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#1 |
Sparky
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I've made a mod that is a bit of a simple work around, but I felt I'd share it all the same.
Now crew members will obey commands regardless of morale. Until the broken morale system is fixed and the ability to boost morale becomes easier to attain, I think this is an absolute necessity. Download here: EDIT: This is the latest version that provides more fixes, and is now official. Please upgrade. EDIT EDIT: Test version recalled until I have time to figure out what's going on. Link below has been updated to the original version. Sorry for any inconvienience this may have caused... http://www.subsim.com/radioroom/down...o=file&id=1568 Last edited by R-T-B; 03-10-10 at 03:02 AM. |
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#2 |
Sparky
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After some initial testing, it seems this also fixes the deck gun manning (or rather, not being manned) issue, which was caused by the command requiring morale from the watch officer???
What were they thinking? |
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#3 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
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Thank you
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#4 | |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Its quite silly that the crew refuse to work if the morale is low. It would never happend in RL no matter how low thier morale is. If they refused to do the work they got shoot.
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#5 |
Lieutenant
![]() Join Date: Mar 2007
Location: Shropshire UK
Posts: 266
Downloads: 21
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Thanks
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#6 |
Helmsman
![]() Join Date: Nov 2006
Posts: 101
Downloads: 19
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thanks
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#7 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
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mmmmmm i must agree
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#8 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
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Cool, so you basically zeroed the moral costs: MoraleCost= 0, 0, 0
Some things in there are just plain dumb, why would the Watch Officer demoralize if they manned the deck gun. ![]()
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#9 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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The download page says it is a test version, and to look for an original version. Is there a prior stable version available?
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#10 |
Sparky
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Sorry, forgot to edit that. The test version is now stable and works fine.
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#11 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
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I'm bumping this thread cause it fixed a lot of crew problems for me, and it may help others. Hate to see it get lost....
Could we sticky this till Ubisoft fixes the morale issues?
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#12 |
Sparky
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I'm doing a self-bump for the same reasons.
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#13 |
Sailor man
![]() Join Date: May 2005
Posts: 44
Downloads: 16
Uploads: 0
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Help please I extracted and copied to the Mod folder that JSME created ,I did not mess with the MOD, I just copied as is then enabled in JSME ok. Started game from port so I had some morale point but now the morale points have gone I seem to be back to pre-Mod status and none of the officers will obey commands with their abbilities.The torpedo officer won't pre-heat torpedoes for example now his morale points are gone or do I only get to use once per patrol?
What do I do differently to get this to work? |
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