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Old 03-04-10, 03:39 AM   #1
R-T-B
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Default [REL] Morale Mod (Your crew is actually obedient!)

I've made a mod that is a bit of a simple work around, but I felt I'd share it all the same.

Now crew members will obey commands regardless of morale. Until the broken morale system is fixed and the ability to boost morale becomes easier to attain, I think this is an absolute necessity. Download here:

EDIT: This is the latest version that provides more fixes, and is now official. Please upgrade.

EDIT EDIT: Test version recalled until I have time to figure out what's going on. Link below has been updated to the original version. Sorry for any inconvienience this may have caused...

http://www.subsim.com/radioroom/down...o=file&id=1568

Last edited by R-T-B; 03-10-10 at 03:02 AM.
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Old 03-04-10, 04:04 AM   #2
R-T-B
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After some initial testing, it seems this also fixes the deck gun manning (or rather, not being manned) issue, which was caused by the command requiring morale from the watch officer???

What were they thinking?
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Old 03-04-10, 04:43 AM   #3
Highbury
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Thank you
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Old 03-04-10, 05:29 AM   #4
Vikinger
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Quote:
Originally Posted by R-T-B View Post
I've made a mod that is a bit of a simple work around, but I felt I'd share it all the same.

Now crew members will obey commands regardless of morale. Until the broken morale system is fixed and the ability to boost morale becomes easier to attain, I think this is an absolute necessity. Download here:

http://www.subsim.com/radioroom/down...o=file&id=1563
Thank you. I will defently test/try this needed mod.
Its quite silly that the crew refuse to work if the morale is low.
It would never happend in RL no matter how low thier morale is.

If they refused to do the work they got shoot.
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Old 03-04-10, 06:06 AM   #5
BlackSpot
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Thanks
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Old 03-04-10, 06:38 AM   #6
birdy
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thanks
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Old 03-04-10, 06:44 AM   #7
kptn_kaiserhof
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mmmmmm i must agree
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Old 03-04-10, 06:51 AM   #8
piri_reis
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Cool, so you basically zeroed the moral costs: MoraleCost= 0, 0, 0
Some things in there are just plain dumb, why would the Watch Officer demoralize if they manned the deck gun.
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Old 03-06-10, 08:58 AM   #9
wetwarev7
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The download page says it is a test version, and to look for an original version. Is there a prior stable version available?
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Old 03-06-10, 06:06 PM   #10
R-T-B
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Sorry, forgot to edit that. The test version is now stable and works fine.
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Old 03-07-10, 10:31 AM   #11
wetwarev7
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I'm bumping this thread cause it fixed a lot of crew problems for me, and it may help others. Hate to see it get lost....

Could we sticky this till Ubisoft fixes the morale issues?
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Old 03-08-10, 01:33 AM   #12
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I'm doing a self-bump for the same reasons.
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Old 03-08-10, 06:47 PM   #13
Mad_Mark
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Help please I extracted and copied to the Mod folder that JSME created ,I did not mess with the MOD, I just copied as is then enabled in JSME ok. Started game from port so I had some morale point but now the morale points have gone I seem to be back to pre-Mod status and none of the officers will obey commands with their abbilities.The torpedo officer won't pre-heat torpedoes for example now his morale points are gone or do I only get to use once per patrol?
What do I do differently to get this to work?
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