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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Wamphyri's Plane Mod was great for increased plane attacks, but I believe it's not 1.2 compatible. At least I was getting constant corrupted save games while I had it loaded.
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#17 |
Stowaway
Posts: n/a
Downloads:
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RemoveLogoIntroTheDarkWraith
Less Intrusive Cursors Reduced Mission Tonnage v02 Nauticalwolf's Poster Mod Conus' Graphic Mod 1.1 Dooms Decks for VIIABC 1.3 MightyFine Crew Mod 1.2.1 Stock w beards MCCD_1.04_MFCM_1.2.1_compatible MFCM 1.2.1 OPTIONAL crash_dive workaround Floor Blue Reboot's Hot Soup 1.1 Reboot's Water Drips 1.1 SD_MapLocationNameFix_V1.0 Church's SHV 1.01 Keyboard Commands v1.1 NewUIs_TDC_2_5_0_ByTheDarkWraith NewUIs_TDC_2_5_0_AllDials_TDC NewUIs_TDC_2_5_0_emtguf_rework_scopes NewUIs_TDC_2_5_0_alt_officer_wounded_by_naights NewUIs_TDC_2_5_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_2_5_0_ColoredShippingChart_by_reaper7 NewUIs_TDC_2_5_0_jimimadrids_map_tools NewUIs_TDC_2_5_0_Twisty_periscope_thingies Pascal-SH5 Caps Critical hits 1.1 Torpedos JD Realistic Depth Charge Damage and Shaking 1.0 Old Style Explosions V1.1 Damage assessment sobers no footstep sound mod Environment MOD_2.0 No Damn Bubbles, No Damn Halo Mod NDB,NDH OM#1 - No Dialog Indicator Capthelms SH5 Audio Mod Lighter night somewhat sobers base wave mechanics for SH5 AilWhiteInterior 1.0 sobers better concrete graphics mod Damn, it all looks and goes good now ![]() |
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#18 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Can you share the link for your personal mod ''AttackScopeWire1.0 '', please? Thanks! |
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#19 | |
Lieutenant
![]() Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 252
Downloads: 36
Uploads: 0
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Then go too Post 11# I hope thats what you are looking for. ![]() |
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#20 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#21 |
Lieutenant
![]() Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 252
Downloads: 36
Uploads: 0
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#22 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#23 |
Black Magic
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my UIs mod includes the twisty periscope thingies and since it's the main part of MO that's why you already have them.
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#24 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#25 |
Swabbie
![]() Join Date: Feb 2009
Posts: 11
Downloads: 61
Uploads: 0
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Any specific order when activated in JSGE ?
Have a great day! |
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#26 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#27 |
Engineer
![]() Join Date: Jan 2005
Location: Birmingham, UK
Posts: 211
Downloads: 173
Uploads: 0
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I think I am going to wait for a good megamod rather than install multiple small mods.
To me SH-V feels way to clunky, I do not like the walking round the sub part. Because of this the whole key configeration to what have grown used to is changed. What I would like to see is SH III (GWX) / IV style gameplay combind with the visuals and effects of V. I want to like it as it has a lot of potential under the hood. I just cant get past the pointless aspects and clumsey gameplay..
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#28 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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http://www.subsim.com/radioroom/show...176123&page=58 Salute! ![]() |
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#29 | |
Swabbie
![]() Join Date: Feb 2009
Posts: 11
Downloads: 61
Uploads: 0
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These: AilCombo BRF 1.3 full Church's SHV 1.01 Keyboard Commands v1.1 Conus' Graphic Mod 1.1 Critical hits 1.1 Torpedos Detailed Caustics 1.0 Dooms Decks for VIIC 1.2 Enhanced FunelSmoke_by HanSolo78 GWX Compass Rose Grid for SH5 Lighting Mod MightyFine Crew Mod 1.2.1 Alt faces MoraleMod Nauticalwolf's Interior Mod V1.0 No Surface Hydrophone v2 Old Style Explosions V1.1 Reboot's Hot Soup 1.1 Reboot's Water Drips 1.1 RemoveLogoIntroTheDarkWraith SD_NewMapColors Sh5EnvModGold sobers multi color mod U-Boat Killer Wamphyri's Plane Mod NewUIs_TDC_2_4_0_ByTheDarkWraith NewUIs_TDC_2_4_0_MinimalDials_TDC emtguf - Periscope rework V 1.7 Force Type VIIA-std Alberich |
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#30 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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2) the really importnat order is from 1 -5 after that you cann enable in the order that you want 3) you use old verison of some mods - try to update them 4) some mods have conflicts when you are enbling them - to much trouble to chose the corect order - if i will be in your place i desable all the mods and install the mega mod MO: http://www.subsim.com/radioroom/show...176123&page=58 this mod made almoust all the mods that you are using now be compatible betwwen eachother and you miss some importants mods that are included in MO after that you can ads some mods that you are used before and you realy want to keep them Salute! ![]() |
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