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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Calling the FUMO 29 "a problem that needs to be fixed" sounds a bit exaggerated to me. Its position on the conning tower as modelled in game, is historically correct:
![]() If you just don't like it, you can either select in its place the "eagle" radar upgrade (featured by EUF, but not historical), or select the "no radar" option (also featured by EUF, but much more historical) and wait for the next radar upgrade to become available. |
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#227 |
Seaman
![]() Join Date: Dec 2009
Location: Ice Station Zebra
Posts: 38
Downloads: 114
Uploads: 0
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Yes,sorry I don't mean to say it's a problem,but more over,a problem to me,I just want a standard VII conning tower to show so I can get the best out of 'Nozaurio's U-522 skin'which is very realistic.
Thanks very much for the help here gap,I really appreciate it buddy ![]() I like the idea of the 'no radar'option by EUF,would you happen to have the link to this gap?..........I'd really would appreciate this,thank you |
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#228 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() Quote:
Correct installation order: Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober (optional) Campaign restart required, unfortunately. The option to remove the radar should be available (from boat upgrades menu) at least from when the FUMO 29 is available ![]() |
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#229 |
Seaman
![]() Join Date: Dec 2009
Location: Ice Station Zebra
Posts: 38
Downloads: 114
Uploads: 0
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Thanks very much gap,much appreciated sir,your a gentleman
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#230 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() One last note: remember to enable TDW's mods (New UI's IRAI and FxUpdate) and Open Horizons II after EUF, letting JSGME to overwrite the conflicting files. In case of doubt, refer to Sober's Fifi's or Sjizzle's Mega Mods installation order. |
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#231 |
Seaman
![]() Join Date: Dec 2009
Location: Ice Station Zebra
Posts: 38
Downloads: 114
Uploads: 0
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Ok,got Nozaurio's VIIC skin working in my Campaign,after choosing the correct Camo option in the 'bunker' sub upgrades section.
The skin is fantastic,however it looks a hell lot darker than his photo's show,is there a Mod that might have darkened those textures,without blocking them,..........I'm thinking there was a 'Hull wetness' texture that was added by some modder in one of the Equipment fix updates? The skin is definately showing but the whole sub is much darker than the skin photos shown here,there is also adark cap missing from the little hump that lies at the bottom front of the conning tower. Any ideas anyone please? ![]() Screenshot of what I have showing. ![]() NOZAURIO'S U-552 skin photo ![]() Last edited by Hauptmann Walter Scherf; 02-22-14 at 07:02 AM. |
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#232 |
Duplicate account
![]() Not Allowed Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
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it's strange that your submarine is painted beige. It looks like it was taken from a photo that turned yellow over time.
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