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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#916 | ||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#917 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#918 | ||
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Are you losing the touch? Man, you should have been all over that.
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#919 |
Captain
![]() Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
Uploads: 0
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[quote]
Play taps. Werner has left on eternal patrol. [quote] ![]() ![]()
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"A hard drill makes an easy battle" Alexander V. Suvorov ![]() "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
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#920 |
Stowaway
Posts: n/a
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So, is this still a WIP?
Urge |
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#921 | |
Stowaway
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#922 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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looking forward to that release !
![]() keltos |
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#923 |
Navy Seal
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The new mod is going to take a lot of time. Each individual ship has to be tuned. This includes placing internal bulkheads, establishing armor values, buoyancy for each compartment, flooding times, I've only scratched the surface of a very technical problem. It's like having to write a separate mod for each and every target in the game, because that is exactly what Observer has to do!
Then after months of troubleshooting, the mod is released into the wild, where the users are more diabolical than the testers. So they find things that need to be fixed up and another cycle, probably a couple of months long, commences before we see what the true potential of this ship damage mod can be. Hang on and prepare for turbulence!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#924 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Hello , can somebody tell me please if is possible to use this mod with the SH4 version 1.5 U-Boat mission ? , thank you very much for the help
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What we do in life echoes in Eternity |
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#925 |
Frogman
![]() Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
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read the top part of the first post in this thread.
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#926 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity Last edited by tonschk; 12-12-08 at 01:00 AM. |
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#927 |
A-ganger
![]() Join Date: Jan 2009
Location: Apple Valley, MN
Posts: 80
Downloads: 19
Uploads: 0
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Yeah, you would imagine
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Ultima Ratio Regum (The Final Argument of the Kings) ![]() ![]() Sig by Gunfighter |
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#928 |
Navy Seal
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The situation has not changed. You can install the mod and nobody will die. But not all ships will sink in the Natural Sinking Mechanics manner. There are quite a few ships that Werner didn't have available when he made this mod, and each individual ship must be tuned to sink properly. Those ships will sink in the hokey stock manner.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#929 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Bump
Will start a thread soon about a NSM for the IJN campaign and submarines keltos |
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#930 |
Watch
![]() Join Date: Nov 2002
Location: NW Alabama
Posts: 25
Downloads: 11
Uploads: 0
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Eagerly awaiting the next version of the mod. It is kind of odd having some ships pop to pieces and sink in seconds when you are used to playing with this mod. I have actually found myself not engaging ships that wont sink properly.
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Alt-Games-Warbirds.com |
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