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Alt 03-30-10, 10:53 PM   #106
Ark
Samurai Navy
 
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Urfisch, any chance you could work your magic with SH5?

The explosions in SH5 just plain suck. I'd love to have your explosion effects in SH5 if possible.
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Alt 04-06-10, 12:20 PM   #107
urfisch
Sea Lord
 
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yes, there are many possibilities improving the effects in sh5 - but i am still waiting for a s3d update from skwasjer. its very much handwork to edit the effects as to now. so i wait for the update...

but i will continue on that asap!
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Alt 04-20-10, 09:41 AM   #108
urfisch
Sea Lord
 
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update: still waiting for an s3d update and the next patch, which was delayed this afternoon until an unknown release date...
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Alt 04-21-10, 12:37 PM   #109
Fubar2Niner
Silent Hunter
 
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@urfisch

Kaleun after much enjoyment and wonderment gazing at your effects I have just noticed something! I no longer see the distress flares, forgive me if you think this is nit picking. I just never noticed it before now, any ideas. Been playing with your mod enabled since release so forgive the late input, like I said, too much great stuff going on and never noticed it

Best regards.

Fubar2Niner
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Alt 04-25-10, 09:24 AM   #110
Fubar2Niner
Silent Hunter
 
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bumpety bump
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Alt 04-25-10, 02:29 PM   #111
java`s revenge
Ace of the Deep
 
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Strange that i overlooked this great mod...

Thank you very much for this great work....
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Alt 05-11-10, 09:12 AM   #112
urfisch
Sea Lord
 
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you are welcome!

@fubar
havent played with the concerning controllers, so the distress flares should work normally.
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Alt 05-11-10, 09:22 AM   #113
Aces
Ace of the Deep
 
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Hi mate,

Really enjoying your mod, adds so much immersion, great work.

Best Regards

Aces
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Alt 05-12-10, 04:01 PM   #114
BUKER
中国水兵
 
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Hi urfisch
I want to say that I like your work! Thank you!
But I would ask is it possible to make the explosions as a picture?


They look more realistic
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Alt 05-15-10, 03:52 PM   #115
SkippyJack
Watch
 
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Urfisch,

What info is in the materials.dat file for your mod? I'm runnin' GWX3 gold and I have Tomi's VIIC/41 in and running but I don't have the waterstreams working...I think the conflict is a materials.dat conflict.
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Alt 06-08-10, 04:59 AM   #116
urfisch
Sea Lord
 
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sorry for the late response, im not often in this forum, since i dropped playing the game.

first: the look of the watersplash from pt-boats is really nice, right. but i finished work on this mod. sorry.

second: no conflict with materials.dat, must be a conflict with particles.dat or with my CR.dat. For gwx compatiblity i suggest, you follow the order from the first post!

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Alt 06-08-10, 12:31 PM   #117
Fubar2Niner
Silent Hunter
 
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Darn Urfisch ........... don't desert us now shipmate. Your work is too good to lose

Best regards.

Fubar2Niner
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Alt 06-13-10, 03:41 AM   #118
urfisch
Sea Lord
 
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thanks a lot for these nice words.



sh3 is no more state of the art to me, especially the 3d-crew and the water look more and more old fashioned, odd. and its hardcoded stuff, so we will never see this modded, i think. sh5 would have been a great hit, if it was sh3 v2...but the producers dont wanted to make a good game it seems.

...so sh5 bothered me that much, iam not playing any subsim any more since. beside, i have no more time to play any game...as i was still having some fun with COH or Darkest Hour.

im not happy about this. but it may change some time again, maybe.
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Alt 07-21-10, 03:46 AM   #119
urfisch
Sea Lord
 
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as privateer made new success in revising s3d for sh5, it might get a new chance. i will have a look on that...and follow the progress. lets see, what we can do about the fx in sh5 in the next weeks.
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Alt 07-21-10, 12:35 PM   #120
Fubar2Niner
Silent Hunter
 
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@urfisch

If you are going to turn to SH5, then I guess I'd better get it installed again Good luck shipmate.

Best regards.

Fubar2Niner
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fx effects, mod, sh3


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