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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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[REL] Urfisch´s final FX and GUI mod
DOWNLOAD:
http://rapidshare.com/files/36117298...rike_Beta1.zip or: ftp://maikhaas.dyndns.org/Volume_1/S...TYMODS/URFISH/ NAME: Maik PW: Woelfe RELEASE NOTES: Finally its done...get new guis, textures, loading screens and new effects. Sorry for the extreme delay...i always thought, to get it finished. But now its your turn to do the finetuning... ![]() This mod is NOT compatible or tested with: - DD Open Hatch all versions - FM Interiors - LUCAs open conning hatch ...or other mods. NOTE: This is a beta release. So there might occure bugs...please apologize for any inconvience. Better you back up your files...i never had problems, but the new effects are very cpu intense! Have fun with my last release for sh3. The Mod is JSGME ready...so just unzip in your mods folder and activate it. MAKE IT COMPATIBLE to GWX, WAC, etc. READ HERE: ...\Urfischs_ModStrike_Beta1\data\Interior\NSS_Ubo at7 leave this folder out...you can seperate the folder of the mod...to make it compatible with the supermods, just leave the CR.dat (+stuff) out as shown. use only the other folders, with textures and the particles.dat + materials..that should do the trick... ![]() --- I always asked myself, what bothers me when hitting a ship - the most exciting moment in the game. There are many things, but one counts most: the torpedo-explosion. If this thing is not well done...the hit is not as "beautiful" as it should be. So i reworked the explosion in many hours of testing. Beside this i tweaked some other things i´ve done in the past to enhance the inner game feeling. As so, the damagescreen, that never fit reality. Now its a real construction plan of the boat. This exists for all types...release is planned end of next week! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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Last edited by urfisch; 03-11-10 at 12:28 PM. Reason: UPDATE |
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#2 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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#3 |
Pacific Aces Dev Team
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A-M-A-Z-I-N-G
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() This is instant classic, will add it to my customized interface as soon as you release it, GREAAAAT WORK! ![]() ![]()
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One day I will return to sea ... |
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#4 |
Sea Lord
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Nice Work Urfisch!!
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#5 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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looks very nice !
![]() if you like, i could produce a video after release ![]()
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Stormy...... |
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#6 |
Hellas
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@Urfisch : ............
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#7 |
Seaman
![]() Join Date: Mar 2008
Posts: 41
Downloads: 45
Uploads: 0
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EXCELLENT!
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#8 |
Seaman
![]() Join Date: Mar 2009
Posts: 39
Downloads: 111
Uploads: 0
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WOW! Terrific work.
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#9 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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an update...the fire and smoke are finished.
![]() ![]() ![]() and a wish many of you had in the past... get the fire extinguisher! ![]() ![]() the fire effect is linked to an interior damage effect. and another special will await you: falling water-droplets! there are about 4 now. 3 at the conning-hatch and one at a pipe over the machine controls. ![]()
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#10 |
Hellas
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thats very nice additions Urfisch ! good job
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#11 |
Seaman
![]() Join Date: Mar 2008
Posts: 41
Downloads: 45
Uploads: 0
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#12 | |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
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#13 |
Watch
![]() Join Date: Nov 2009
Location: Saint-Petersburg, Russia
Posts: 15
Downloads: 57
Uploads: 0
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Super. Hey, how you can increase the height of the water column in the fall of a heavy projectile in the water?
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#14 |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#15 |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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Yes. I don't noticed this before, but this is amazing! Nice idea.
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Tags |
fx effects, mod, sh3 |
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