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Old 03-26-08, 09:00 PM   #166
Able72
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Ok, using your sound pack, I just got my first CTD. I had just navigated to go head on with a class C&D Warship. Then, I set the depth gage to dive to 7 meters. (CTD)

I have dived to 7 meters before without the CTD. don't know what makes this one so special, but there it is.
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Old 03-26-08, 09:13 PM   #167
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Quote:
Originally Posted by Able72
Ok, using your sound pack, I just got my first CTD. I had just navigated to go head on with a class C&D Warship. Then, I set the depth gage to dive to 7 meters. (CTD)

I have dived to 7 meters before without the CTD. don't know what makes this one so special, but there it is.
Weird... :hmm:

Are you using the 1.1 patch too?

And the CTD happened when you gave the order or in the end of the sound?
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Old 03-26-08, 09:50 PM   #168
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Guys, I've just found a major problem. Fragmentation.

I was getting CTD on a file, then I went on the desfragmentation tool, ask for an analisys and on the report I saw that the file that was causing problems had 1.634 fragments!

Jesus Christ!

Some other files were very fragmented as well... What I did was, I removed the fragmented files to another partition, de-fragmented, and copied the files back over. Now they are all in only one fragment, no more CTD from that file.

I recomend you all to defragment the partition you are using for the sh3. Helps a lot on errors and loading times.
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Old 03-26-08, 10:53 PM   #169
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Ok, Im not getting any CTD after the defragmentation, but that annoying looping of creaks is driving me crazy. Even at 1x TC somewhere down the line, two creaks overlapse and one of them gets stuck on a looping. Im tweaking some files to avoyd two creak sounds to play at once, this game is very strange sometimes, why the hell two creak sounds would play at the same time anyway?

Any feedback on CTDs?

Did anyone already listened to the thunder sounds while ingame? I want to know if its working properly. The diesel engine sound in the 1.1 patch is working like a charm, at least for me.
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Old 03-26-08, 11:50 PM   #170
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Yes, I was using the 1.1 patch. The CTD I was refering to happened when I gave the order to dive to 7 meters.

I haven't had a chance to try your defrag and see.
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Old 03-27-08, 01:28 AM   #171
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Quote:
Originally Posted by Able72
Yes, I was using the 1.1 patch. The CTD I was refering to happened when I gave the order to dive to 7 meters.

I haven't had a chance to try your defrag and see.
If you ask them to dive to 7 meters, no sound will be played, coz 7 meters is only decks awash... the crew will remain on deck, no dive sound should be played. Maybe that crash was unrelated to the sound pack.
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Old 03-27-08, 08:25 AM   #172
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Originally Posted by Philipp_Thomsen
Quote:
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but last time he was online was before GWX 2.0 was released.
Are u nutz? Im speaking with Rubini everyday.

Look for him on the WATER STREAMS mod, on the same screen as my junkyard!
Ohh...lol
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Old 03-27-08, 10:12 AM   #173
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Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Able72
Yes, I was using the 1.1 patch. The CTD I was refering to happened when I gave the order to dive to 7 meters.

I haven't had a chance to try your defrag and see.
If you ask them to dive to 7 meters, no sound will be played, coz 7 meters is only decks awash... the crew will remain on deck, no dive sound should be played. Maybe that crash was unrelated to the sound pack.
Perhaps, I wasn't able to open or post the dump file cause I couldn't find it.
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Old 03-31-08, 06:21 AM   #174
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Is there any way to stop the looping sounds when being submerged?
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Old 04-01-08, 03:23 AM   #175
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Quote:
Originally Posted by Gezur(Arbeit)
Is there any way to stop the looping sounds when being submerged?
Fixed that!

That and a lot of other things.

The new sound pack is under beta testing (by me and one of the heroes of this modding comunity, can't say who).

It will be released very very soon, keep an eye for it!

I'll make a new thread for it.
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Old 04-02-08, 08:30 AM   #176
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Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Gezur(Arbeit)
Is there any way to stop the looping sounds when being submerged?
Fixed that!

That and a lot of other things.

The new sound pack is under beta testing (by me and one of the heroes of this modding comunity, can't say who).

It will be released very very soon, keep an eye for it!

I'll make a new thread for it.
Thx
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Old 04-07-08, 01:57 PM   #177
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Sound Pack Updated = new version
No deathscreen Updated = new version

First post updated.
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