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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Looking forward to trying this! Will start DLing tonight
![]() One thing puzzles me: whats the difference between the OLC GUI version and the GWX version?? :hmm: Cheers ![]()
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#62 | |
Old Gang
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en_menu.txt and commands_en.txt I hadn't patience to see if there was any modification in those files from GWX to OLC's GUI, so I just put them there, in any case. You know, when its 8 o'clock in the morning and you didn't go to bed yet, your trying hard to finish the mods and upload it for already 15 straight hours, you start getting lazy and doing things the easy way. Now you got me curious. Is there any difference in those files from GWX to OLC's GUI?
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#63 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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lol, yeah, sounds like you need some sleep mate
![]() Yes those files are different in the OLC GUI, but I didn't realise that your mod would involve changes to those files. What do those files have to do with sound? :hmm: (sorry I know nothing of sound modding ![]()
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#64 |
Sailor man
![]() Join Date: Mar 2006
Location: Georgetown, Texas, USA
Posts: 50
Downloads: 81
Uploads: 0
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Currently off the coast of Madagascar, and looking forward to the Submarine Interior sound. The crossover potential to SH4 U-Boat Missions is fantastic. Thank you for your dedication and hard work.
vinceor |
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#65 |
Navy Dude
![]() Join Date: Mar 2006
Location: North of England
Posts: 173
Downloads: 68
Uploads: 0
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downloaded sound, no instant death, dials and Nautilus IXN mods. I installed them into GW2 and started a new career.
couldn't start with an IXB, so didn't get Nautilus and ran with a VIIB from 7th Flottilla, with Mark I steamers. Picked up an ore carrier near Norway, stalked it and fired a torpedo from 1100 metres. Hit the ship and blew it to pieces with bits of deck etc flying over me. What the ....? The sub was rolling almost deck under. As it quietened down, I got the instant death screen - all crew dead! Abandoned career and went to bed in disgust. Next day I rerstarted the career and fired a topedo at the minesweeper in Wilhelmshaven (just an experiment, you understand, I hadn't changed sides. Sure enough -one minesweeper in pieces, closely followed by 6 or 7 other ships! Everything in and around the harbour including, of course, my sub. It seems that the Nautilus mod converts every torpedo into a nuclear warhead. So I'd better back off the mod until I can get me a IXB. p.s. I tried CTRL S as soon as my patrol started but nothing happened. |
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#66 | |
Old Gang
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I've made up a dirty thing to the commands and text so we can utilize that sound of batteries check, compressor em pump test and diesel engine start. Remember that sound I've posted and asked for help and you said that I could put it instead of a "hissing" sound? Well... I've found one way... one command nobody ever use... So when you're starting a patrol, hit CTRL+S before anything else, and you might be surprised! Once you do, you will understand imediatly why are those files there and for what purpose. That was the best I could do, and I must say, looks pretty good!
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#67 | |
Old Gang
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Above in yellow!
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#68 |
Old Gang
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MEDIIIIIIIIIIIIIIIIIC!!!
Its just me, or you guys also think... that the sound of man down on the deck sounds like a guy getting a intense bj from his girlfriend? I laughed a lot the first time I listened to it. :rotfl: Crap... Im hijacking my own thread... ![]()
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#69 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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:rotfl: :rotfl: Now that's what I call lateral thinking. ![]() ![]()
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#70 |
Electrician's Mate
![]() Join Date: Mar 2007
Posts: 134
Downloads: 3
Uploads: 0
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Greetings Kaleun Thomsen!! I'm very excited about your Nautilus mod!!!! I guess I'm just a geek like that... although... I guess we're all "submarine geeks" or we wouldn't be on here LOL. I have a few more questions for you, if you don't mind.
If I understand your previous reply to my questions... I can just enable the mod with JSGME? Therefore, I would not need to "backup" any of my original files since I can also "disable" it at any time with JSGME. Is this correct? I noticed that in the cfg folder, you made 3 different crew configs... which should I use? I have a career that is in Feb 1940 that I'd like to keep going. I am currently in Kiel commanding U-12. I would really like to keep that career alive... could I enable your mod, load up my career and transfer to the 2nd in Lorient... "purchase" a IXB and have it be the Nautilus? Or would I have to forget that career and start over from scratch? You mentioned in a previous reply that, once your mod is activated, ALL TYPES OF TORPEDOES are atomic..... could I then "edit" the BASIC.cfg for the IXB in your mod and change the torpedoes to the T-XI Zaunkonig II?? Or would this mess everything up? (Is there even a difference in gameplay between the Zaunkonig I and Zaunkonig II? I just assumed the II is better since, historically, it was supposed to be more advanced... perhaps the in-game difference is negligible though). Some of the files in the BASIC.cfg such as the amount of ammo for the flak guns, etc are set at 2500... I would like to increase them ![]() ![]() Thanks for taking the time to answer, Herr Kaleun!! I'm REALLY looking forward to your mod. |
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#71 |
Nub
![]() Join Date: Mar 2007
Posts: 4
Downloads: 10
Uploads: 0
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Hello Mr Thomsen,
Fantastic sound add on mate. Really good atmospherics. It's easy to go overboard with too much but I really like this. Brilliant effort old boy!!! :p |
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#72 |
Eternal Patrol
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Things you should be aware of:
1) Submarine Bell: I tried using that for the "Alarm" files three years ago, and the file will stop playing when the crew is all down the hatches; that is, after approximately 15 seconds it will shut off. To make the alarm file work you must put it in the Crash Dive ogg file. Okay, I checked and I see that you did that. I also see that you used the file I created for my Das Boot Sound Mod conversion back then. I know this because I had to edit two different files from SH2, and I know exactly where the breaks are. I don't mind it being used, because I didn't create the files in the first place; but I must warn you: when you crash dive you're going to get one hell of an interference in the few seconds those files are playing at the same time. I blanked the bell file when I did mine, so it's a 'dead' file that doesn't play at all. 2) All hands battlestations: nice, but the germans didn't have a dive klaxon. Just so you know. 3) I was going to say something about the Ambient Submarine Interior, but I listened to it and it's great. I was worried when you said you had people talking, because the guy who created the version I use had people talking, and had it pointed out that it sounded a bit odd when silent running. He then made a new one that only had whispering. Yours has very quiet muffled talking, and sounds good.
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#73 | |
Old Gang
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#74 | |
Old Gang
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#75 | |
Old Gang
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