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Old 07-01-08, 07:37 PM   #886
LukeFF
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Quote:
Originally Posted by Rockin Robbins
Luke, master guru and co-conspirator of the RFB modding crew has taken it upon himself to remake NSM for SH1.5. He has been joined by observer, who has previous experience in this area. Others could be involved by now. If I weren't sleeping at the switch, I'd be testing for them. Together, they will produce an updated and better version of NSM. I personally hope they'll change the name to avoid confusion.

This will take some time. They are not reengineering NSM, but recreating it. The job requires rezoning each and every ship in the game, testing, tweaking, swearing, retweaking, drinking adult beverages, retesting, swearing.... So it will get here but have patience. There are SO MANY things that could go tragically wrong if they hurry.
Yes, it's a slow process, but we're making sure we get it done right. I think people will be very impressed with the end result.

For those who are unfamiliar with Observer's work, he and Det Teddy Bär created the series of NYGM mods for SH3, the (arguably) most famous of which was their ship damage mod. We are in essence re-creating that mod for SH4, along with a totally awesome submarine damage mod. We think it will really revolutionize the way players approach the way they play the game. Running and gunning on the surface will be a thing of the past, that's for sure...
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Old 07-01-08, 09:26 PM   #887
panthercules
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@ LukeFF - definitely looking forward to this one, especially the "totally awesome submarine damage mod" - does that hapen to incorporate anything about the damage repair times along the lines of the great LRT (longer repair times) mod for SH3? That LRT mod gave me some of my best, tensest moments of gameplay while nursing my wounded Type VIIC back to port for something like 30 hours after being bombed just outside the Bay of Biscay, and I'd really love to see something like that for SH4.
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Old 07-01-08, 11:31 PM   #888
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Quote:
Originally Posted by panthercules
@ LukeFF - definitely looking forward to this one, especially the "totally awesome submarine damage mod" - does that hapen to incorporate anything about the damage repair times along the lines of the great LRT (longer repair times) mod for SH3? That LRT mod gave me some of my best, tensest moments of gameplay while nursing my wounded Type VIIC back to port for something like 30 hours after being bombed just outside the Bay of Biscay, and I'd really love to see something like that for SH4.
Yes.

See here: http://forum.kickinbak.com/viewtopic.php?t=578

and here: http://forum.kickinbak.com/viewtopic.php?t=654

for more details.
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Old 07-02-08, 01:06 AM   #889
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Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by MDV_4life
Is it a problem if you remove the sound folder from RFB? Because their are some englisch voices in the dive sequences and stuf like that
Read the first post in the Stickied RFB thread.
Ok Luke, I've readed the whole first post but they didn't mention if it can harm the mod if you remove the sound file in example. I did that + i edited the Orderbar. What i've did is copied the Orderbar in my favorites of the Sh4 menumaker so it could load the file and edited it. Then I replaced it with the old Orderbar and i moved the BAD_Orderbar to my desktop. Because it looked a lot like the old Orderbar.

Did i messed something up their ?

EDIT: Because my SH4 crashes after the load of a saved game.
I unabled RFB, that took care of the problem, but I would like to activate it back again.
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Old 07-02-08, 03:59 PM   #890
RFB Team
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Quote:
Originally Posted by MDV_4life
I've readed the whole first post but they didn't mention if it can harm the mod if you remove the sound file in example. I did that + i edited the Orderbar. What i've did is copied the Orderbar in my favorites of the Sh4 menumaker so it could load the file and edited it. Then I replaced it with the old Orderbar and i moved the BAD_Orderbar to my desktop. Because it looked a lot like the old Orderbar.

Did i messed something up their ?
You have a folder called "German Audio Files" that's to be enabled for German campaigns. It's the only way to have a proper German atmosphere (along with the German speech mods out there) when playing a U-boat campaign with RFB.
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Thanks for everyone's encouragement and support.

The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too.

http://forum.kickinbak.com/index.php...647a9120c08614
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Old 07-02-08, 05:34 PM   #891
MDV_4life
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Quote:
Originally Posted by RFB Team
Quote:
Originally Posted by MDV_4life
I've readed the whole first post but they didn't mention if it can harm the mod if you remove the sound file in example. I did that + i edited the Orderbar. What i've did is copied the Orderbar in my favorites of the Sh4 menumaker so it could load the file and edited it. Then I replaced it with the old Orderbar and i moved the BAD_Orderbar to my desktop. Because it looked a lot like the old Orderbar.

Did i messed something up their ?
You have a folder called "German Audio Files" that's to be enabled for German campaigns. It's the only way to have a proper German atmosphere (along with the German speech mods out there) when playing a U-boat campaign with RFB.
I just deleted the whole sound file. Have no problems. I removed the orderbar and putted mine in but still hadn't seen it. Forgot to disable it with JSGME and activate it back again

But suddenly the circle has disappeared around my sub when i zoom in on the navigation map. Is it because the BAD_OrdersBars isn't anymore in the Menu file? I couldn't think of anything else what could be the problem otherwise.

P.S. Just got my fort spectacular kill with RFB. Note: are their some changes added in the sinking mechanics in RFB ?

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Old 07-07-08, 10:02 PM   #892
Wolfling04
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Quote:
Originally Posted by Doolittle81
Quote:
Originally Posted by Rockin Robbins
Luke, master guru and co-conspirator of the RFB modding crew has taken it upon himself to remake NSM for SH1.5. He has been joined by observer, who has previous experience in this area. Others could be involved by now. ...
Fantastic news! It's very satisfying to see how SH4 Community members (Modders) step forward to pick up the Flag and continue forward when another leader-Modder stumbles or falls. It says a great deal about the character of folks who comprise this Community.
With this said...what happened to Werner
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Old 07-08-08, 05:34 AM   #893
Defiance
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Well he was taking time-out doing his studies etc

Maybe he's got very busy in real life i guess ?
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Old 07-09-08, 02:56 AM   #894
Wolfling04
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Yeah I was just worried that maybe something happened...havn't been around in a few months and I'm still trying to get spun back up on things
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Old 07-22-08, 05:41 AM   #895
Navarxos
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Hi. What is the installation order for TM and NSM? I must first install TM and then NSM and overwrite all conflicts? I am using SH4 v1.4. I am asking this cause in RFB i think that u first install NSM and then RFB. Thank you.
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Old 07-22-08, 08:54 AM   #896
Egon01
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I think NSM is not compatible with TM. This is what I read in TM faq.
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Old 07-22-08, 09:24 AM   #897
MDV_4life
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Quote:
Originally Posted by Navarxos
Hi. What is the installation order for TM and NSM? I must first install TM and then NSM and overwrite all conflicts? I am using SH4 v1.4. I am asking this cause in RFB i think that u first install NSM and then RFB. Thank you.
NSM
PE or W_Clear environment mod
RFB
RSRD
OM

But i don't know about TM
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Old 07-24-08, 02:48 PM   #898
Fanatic X
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Hi, I'm a bit of a noob. but I can't download the file...

It gives me an error the whole time, can someone send it to me via e-mail, or host it on an other site, please??

I loved sh3 because of the sinking mechanics, I loved to set the torp depth to exactly where the keel is and blow the ships up with one torpedo, snapping it in 2. Now (without the mod) it takes more than 2 torps to sink a ship... if I'm lucky, 1.
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Old 07-25-08, 05:37 AM   #899
stufer
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Quote:
Originally Posted by Navarxos
Hi. What is the installation order for TM and NSM? I must first install TM and then NSM and overwrite all conflicts? I am using SH4 v1.4. I am asking this cause in RFB i think that u first install NSM and then RFB. Thank you.
Hi Navarxos,

I am using SH IV 1.5 with TMO and NSM installed and they work just great. Just install NSM last and overwrite all conflicts (as you correctly postulated) and it will be fine. It could be that they aren't designed for each other and there may be problems, but I haven't noticed anything and I'm really enjoying it.

Cheers
Stu.
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Old 08-27-08, 11:43 AM   #900
Demon777
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Hi Werner and everybody,

First of all thanks for the mod! It is a real 'must have' one.

But I'd be glad if you answer a question... while testing NSM in tutorial campaign, I was a bit surprised by the power of torpedoes. A large freighter (Victory-class) had been sunk within 5 minutes after only ONE impact by Mk14, I should note that this impact was at the bow of the ship. T3 tanker also couldn't stand one impact (right in the center). I've read about the basis of flooding-level and 'cargo factor', but still I don't know why such a large ships cannot stand one torpedo...
Their overall displacement is more than 17000 tons, so this looks quite strange :hmm:


Last edited by Demon777; 08-27-08 at 12:15 PM.
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