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Old 09-02-10, 12:15 PM   #31
Hitman
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Excellent job as usual Cpt Scurvy! Love to see the omnimeter finding its way into the game , even if in circular shape.

BTW, what it does is actually the same as what the range dial on the back of the scope (And copied in the attack tool) does automatically when you move the split prism in the real periscope, and also in the game.
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Old 09-02-10, 12:28 PM   #32
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Basically, it's a circular slide rule, right?

Could the same method be used to add other tools to the game? Such as these:


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Old 09-02-10, 03:21 PM   #33
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As the images of the hand held Omnimeter show there are two movable sections. The Telemeter Scale portion and the AoB part on the right. Both have an indicator (pointer) to line up against either the Height / Length scale for the Telemeter reference or the Range scale for the AoB part.

To answer your question razark yes it can be done. Although for the American side, the number of dials that can be referenced and manipulated are limited. For instance it would have been fairly easy to make just one dial for each part of the Omnimeter, however you need to use both parts together if your finding AoB. This means you have to reference the two dials separately so they move independently of each other. Well I'll tell you that's no easy matter when the game looks at the center of rotation as the center of the dial and any part movable gets moved in unison with another part using this center point. The Was-Is tool you show or even my AoB Calculator could be placed into the game but I'm going to say the effort to find more than two dials to work independently may not happen.

Many of the dials found within the American side of play are earmarked as being "changed by code". This means the dials characteristics are not controlled by the Dials.cfg file but rather by the game code which we don't have access to. We're SOL when using them for our own projects. Others are linked to the American Position Keeper, which depending whether it's turned on or off the dials use for other purposes are limited. Then there's the space to place the dials onto a page. I'm still not sure if I like the Omnimeter placed below the Attack Data Tool or above it. The point is it can be pushed out of the way, but the American side is limited to dragging objects around like the German side is able to.

So yes, I think multi dials can be placed into various parts of the game but some areas may not allow this to occur such as the 3D rendered game stations of the Radar or Sonar screens.
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Old 09-03-10, 09:35 AM   #34
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My lame attempts at the slide rule version certainly pale in comparison to this and I've given it the proverbial toss over the shoulder into the garbage can, LOL. Your dial certainly is a step up (and is also in-game which is something I couldn't hope to do).
Nice work, can't wait for the REL version.

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Old 09-03-10, 04:11 PM   #35
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Tomoose, don't throw out your ideas!!! There's always a better idea around the corner. This ones not set in stone.

When I made the handheld AoB Calculator back in 2007 I was following a previous 2 dial calculator that I'd used for SH 3. I added a third dial to help with AoB findings and simply cut and pasted the numbers literally onto the hand drawn dials. Pretty much a homemade attempt (PhotoShop can do wonders with erasing the glue spears). I had never seen a Was-Is (or is it Is-Was) before putting out the Calculator. Anyway, a much better looking Calculator made by reaper7 is stickied over at SubSim's Silent Hunter 4 main page, and he graciously gave me credit for his fine work. I'm very pleased to have someone else further on my attempts, when a little credit is thoughtfully used. We're all in this together, learning and doing and spinning our wheels for the enjoyment of the game. Everyone contributes, and we all get ahead at the same time.
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USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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