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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Ensign
![]() Join Date: Mar 2011
Posts: 234
Downloads: 123
Uploads: 0
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Hello,
I'm trying to play with this mod a bit. I noticed that the smoke particles move very quickly in some cases. In this image, wind is 2m/s according to the WO, but the smoke is moving much faster, and at a different angle than the regular funnel smoke. If I could reduce the effect of wind, maybe I could also reduce the overall particle count (as they would be closer) or maybe increase the particle life time to keep the long smoke trail. I'm sure all of this is in the .dat files, but I don't fully understand what each part does. I can make the changes myself if someone could give me a guide on what each section does. Two smoke angles: ![]() ![]() The big fire is almost vertical, but the small fires go off almost horizontally: ![]()
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Career: Feb. 13, 1942 "Cpt. Johny Goodwood" Porpoise class: USS Shark, SS-174 Patrols: 2 Victories: 1 Merchants (4519 GRT), 0 Warships (0 GRT), 0 Aircraft Sunk with all hands lost. |
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#122 |
Nub
![]() Join Date: Apr 2009
Posts: 2
Downloads: 153
Uploads: 0
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Heard a lot of good things about this mod. Are there any links I can download from
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#123 | |
Seasoned Skipper
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![]() Quote:
ftp://hartmuthaas.no-ip.org/public/S...rike_Beta1.zip Username & Password in my Signature!!! So Long Maik |
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Tags |
fx effects, mod, sh3 |
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