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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Seaman
![]() Join Date: Mar 2005
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Halleluja...same here. I went from 19 to 80fps on the bridge.....
Great stuff. tx a lot Z. |
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#17 | |
Watch Officer
![]() Join Date: Mar 2005
Location: In the North Carolina Sticks
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But this is what I did with SLI: After you download Probex's file, download the NHancer program (or visa versa). Once NHancer is installed, you can open Probex's file by using NHancer to open. Add it as your SH4 profile or have it overwrite your existing SH4 profile. I had already created a SH4 profile in my NVidia Control Panel so I had NHancer overwrite it. Big increase in frames for me! |
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#18 |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
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Yup. Major increase IF I turn off synchronisation (with synchronization on, there was a net loss of frames in comparison to running a single GPU), but there doesn't seem to be the horrible stuttering issue I had before when I tried to play with synchronization off. (perhaps because frames are now high enough to compensate for the synchronization problem?)
Only other factor might be I noticed multi-core support was enabled in the profile provided above.
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#19 |
Swabbie
![]() Join Date: Apr 2007
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How do I load the "flag file" into Nhancer? When I try import, it does not list the file in the directory. If I use "add", it just says "new application".
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#20 | |
Mate
![]() Join Date: Sep 2005
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#21 | |
Watch Officer
![]() Join Date: Mar 2005
Location: In the North Carolina Sticks
Posts: 335
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"...After you download Probex's file, download the NHancer program (or visa versa). Once NHancer is installed, you can open Probex's file by using NHancer to open. Add it as your SH4 profile or have it overwrite your existing SH4 profile. I had already created a SH4 profile in my NVidia Control Panel so I had NHancer overwrite it." Right click on Probex's file and "Open with" NHancer, it's pretty explanatory from there. |
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#22 | |
Ace of the Deep
![]() Join Date: Oct 2006
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#23 |
Samurai Navy
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Location: Fort Worth, Texas
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Unfortunately, after some more testing, I have to conclude that having SLI-enabled is causing a net loss of 4-5 frames over running with a single GPU. The synchronization issue is still present. This can be seen in watching aircraft move across the screen (they move in little jumps). Frames are indeed two or more times higher, but there is stuttering and more pronounced "tearing." This is just as true with only one GPU, so I think SLI is not a factor here (it neither solves nor causes the synchronization problem).
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#24 | |
Mate
![]() Join Date: Sep 2005
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#25 | |
Ace of the Deep
![]() Join Date: Oct 2006
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#26 | ||
Mate
![]() Join Date: Sep 2005
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http://blogs.msdn.com/ptaylor/archiv...tel-quote.aspx |
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#27 |
Soundman
![]() Join Date: May 2006
Posts: 148
Downloads: 24
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I think that those monoliths also explode your Torps if you shoot one through it, lol
I can't ever see them, but my torps explode in the same spot sometimes even though they are set to contact detonation only. |
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#28 |
Ace of the Deep
![]() Join Date: Oct 2006
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Not just your torps. If you inadvertantly sail into one with Bernard at the helm:
![]() This can happen: ![]() |
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#29 |
Soundman
![]() Join Date: May 2006
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I just remembered that in my SLI profile I gave you guys, I was playing with the LOD values and I set it to -3. I don't think that it did anything, and if you choose to enable Anisotropic, you should set the LOD back to Zero.
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#30 | ||
Mate
![]() Join Date: Sep 2005
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Stuntcow, you there? |
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