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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Stowaway
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Yep Gutted - its mutiplied with 4.
So if the measurement, like the distance from Deck to top of superstructure on Bismarck is in this image (in real life that height were 27 meters), are 108 mills then the range is: ((the REAL length or height of the object x 1000) / number of mills) x4 ![]() eg. from the reading 27 x 1000 / 108 x 4 = 1000 meters |
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#47 | |
Navy Seal
![]() Join Date: Jun 2008
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![]() Quote:
Attack scope matches the illustration; it's that way because to the best of my knowlegde that's what it looked like. And yeah, they're fairly dark. You're going to hate the new version. ![]() Which reminds me; Hitman, were the markings in attack scope in degrees or radian? ![]()
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#48 |
Sailor man
![]() Join Date: Mar 2008
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Quick question to clear up my own confusion.
When measuring range, do you do this from sea level or from ships hull? I've seen both happening in tutorials and screen shots, so currently I'm a but confused. When do you use what or are both valid? |
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#49 |
Grey Wolf
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@ Arclight how did you achieve the yellow-greenish tint to the lens? Is it something done to the dds file or is it somewhere in data files?
I would like to replicate that for my mod.
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#50 | ||
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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![]() Quote:
However, if using the mastheight from the rec manual, measure from the waterline. That'll probably be the most used source since it's the only one provided with the game. ![]() Quote:
Added a layer to the image, pasted it with a highly transparent color, moved layer to bottom and merged. Saved as .dds with DXT5.
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#51 |
Grey Wolf
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Would you mind to elaborate on that?
Like RGB value of the color of the layer, the amount of opacity etc? Thanks!
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#52 |
Navy Seal
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Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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H 39
S 100 V 100 R 255 G 166 B 0 Opacity 12,5% ![]()
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#53 |
Grey Wolf
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Great, thanks! let me try it...
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#54 |
Grey Wolf
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^Worked great thanks for help Arclight.
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#55 |
Stowaway
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Arclight congrats on one of the best mods released to date!!
![]() The graphics are stunning and precise, and the history has been taken into account to the furthest extend. In my opinion you could easily call the mod "Most Realistic Periscopes" 'cus they are the most realistic produced. This mod should be made sticky if possible.... |
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#56 |
Silent Hunter
![]() Join Date: Apr 2002
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could someone help me with the math, I am not sure what I am doing wrong.
I have the mod installed w. the 8:5 patch, since my res is 1920x1200. I am using the mission that came with the BARF mod. measured from the map, I am 1,500 meters from a Cimarron tanker and a Liberty Cargo. At 6x, from attack scope, I read about 3.5 horizontal bars fom waterline to top of highest mast. Using the enhanced recognition manual mod, I have a mastheight of 29.5 for the Cimarron, 27.5 for the cargo. 29.5 x 1,000 = 29,500, divided by 3.5 =about 8,500 ![]()
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#57 | |
The Old Man
![]() Join Date: Apr 2005
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![]() Quote:
So 3.5 marks is actually 7. Also, if you are going to just divide by the tick marks, dont use "Mast Height x 1000".. use "Mast Height x 100" instead. If you use 1000 you have to multiply the ticks by 10 (each tick is 10 mils). These two formulas give the same results: (Mast Height x 1,000 ) / (TickMarks x 10) = Range (Mast Height x 100) / TickMarks = Range Also, for x6 zoom.. you have to multiply by 4. ( (29.5 x 100) / 7 ) * 4 = 1,685 So bascially you just drop the decimal and add enogh zero's so its 4 digits... 29.5 = 2950 (2950 / 7) * 4 = 1,6850 or you could do like was said earlier for high power and factor in the x4 in your first multiplier. (29.5 X 400) / 7 = 1,685 pretty easy. |
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#58 |
Silent Hunter
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Danke, works perfectly now.
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#59 |
sim2reality
![]() Join Date: Jun 2007
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Hi Arclight, PM sent.
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#60 |
Stowaway
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Tags |
more realistic periscope, rmp |
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