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Old 09-23-08, 04:53 PM   #916
LukeFF
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Quote:
Originally Posted by doulos05
One quick question, I know that in the basic version of the game, visible damage is only for show. Is that also true in NSM and in the new version for RFB?
In the new ship damage mod, the torpedo holes show up where they are supposed to, so they aren't really for show. As RR writes, this is a total new damage mod and not a rework of NSM. Two of the most experienced modders in this community (Observer and Der Tedd Bär) are the masterminds behind this new mod.

Quote:
Also, I've never done any modding before for a game, but I'm an amateur programmer and if you guys need any code monkeys or lab rats, I'd be glad to help. I wasn't sure if I was going to try one of the "supermods" anytime soon, but if RFB includes the newest iteration of NSM... well, I'll have to fork out the $10 for the 1.5 patch a lot sooner than anticipated.
You're welcome to check out our forum at http://forum.kickinbak.com/index.php...647a9120c08614 . We're always looking for people to join up and make the mod even better.
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Old 09-23-08, 05:04 PM   #917
Rockin Robbins
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Quote:
Originally Posted by LukeFF
You're welcome to check out our forum at http://forum.kickinbak.com/index.php...647a9120c08614 . We're always looking for people to join up and make the mod even better.
He stole my line! He stole my line.
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Old 09-23-08, 11:12 PM   #918
Wilcke
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Quote:
Originally Posted by Rockin Robbins
Quote:
Originally Posted by LukeFF
You're welcome to check out our forum at http://forum.kickinbak.com/index.php...647a9120c08614 . We're always looking for people to join up and make the mod even better.
He stole my line! He stole my line.
RR,

Are you losing the touch? Man, you should have been all over that.
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Old 09-24-08, 12:34 AM   #919
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[quote]

Play taps. Werner has left on eternal patrol. [quote] So Werner has left us....i'm very sad
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Old 12-10-08, 08:10 AM   #920
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So, is this still a WIP?

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Old 12-10-08, 09:19 AM   #921
Webster
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Quote:
Originally Posted by Urge
So, is this still a WIP?

Urge
as RR said it will be released as a completely new totally rebuilt from the ground up stand alone mod in the near future, untill then you can only get it as part of RFB
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Old 12-10-08, 01:25 PM   #922
keltos01
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looking forward to that release !

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Old 12-10-08, 03:33 PM   #923
Rockin Robbins
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The new mod is going to take a lot of time. Each individual ship has to be tuned. This includes placing internal bulkheads, establishing armor values, buoyancy for each compartment, flooding times, I've only scratched the surface of a very technical problem. It's like having to write a separate mod for each and every target in the game, because that is exactly what Observer has to do!

Then after months of troubleshooting, the mod is released into the wild, where the users are more diabolical than the testers. So they find things that need to be fixed up and another cycle, probably a couple of months long, commences before we see what the true potential of this ship damage mod can be.

Hang on and prepare for turbulence!
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Old 12-12-08, 12:45 AM   #924
tonschk
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Hello , can somebody tell me please if is possible to use this mod with the SH4 version 1.5 U-Boat mission ? , thank you very much for the help
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Old 12-12-08, 12:48 AM   #925
claybirdd
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read the top part of the first post in this thread.
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Old 12-12-08, 12:58 AM   #926
tonschk
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Quote:
Originally Posted by claybirdd
read the top part of the first post in this thread.
Hello ,I saw the first post , telling is impossible to use , but I was thinking may be the situation was changed later
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Last edited by tonschk; 12-12-08 at 01:00 AM.
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Old 01-28-09, 09:50 PM   #927
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Yeah, you would imagine
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Old 01-28-09, 10:19 PM   #928
Rockin Robbins
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The situation has not changed. You can install the mod and nobody will die. But not all ships will sink in the Natural Sinking Mechanics manner. There are quite a few ships that Werner didn't have available when he made this mod, and each individual ship must be tuned to sink properly. Those ships will sink in the hokey stock manner.
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Old 02-12-09, 04:51 AM   #929
keltos01
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Bump

Will start a thread soon about a NSM for the IJN campaign and submarines

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Old 02-15-09, 11:34 PM   #930
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Eagerly awaiting the next version of the mod. It is kind of odd having some ships pop to pieces and sink in seconds when you are used to playing with this mod. I have actually found myself not engaging ships that wont sink properly.
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