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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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And I have a truly crappy LCD here with the gamma turned down (0.7) and it doesn't show up on that.
Seriously, lower the gamma, either on your desktop or in the game.
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Contritium praecedit superbia. |
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#152 | |
A-ganger
![]() Join Date: Feb 2008
Location: Kingdom of the Netherlands
Posts: 73
Downloads: 60
Uploads: 2
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![]() Quote:
![]() *EDIT, nvrmind I just tried SH5 with all mods disabled (reminded me just how bad it really was, wow! ![]() but hardly noticeable, somehow it becomes a bit more see through with mods? anyway, the see through itself is not your mods fault (lol) srry about that... but there's still the red dots with the dark version.. It doesn't really bother me though.. I still enjoy your mod, but it would be nice if it could be fixed.
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![]() [REL] Main Menu "Das Boot" (video) themes---------- [REL] Das Boot - Crew - SH5 Edition------------------- (minor fix) XO TDC picture fix--------------------------------------------- Last edited by Yoram777; 04-04-10 at 04:29 PM. |
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#153 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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I don't know, I don't see how.
Again, I had to double the gamma for the problem to show up on either my CRT or LCD. I don't think the problem is on this end, but I'll look into it. ![]()
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Contritium praecedit superbia. |
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#154 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Again, I've been playing daily for a month now and didn't notice the black area was see through till he pointed it out in that picture! I seem to remember SH4 having the same subtle issue as well. Most of that area is covered up with dials for me, so no biggie.
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#155 |
A-ganger
![]() Join Date: Feb 2008
Location: Kingdom of the Netherlands
Posts: 73
Downloads: 60
Uploads: 2
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I edited my last post, don't worry about it anymore
![]() I wonder why it does that though.. |
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#156 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Hi Arclight just wanted to show how your graticules are fitting in to My mod that I'm currently producing.
I took a brake from the Panels and Started the Periscope - what with you releasing v1.3 and them sweet looking Overlays, I couldn't hold out any longer. Again thanks for allowing the use of these in My mod, they sure add a lot to the authentic feel. Here's the Periscope - I used your Alpha layer and incorporated it into my scope Mask (At 1080P). The black is fully masked so it should prevent across the 1920x1080 scope mask (So it should prevent bleeding for those that did experience it), although I can't say I've seen it. Here's a Pic in-game. (Still some stuff to-do to the TDC Panels yet) ![]() I really like the restricted light from the Attack perisope. This was during a bright daytime attack. Noew It'll give reason for use of the Obs during nighttime runs. ![]() |
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#157 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Can't see a bloody thing, got half a mind to just use the light version.
![]() Glad it's to your liking. Keep in mind though that for the reticle to be functional, you need to calibrate the cameras.cam. Rescaling the mask/reticle ends up breaking it (for that particular angular angle setting), but I'm sure you're aware of it's functioning. ![]() Looks fantastic. ![]()
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Contritium praecedit superbia. |
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#158 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
![]() And as I've created all my graphics at 1080P with no scaling it keeps that 1:1 scale. Tested it out and ticks read perfectly. Measured distance perfectly. ![]() Cheers Arclight. Allthough I'll prob package this when done with the light version also. |
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#159 |
Stowaway
Posts: n/a
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Thats just a great job from both of you lads. Arclight and Reaper7
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#160 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Glad to hear it worked out, John.
![]() Mav, ever heared anything from Zeiss? ![]()
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Contritium praecedit superbia. |
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#161 |
Sailor man
![]() Join Date: Mar 2010
Posts: 44
Downloads: 67
Uploads: 0
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Awesome job Arclight, I have been watching the progress on this mod and am thrilled.
I am trying to use ver 1.3 and my attack and obs scopes seem correct, but I am not seeing any changes to the Nocs or the UZO. My goal with the use of your mod is to be as close to historical as possible so bring on the dark filters and all the things that make it evil but true to history. I am sure back in the day there were a few different versions of the specific optics and the like, but just want to get close. With all that being said, what version of your mod do you recommend for me? If I understand some of the version changes, you have gotten rid of the mil count difference between the obs and attack scopes, is that correct? ( am ok with them being different if it is more correct but can understand the desire to keep things simple for people as well.) lastly I am getting easily seen number scales(not your darker ones) on one of the scopes without magnification is that normal or have I messed up the install some how ( kinda likely as I have many mods going ). Any way thanks again for doing this, and for working to make them correct as you can, for me it adds a lot to the Gaming experience. ![]() PS I have no idea what "OPCF" stands for? do I want that one vs the normal one? thanks again. Last edited by Redlance88; 04-08-10 at 12:08 PM. |
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#162 | ||
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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It's an "always on" orange'ish filter added to the Obs scope. All it really does is make it near impossible to see things at night in the Obs scope. It looks cool at daytime though LOL. Quote:
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#163 | |
Black Magic
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why not script it to be disabled at night time? |
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#164 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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I think the intention was to match the color filter of the real scope, not make it impossible to use the scope.
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#165 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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![]() Quote:
I have been using 1.3, it is dark, but usable. This is dusk, 21h30, arctic. ![]() As for night, I was under the impression it was almost impossible to see anything through a periscope at night.
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Tags |
more realistic periscope, rmp |
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