfg and if change is to have more features that you need.

Regards,
Luca
Thanks, Luca, I'm not sure what I'm going to do right now with the various open hatch and interiors mods.

DD_OH_v3.09 I have and had it working fine with Integrated Orders via a manual edit of commands.cfg.

FM_New_Interiors I have and had it working fine on its own, and with Integrated Orders, except for the Shift+E which no longer got me to the engine room. Tried to do additional edits to the cfg file to get that back but ended up with a CTD when loading the next patrol. Then even when I went back to the setups that had worked fine previously, I still got CTDs and that's where I left off last night so I'm not sure what happened.

I would love to have the Full Open CH mod + FM Interiors so if there's a cfg file that will let me use that plus keep Integrated Orders working I would certainly be willing to give it a try.
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Old 04-03-10, 12:05 PM   #221
lucagaeta
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Quote:
Originally Posted by frau kaleun View Post
Thanks, Luca, I'm not sure what I'm going to do right now with the various open hatch and interiors mods.

DD_OH_v3.09 I have and had it working fine with Integrated Orders via a manual edit of commands.cfg.

FM_New_Interiors I have and had it working fine on its own, and with Integrated Orders, except for the Shift+E which no longer got me to the engine room. Tried to do additional edits to the cfg file to get that back but ended up with a CTD when loading the next patrol. Then even when I went back to the setups that had worked fine previously, I still got CTDs and that's where I left off last night so I'm not sure what happened.

I would love to have the Full Open CH mod + FM Interiors so if there's a cfg file that will let me use that plus keep Integrated Orders working I would certainly be willing to give it a try.
Hi

for the time the work stops, the Type XXI was almost complete
and I must say that I do not know if the mod will go on, if someone was interested in the end it would be really grateful

Regards
Luca
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Old 04-21-10, 12:58 AM   #222
MG Mike
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Hi Luca,

your Mod is one of best of SH3 ever. In addition to DDs Open Hatch 3.09 or 3.10 with FMs Interior it´s a really "must have" mod.

With it now I can "walk" throught the boat and up the ladder to the conning tower. And the "0" button to return to the last station or last cam is a very good idea. So I can stand right in front of the periscope, click on it, viewing through and with "0" i stand again right in front of it, like in reality.

Very great mod!

It would be rather greater if the final version would come soon. With all subtypes to move through the conning tower hatch and return with "0" to previuos cam or station...

I´m looking forward to it

regards
MG Mike
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Old 04-22-10, 02:03 PM   #223
rea00cy
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Quote:
Originally Posted by MG Mike View Post
Hi Luca,

your Mod is one of best of SH3 ever. In addition to DDs Open Hatch 3.09 or 3.10 with FMs Interior it´s a really "must have" mod.

With it now I can "walk" throught the boat and up the ladder to the conning tower. And the "0" button to return to the last station or last cam is a very good idea. So I can stand right in front of the periscope, click on it, viewing through and with "0" i stand again right in front of it, like in reality

Very great mod!

It would be rather greater if the final version would come soon. With all subtypes to move through the conning tower hatch and return with "0" to previuos cam or station...

I´m looking forward to it

regards
MG Mike
....I will add that those many xtra clickable points (blow ballast, rudder control, notepads...) are a marvel. I wish there would be more....is there any tut out there that instructs how to do that?
IMO these elements are immersion factors none other mod introduced.
Sadly, I can't make it to work with MaGui/Hitman's optics..... but I'm struggling to make it.

best regards,

rea00cy
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Old 05-03-10, 01:30 AM   #224
MG Mike
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Hello Luca

when comes your final version including Type XXI and compatible with FMs interiors ?

It would be great, if you would make it.
regards
MG Mike
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Old 05-04-10, 01:36 PM   #225
lucagaeta
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Quote:
Originally Posted by MG Mike View Post
Hello Luca

when comes your final version including Type XXI and compatible with FMs interiors ?

It would be great, if you would make it.
regards
MG Mike
Hello mike

I apologize for being late at work, but at the moment are busy on other things, I will try to finish the mod soon include the type XXI

Regards
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