SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-08-08, 07:48 PM   #16
Ivan Putski
Captain
 
Join Date: May 2005
Location: Memphis, Tn. U.S.A.
Posts: 548
Downloads: 21
Uploads: 0
Default

A big Thank You P.T. getting them now. Puts
__________________
" Is He?..........Yeah..........Nothing Moving, But His Watch."
Ivan Putski is offline   Reply With Quote
Old 03-08-08, 08:28 PM   #17
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

THE PART 08 OF THE SOUND PACK IS ONLINE FOR HOURS, but no one has downloaded still... whats wrong?

The mod "Thomsen's No Instant Death Screen" has been upgraded to version 1.2, now no more problems with the conning tower after taking damage there.

The mod is compatible with GWX 2.0, but note that GWX 1.03 has natural problems with dying crew on damaged conning tower. GWX 2.0 dont have this problem.
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 03-08-08, 08:37 PM   #18
Mast
XO
 
Join Date: May 2005
Location: Denver, CO.
Posts: 403
Downloads: 49
Uploads: 0
Quote:
Originally Posted by Uber Gruber
Yeah, right!:rotfl:
I knew a comment like that would soon follow.

Mast
Mast is offline   Reply With Quote
Old 03-08-08, 09:07 PM   #19
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Anybody surprised on the CTRL+S thingy yet?
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 03-09-08, 12:28 AM   #20
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Philipp_Thomsen
Can you tell me for sure that the knot dial were physically limited to 20 knots? If not, this mod is not fauling in realism, its making it better. If the dial WAS limited (Im asking, I dont know), then I might remove that part of the mod.
I honestly don't know anything about the dials, how high they went or what. All I know about u-boats' speed is what I've read in various sources, and what's listed at U-boat.net is what the books say as well. 19 knots for a type IX is as good as it gets.

As for wrenches, I didn't want to wreck anything. People should play the way they want; I was just pointing out the reality (and teasing just a little).

Quote:
Sailor steve is leading, who will try to take his place?
Leading what? Posts? Jimbuna is ahead of me.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 03-09-08, 12:30 AM   #21
Umfuld
Captain
 
Join Date: May 2006
Location: USA
Posts: 503
Downloads: 3
Uploads: 0
Default

Just started a new patrol with the new sounds. Pretty cool so far.

One thing I never modded up on but always wanted to was the sounds. So thanks a lot for this.
__________________
Type VIIB = The Truth
Umfuld is offline   Reply With Quote
Old 03-09-08, 12:44 AM   #22
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by Philipp_Thomsen
Can you tell me for sure that the knot dial were physically limited to 20 knots? If not, this mod is not fauling in realism, its making it better. If the dial WAS limited (Im asking, I dont know), then I might remove that part of the mod.
I honestly don't know anything about the dials, how high they went or what. All I know about u-boats' speed is what I've read in various sources, and what's listed at U-boat.net is what the books say as well. 19 knots for a type IX is as good as it gets.

As for wrenches, I didn't want to wreck anything. People should play the way they want; I was just pointing out the reality (and teasing just a little).

Quote:
Sailor steve is leading, who will try to take his place?
Leading what? Posts? Jimbuna is ahead of me.
Thats ok, I understand your point. Dont worry, Im not mad or anything. Was just a little disappointed that after a lot of hard work, the first post was from someone laughing and criticising my work.

But thats ok, I know you didnt meant to offend.

About "Sailor steve is leading" I meant about the wrenches. Your was the first flying wrench here in this thread and I must say it hitted right in my forehead.

__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 03-09-08, 12:46 AM   #23
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by Umfuld
Just started a new patrol with the new sounds. Pretty cool so far.

One thing I never modded up on but always wanted to was the sounds. So thanks a lot for this.

Good to hear that!

Have you tested Ctrl+S on patrol start? Tell me if it is working, coz I made up this part of the mod and didn't actually tested. :rotfl:
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 03-09-08, 07:24 AM   #24
Umfuld
Captain
 
Join Date: May 2006
Location: USA
Posts: 503
Downloads: 3
Uploads: 0
Default

I tried it. Heard some things. Said it was doing whatnot. Wasn't that big a deal.


?


Edit to add: I do use the Start at Sea mod, so maybe that's not the right effect for my boat. Haha
__________________
Type VIIB = The Truth

Last edited by Umfuld; 03-09-08 at 07:50 AM.
Umfuld is offline   Reply With Quote
Old 03-09-08, 07:33 AM   #25
limkol
XO
 
Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
Posts: 416
Downloads: 210
Uploads: 0
Default

Just downloaded and unzipped all 8 of Thomsen's sound packs. How do I install them? Can't understand instructions about creating 9 new speech files etc in the readme. I am desperate to try these sounds out on patrol as Thomsen has put so much work into uploading all these files. Sounds make the boat complete for me. It's Sunday and it's raining outside! Help!!!
I am running GWX 2 and OLC's GUI.
Thanks in advance
limkol is offline   Reply With Quote
Old 03-09-08, 07:56 AM   #26
Umfuld
Captain
 
Join Date: May 2006
Location: USA
Posts: 503
Downloads: 3
Uploads: 0
Default

limkol -

data/Sound/Speech


There you'll see 9 folders like the mod talks about. 1-9


You need to replace all 9 with the folder called '1' in the Speech folder you downloaded.

But you need to copy and rename the 1 folder so there are 9 of it, named 1-9. They will all be the same content inside, just named 1-9 (for some reason)
__________________
Type VIIB = The Truth
Umfuld is offline   Reply With Quote
Old 03-09-08, 08:13 AM   #27
Tango589
Still crazy as ever!
 
Tango589's Avatar
 
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,376
Downloads: 180
Uploads: 1
Default

Hey Phillip, I have d/loaded and installed all 8 mods and they sound excellent. There is a lot more creaking of the sub's hull as well as a lot more speech and background noises when orders are carried out! I will now try out the new gauges and the Nautilus, but so far I am dead impressed!!
__________________


Hanging on in quiet desperation is the English way...
Tango589 is online   Reply With Quote
Old 03-09-08, 09:03 AM   #28
Tango589
Still crazy as ever!
 
Tango589's Avatar
 
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,376
Downloads: 180
Uploads: 1
Default

I have installed the Nautilus but I can't find it in the game. Can anyone shed light on its location?
__________________


Hanging on in quiet desperation is the English way...
Tango589 is online   Reply With Quote
Old 03-09-08, 09:04 AM   #29
limkol
XO
 
Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
Posts: 416
Downloads: 210
Uploads: 0
Default

Some excellent sounds in there. Thanks for that Thomsen.
Still can't install it though! I have found the 9 folders that Umfuld is talking about (they are in SH3/data/sounds/speech right?)
Have also found speech folder 1 (empty) in Thomsens sound pack 8. But there is also a speech folder 1 (with content) in Thomsens sound pack 7 & 6, but none in packs 1 to 5.
What do I do now? Is something missing?
Appreciate your help
limkol is offline   Reply With Quote
Old 03-09-08, 09:21 AM   #30
pkl75
Sailor man
 
Join Date: Jul 2006
Location: Finland
Posts: 46
Downloads: 105
Uploads: 0
Default

Quote:
Originally Posted by Philipp_Thomsen


BUT THOMSEN! HOW IN THE NAME OF GOD CAN YOUR MODS BE COMPATIBLE WITH UBOAT 1.2 AND OLC'S GUI IF THEY ARE NOT COMPATIBLE WITH EACHOTHER?

Calm down, breath... :rotfl: I have made one version for each, I have worked twice to make this compatible with this two amazing mods. Just wish they could do the same to eachother someday... I thought about not applying the digital numbers to disappear in OLC's GUI coz it would be too weird all those blanc spaces on the bottom left. But I did it anyway. If someone wants to have the dials going past limit, but with the digital numbers as well, just delete the file menu_1024_768.ini from the mod folder data/menu before enabling the mod.

Now, listen. All of these mods are in my filefront page, so read carefully which one you want to download and use, depending on which mods are you using already.
Hello. I will be creating a compatibility mod for U-Boat and OLC GUI 1.2.3, as I did with OLC GUI 1.2.1 - despite postin it here not many people have been aware of it. I will keep informing more as soon as I know the situation of U-boat from JCWolf.
pkl75 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:54 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.