![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#31 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
|
![]()
Confirmed-download link is not working.
|
![]() |
![]() |
![]() |
#32 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
|
![]()
Congratulations on this masterpiece.
Kind Regards Venatore ![]() |
![]() |
![]() |
![]() |
#33 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
|
![]()
Yep!
![]()
__________________
![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
![]() |
![]() |
![]() |
#34 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#35 |
Silent Hunter
![]() |
![]()
Yes, Downloadlink working !
![]() Best regards, Magic |
![]() |
![]() |
![]() |
#36 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Watching this thread closely....is there any chance of adding an ambient light source somewhere near the CT entrance to get the impression of a a 'shaft of light' coming from CT into the control room ?
Wishfully, UG |
![]() |
![]() |
#37 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
|
![]() Quote:
hello thanks |
|
![]() |
![]() |
![]() |
#38 |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
|
![]()
I have a question
version 0.8 seems to be more active cam free telegraph speed If someone can check ![]() hello thank for everything |
![]() |
![]() |
![]() |
#39 | |
Grey Wolf
![]() |
![]() Quote:
I think the ambient light nodes will only affect bump-mapped surfaces (like the crew), everything else is static lightmaps which cant be altered without editing the actual lightmap textures. Its worth a try though i could be wrong. |
|
![]() |
![]() |
![]() |
#40 |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
|
![]() Work in progress for now I still have flabby textures fix the door ![]() |
![]() |
![]() |
![]() |
#41 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
![]()
this mod is amazing! thanks a lot!
![]()
__________________
|
![]() |
![]() |
![]() |
#42 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
|
![]()
Keep up the good work!
![]()
__________________
Sub captains go down with their ship! |
![]() |
![]() |
![]() |
#43 |
Silent Hunter
![]() |
![]()
Wow, looks very good !
![]() Best regards, Magic |
![]() |
![]() |
![]() |
#44 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
@Flakmonkey
Thanks for the feedback.....i'm going to have a little 'play' and see what happens. |
![]() |
![]() |
#45 |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
|
![]()
[Rel]full Open the hatch beta 0.8.3
This version is fully functional only missing the texture on the floor on CT changes in version 0,8.3 1) Open the view from CT to CR lacking in floor texture 2) correct defect passage of light from the hatch between CR to RR encountered in version DD_OH_V3.09_20091209162038 I hope you have made a welcome gift for the Sunday download it fast because I will soon become old very big thank you to all of you for your thanks inspire me to do better through ciao |
![]() |
![]() |
![]() |
|
|