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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Helmsman
![]() Join Date: Aug 2006
Location: Warren, Michigan
Posts: 109
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Quote:
As far as the rec. manual goes - I know SH1 was primitive to say the least as only Japanese ships were in it, however the ease of which it was used far out weighs the primitive part. As DirtyHarry 3033 mentions in his note - maybe a drop down menu to chose the nation and then tabs to get you where you want to go - would make the time spent in the manual a min. as more important things to do come up.. Anyway thanks for the info. I'll have to say that the more you try and play the better it becomes, however there are still far too many issues that need to be corrected. happy Hunting ![]() |
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#17 | |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
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On the recognition manual, ideal would be a text box you can enter the class into and jump straight to the page when the class of a ship is already known by the player (perhaps include a bit of logic so that a minor mispelling does not get you stuck). You should have to search some for an unknown type, but there should be a way to jump closer to what you are looking for as well (like Japanese destroyers, or tankers, etc.). Also, as has been said, when you close the RM and open it back up, it should return to the last page you were viewing. And it damn well needs a NIGHT FILTER!
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#18 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
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Hmmmm the rec manual is one of the things that annoyed me about SH3, I mean having to flip through, too bad it wasn't fixed. As mentioned you could turn event camera off in SH3 and it seems in SH4 as well. Never liked it myself.
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#19 |
Weps
![]() Join Date: Aug 2005
Posts: 351
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Yeah I know the event camera can be turned off. Stupid me, I started the patrol with it on though and as mentioned, it can't be turned off until you're back in port
![]() Ackdavis, I've tried hacking the .cfg files also with no joy. Soon as I load the save game, the .cfg is reset to what I started my patrol with. I figure there is another file somewhere with the "patrol settings" and it automatically overwrites the main.cfg when you load the saved game. |
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#20 | |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#21 | |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
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For mid-patrol, you might try changing it in one of the various gameplaysettings.cfg files in My Documents/SH4. One of those should be for you current campaign.
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#22 |
Weps
![]() Join Date: Aug 2005
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AKD, actually it was the \My Documents\SH4\data\cfg\GameplaySettings.cfg that I was editing, now that I check
![]() [Current] LimitedBatteries=true LimitedCompressedAir=true LimitedO2=true LimitedFuel=true RealisticRepairTime=true ManualTargetingSystem=true NoMapUpdate=false RealisticSensors=true DudTorpedoes=true RealisticReload=false NoEventCamera=false NoExternalView=false NoStabilizeView=false MPShowPlayerNames=true MPShowTorpedoes=true [MiscSettings] MeasurementUnits=imperial These look to be the same ones you can set up in your office at HQ. No matter what I did to this file though, the changes were always undone as soon as I loaded a saved game. DH |
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#23 |
Loader
![]() Join Date: Mar 2005
Posts: 90
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I like the ideas you have about the reconization manual. I would also like to see a hot key for battle stations. Its just odd only being able to call for it in 1 screen.
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#24 | |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
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