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Old 06-03-13, 09:16 AM   #256
Delta Wolf
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Great List Fifi,

I have based my mod list on yours and with help from Volodya and a few others i have a stable mod list at the moment

Here is mine....

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

TDW_GenericPatcher_v_1_0_94_0
German U-Boat Crew Language Pack
Wordeees' Actual Footage Menu
Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fix SteelViking-HotSoup-WaterDrips
Fuel Gauge WoGaDi_SteelViking's Interior
silentmichals interior mod 1.2.1
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.b Enhanced Visibility (high)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.a Wave Mechanics - Breeze
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 12. Sounds
sobers best ever fog V22 SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_21_ByTheDarkWraith
New Torpedoes Explosion - FX Update add-on
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys_DBSM_additional_creaks_and_noises_1.0
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_New_radio_messages_German
NewUIs_TDC_7_4_2_jimimadrids_map_tools
NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_7_4_2_WWIIInterface_by_naights
Church's Compass Dials Mod v2.2 - Option Two
Sjizzle's - Charts for NewUIs part1_27.05.2013
Manos Scopes-patch for 16x9
gap - HD 1 deg Scope Bearing v 1.0
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
SubFlags_0_0_8_byTheDarkWraith
DBSM_Music_1_0_4
OPEN HORIZONS II_full v2.2
TDW Round Fire Button v11 by Torpedo
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
SH5Lifeboat_Wooden ver. 0.2
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
stoianm pitch&roll for SH5 V1 (low)
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Change days in bunker
MyKey


Going to update the New UI's by TDW when this current patrol finishes.
Can i ask though if you don't mind i use Manos Scopes-patch for 16x9 and i see you use Emtgufs Aspect ratio 16_9, is there a difference between these two mods? or do they basically do the same thing?
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Old 06-03-13, 03:55 PM   #257
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Emtgufs is different from Manos Scopes, yes.
Not same optical and graduations, not same looking in periscope view (main difference is the outer ring of eye sight)

Manos Scope:

Emtgufs:


There is a Emtgufs tab in fileviewer to activate for using it!

PS: you are missing some ESSENTIAL mods in your list:
- Reworked Morale and Abilities (to correct stock game bug with crew)
- DC barrel Fix (to correct destryers destroying themselves)
- Sober Smoke Screen (stunning immersion addition)
- FX Update 0.0.21 patch
- FX Update torpedoes (modified for torpedoes patches) ---> in subfolder "MODS" of generic patcher
- R.E.M_by_Xrundel_TheBeast_1.2 (hydrophone and few U Boot sensors reworked)
- RPM Hydrophone merchants 2.1 -for OHII full v2.2 (awesome hydrophone mod for boat speed calculation)
etc

Last edited by Fifi; 06-03-13 at 04:09 PM.
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Old 06-03-13, 06:32 PM   #258
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Quote:
Originally Posted by divingbluefrog View Post
It's very easy to verify, look at the NSS_Uboatxx.sim file dates. If they are identical to the previous versions, it's safe to run it with 7_5_0.
They should be, btw, I don't think TDW made any modifications to these files from at least 7_4_0.
Your mod is conflicting with my Stoianm Pitch and Roll (Low), and don't want to loose it...
Would be great to make it compatible with this mod
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Old 06-03-13, 07:28 PM   #259
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Quote:
Originally Posted by Fifi View Post

PS: you are missing some ESSENTIAL mods in your list:
- Reworked Morale and Abilities (to correct stock game bug with crew)
- DC barrel Fix (to correct destryers destroying themselves)
- Sober Smoke Screen (stunning immersion addition)
- FX Update 0.0.21 patch
- FX Update torpedoes (modified for torpedoes patches) ---> in subfolder "MODS" of generic patcher
- R.E.M_by_Xrundel_TheBeast_1.2 (hydrophone and few U Boot sensors reworked)
- RPM Hydrophone merchants 2.1 -for OHII full v2.2 (awesome hydrophone mod for boat speed calculation)
etc

Hey Fifi

Thanks for the reply, i'm going to be adding a few mods on my next bunker save that will include some of the mods you linked. I will check out the other ones too.

Can i ask you about two of your mods if you don't mind, i would like to try AST_SH5_v2 but can i just confirm that the AST (edited for AI Damage Control Patch) that Volodya61 linked for you on page 13 of this thread allows you to have AST_SH5_v2 plus the AI Damage control enabled in TDW Generic Patcher?

Also are these your final settings for IRAI?

############ Difficulty parameters ################
Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist)
# for non-merchants
VISUAL_DIFFICULTY_MIN = 0.85;
VISUAL_DIFFICULTY_MAX = 1.0;
HYDROPHONE_DIFFICULTY_MIN = 0.60;
HYDROPHONE_DIFFICULTY_MAX = 0.85;
RADAR_DIFFICULTY_MIN = 0.60;
RADAR_DIFFICULTY_MAX = 0.85;
SONAR_DIFFICULTY_MIN = 0.60;
SONAR_DIFFICULTY_MAX = 0.85;

If so how are you finding them?, as i'm a new player to SH5 and Subsims in general i'd like to lower the settings of IRAI a little

Thanks for your help
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Old 06-03-13, 07:54 PM   #260
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Quote:
Originally Posted by TiberiusXIV View Post
Can i ask you about two of your mods if you don't mind, i would like to try AST_SH5_v2 but can i just confirm that the AST (edited for AI Damage Control Patch) that Volodya61 linked for you on page 13 of this thread allows you to have AST_SH5_v2 plus the AI Damage control enabled in TDW Generic Patcher?
Yes, AST SH5 V2 + AST edited for AI damage control patch + AI damage control enabled in Generic Patcher works fine

The settings above i gave you for IRAI difficulty are fine and gives you a better chance VS destroyers...but not by far! They are still dangerous.
It's a good compromise for those who don't want to spend hours to try to escape sticking destroyers imo.
I had good times with it, but actually, i'm back on stock IRAI settings for greater challenge
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Old 06-04-13, 06:53 AM   #261
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Quote:
Originally Posted by Fifi View Post
Your mod is conflicting with my Stoianm Pitch and Roll (Low), and don't want to loose it...
Would be great to make it compatible with this mod
I just edited it for my own usage.. I can upload it for you if you want.. but.. I'm using Stoianm's pitch&roll normal slightly edited for more compatibility with the NewUIs..
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Old 06-04-13, 07:23 AM   #262
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Quote:
Originally Posted by volodya61 View Post
I just edited it for my own usage.. I can upload it for you if you want.. but.. I'm using Stoianm's pitch&roll normal slightly edited for more compatibility with the NewUIs..
Hey Volodya61

I would also like this edited file, thankyou.

And thanks Fifi for the reply i'm now going to change a few mods on my list and ad most of the ones you suggested
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Old 06-04-13, 03:27 PM   #263
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Quote:
Originally Posted by volodya61 View Post
I just edited it for my own usage.. I can upload it for you if you want.. but.. I'm using Stoianm's pitch&roll normal slightly edited for more compatibility with the NewUIs..
That's ok and kind of you (again)
I can switch back for P&R normal
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Old 06-04-13, 04:36 PM   #264
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Quote:
Originally Posted by TiberiusXIV View Post
..I would also like this edited file, thankyou..
Quote:
Originally Posted by Fifi View Post
That's ok and kind of you (again)
I can switch back for P&R normal
OK guys, I'll upload this mod tomorrow (my local time).. it's on another PC and 'm too lazy to do it now
There are also Uboats.cfg files what I use, you may remove if you want..
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Old 06-04-13, 06:50 PM   #265
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HI, Thanks for the Mod list. I have found all mods but one.

FX Update torpedoes (modified for torpedoes patches)

Where would I download this? There is a link in Sobers Mod list as well, however it directs me to a link with a thousands of posts.

Or possibly, I don't know , this mod may be the same as New Torpedoes Explosion - FX Update add-on. Any help would be appreciated. TY.
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Old 06-04-13, 07:05 PM   #266
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Quote:
Originally Posted by ryejar333 View Post
HI, Thanks for the Mod list. I have found all mods but one.

FX Update torpedoes (modified for torpedoes patches)

Where would I download this? There is a link in Sobers Mod list as well, however it directs me to a link with a thousands of posts.

Or possibly, I don't know , this mod may be the same as New Torpedoes Explosion - FX Update add-on. Any help would be appreciated. TY.
You'll find it inside latest TDW generic patcher, in the MODS folder.
It's called with a slightly different name, but it's the same

New Torpedoes Explosion - FX Update add-on is completely different mod.
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Old 06-05-13, 07:21 AM   #267
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Quote:
Originally Posted by volodya61 View Post
OK guys, I'll upload this mod tomorrow (my local time).. it's on another PC and 'm too lazy to do it now
There are also Uboats.cfg files what I use, you may remove if you want..
Stoianm pitch&roll + Real Battery Lifetime + U-boats.cfg's - http://www.mediafire.com/?9l75vpdsuq11e4d
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Old 06-05-13, 07:49 AM   #268
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Quote:
Originally Posted by volodya61 View Post
Stoianm pitch&roll + Real Battery Lifetime + U-boats.cfg's - http://www.mediafire.com/?9l75vpdsuq11e4d
Thank you Volodya61
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Old 06-05-13, 03:54 PM   #269
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Thank you Volodya...but just to be clear, we don't need anymore Stoainm Pitch and Roll with your download as it's include?
Do you remember what are your new UBoot's cfg?
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Old 06-05-13, 05:31 PM   #270
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Quote:
Originally Posted by Fifi View Post
Thank you Volodya...but just to be clear, we don't need anymore Stoainm Pitch and Roll with your download as it's include?
Do you remember what are your new UBoot's cfg?
Yes, you don't need Stoianm's pitch&roll anymore as you don't need AST v2 (original mod) and I don't know why you still use it
I remember , you can just remove them if you don't like this settings..
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