SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-09-11, 12:16 AM   #751
Khelven
Watch
 
Join Date: Nov 2009
Location: San Antonio, TX
Posts: 30
Downloads: 77
Uploads: 0
Currently I'm floating these:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
NDB,NDH OM#1 - No Dialog Indicator
No Logo Intro Menu_Animation v. 01.00 by AvM
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
MFCM 1.2.1 OPTIONAL crash_dive workaround
nVidia missing lights
Original map colors
Shadow Improvement Mod
FX_Update_0_0_19_ByTheDarkWraith
SAS special abilities simplified V1 (MCCD) SH5
NewUIs_TDC_6_8_0_ByTheDarkWraith
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Manos Scopes-patch for 16x9
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.4
mtns - more traffic, nations and ships 1_7h
mtns - OHII&HarbourAdditon_Fix_1_4d
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
OH II Campaign Radio Messages v4
OH II Minefield map
OHII - Cerberus ship patch
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
sobers see thru wake fix
Window_Lights_Redone_V1
R.E.M_by_Xrundel_TheBeast_1.2
Church's SHV 1.01 Keyboard Commands v1.1
stoianm pitch&roll for SH5 V1 (normal)
stoianm EnvWeather V1 SH5
sobers green crew training V3 SH5
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
Cerberus62 Historical Ship Equipment 1.3
sobers green spinning thing SH5
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Better Torpedo Graphics
Critical hits 1.1 Torpedos
Critical hits v 1.2
Church's Compass Dials Mod v2.2 - Option Two
Patrol Routine Scripts v. 01.02 by AvM
no torp bubbles - fx mod compatable- wamphyri
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
IO_MapCourseLine_normal pencil_mod
Carotio_IntercontinentalRadioPack
Krauters Automated Scripts (v5_0_0 compatible)
Enhanced Ship Recon Manual V2.10
mtns - Fix for Reaper7 UI - recognition manual
Change days in bunker
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
SteelViking's Interior Mod V1.2.1_NVidia_Fix
Sub_Exhaust_1_0_5_byTheDarkWraith
U-Boat Ballast Tanks SFX
Unterseeboot II SFX
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional scary creaks
Stormy_options_files_for_new_UIs_6.8.0_using_SDBSM
SUB_hyd_fix_SH5
Advanced Shift Keys 2.1
Advanced Shift Keys 2.3 DBSM
Equipment_Upgrades_Fix_1_2_byTheBeast_LAST
Real_Sink_1.0
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Manos Scopes-Optional-Black BackGround
NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_8_0_jimimadrids_map_tools
NewUIs_TDC_6_8_0_WWIIInterface_by_naights


Looking for some advise on where to plug - U-boat Historical Specifications 1.7 for TDW Mods - into this mighty meal.
Khelven is offline   Reply With Quote
Old 11-09-11, 04:23 AM   #752
Zs4zet
Bosun
 
Join Date: Oct 2011
Location: Budapest, Hungary
Posts: 61
Downloads: 76
Uploads: 0
Default

Hi!

My mod soup:

Old Style Explosions V1.1
FX_Update_0_0_19_ByTheDarkWraith
Conus' Graphic Mod 1.1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraithPach_1
Emtgufs Aspect ratio 16_9_from_TDW_UI
NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_8_0_jimimadrids_map_tools
NewUIs_TDC_6_8_0_New_radio_messages_German
NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_8_0_WWIIInterface_by_naights
Cerberus62 Historical Ship Equipment 1.3
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
IRAI_0_0_30_ByTheDarkWraith
BRF 1.3 full
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
U-boat Historical Specifications 1.7 for TDW Mods
IO_StrategicMap_4_5_for_TDWv680
IO_MapCourseLine_normal pencil_mod
EQuaTool 01.01 by AvM - Large Style
gap - HD 1 deg Scope Bearing v 1.0
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
No magic skills v1.5 MCCD compatible
OPEN HORIZONS II_full v1.4
OHII v1.4 Patch2 Full
OH II Minefield map
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Advanced Shift Keys 2.3 DBSM
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
AilRealSizeMoon 1.5
GramophoneShuffler
Grossdeutscher Rundfunk
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally Tutorial - All v0.2(for OHIIv1.3)
Goodbye Pac-Man v1.01

This order looks for good possibly. I have only small problem, with teleport or automation, and very rarely freezy at Scapa Flow (after I reload the saved games and repeat that, already not).
But I can understand the mod-contacts increasingly more difficultly already, particularly it OH2 onto compatibility.

The ship mods of Cerberus, is it on good place (the OH2 overwrite any files)? Small thing, I saw on the ship recognition book that there is correct swastika, but I find it nowhere the mod, which makes it (this is properly on all other place).

I am beginner with the mods. My destination by its, that create the realistic, historical (and stable working) environment. I am glad about all good advise.

Thanks!
Zs4zet is offline   Reply With Quote
Old 11-09-11, 07:50 AM   #753
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
Default

Quote:
Originally Posted by oakdesign View Post
I'm always confused if IRAI should be installed before or after NewUI. Having compared both mods it's clear that there is only one conflicting file
data/Objects/Sensors/UBoot_Sensors.sim
Examine the file Details of both files the one that comes with NewUI is the newer one
creation date 17.09.2011
weheras the one with IRAI is dated as of 30.01.2011.
As far as I remember TDW stated somewhere in the UI Thread to install always newest/latetest version of his mods last and that would be NewUI 6.8 or even 6.9 now
Enable IRAI after NewUIs
Silent Steel is offline   Reply With Quote
Old 11-09-11, 10:23 AM   #754
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
Default

Quote:
Originally Posted by Zs4zet View Post
* ... freezy at Scapa Flow...
* The ship mods of Cerberus, is it on good place...
* I saw on the ship recognition book that there is correct swastika
Hogy vogy Zs4zet ur,

Here are some suggestions;

* d3d Antilag - download this. Read the 'Readme.txt' file. You can't enable it with JSGME.


* Yes, the OPEN HORIZONS II_full v1.4 is very heavy on your CPU and I suggest you try the OPEN HORIZONS II_base v1.4 + OHII v1.4 Patch2 Base instead. I think you will not see any freezes anymore.
There are add-ons for the OPEN HORIZONS II base v1.4 - you find them in the mod folder.

* The mod ' NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision' has the swastika.

* I have made a few changes to your mods list;

Old Style Explosions V1.1
FX_Update_0_0_19_ByTheDarkWraith
Conus' Graphic Mod 1.1
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraithPach_1
Emtgufs Aspect ratio 16_9_from_TDW_UI
NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_8_0_jimimadrids_map_tools
NewUIs_TDC_6_8_0_New_radio_messages_German
NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_8_0_WWIIInterface_by_naights
IRAI_0_0_30_ByTheDarkWraith
BRF 1.3 full
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
U-boat Historical Specifications 1.7 for TDW Mods
IO_StrategicMap_4_5_for_TDWv680
IO_MapCourseLine_normal pencil_mod
EQuaTool 01.01 by AvM - Large Style
gap - HD 1 deg Scope Bearing v 1.0
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
No magic skills v1.5 MCCD compatible
OPEN HORIZONS II_full v1.4
OHII v1.4 Patch2 Full
OH II Minefield map

Cerberus62 Historical Ship Equipment 1.3
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Advanced Shift Keys 2.3 DBSM
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1

SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch

AilRealSizeMoon 1.5
GramophoneShuffler
Grossdeutscher Rundfunk
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally Tutorial - All v0.2(for OHIIv1.3)
Goodbye Pac-Man v1.01


Silent Steel is offline   Reply With Quote
Old 11-09-11, 03:09 PM   #755
Zs4zet
Bosun
 
Join Date: Oct 2011
Location: Budapest, Hungary
Posts: 61
Downloads: 76
Uploads: 0
Default

Big thanks Silent Steel !
I am great...

I don't feel my machine weak. It is Intel E8400 3.0 MHz, 8 Gb RAM, ATI EAH 6850 graphic card, Windows7 x64. I was not use earlier the antilag, I installed (setting with 35 fps) today and really softer.

The Cerberus ship mods I did not install for a long time ago, and I see the Trevally Tutorial RAOBF practice not started correctly (no ships, and I in -25m at start) the reinstall not help for it. May be that not compatible?
Not big problem, I learned it largely already.

The SteelViking Interior mod, why better the end of list? I know it so, the MO contain it, and the MO install always the firstly. (But true, the MO include the Cerberus mods too... I don't understand...)
Zs4zet is offline   Reply With Quote
Old 11-09-11, 03:52 PM   #756
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by Zs4zet View Post
The Cerberus ship mods I did not install for a long time ago, and I see the Trevally Tutorial RAOBF practice not started correctly (no ships, and I in -25m at start) the reinstall not help for it. May be that not compatible?
Not big problem, I learned it largely already.
This sounds like the wrong historical mission being selected.
Starting at 25m and no ships is the mission for the four bearings.

When starting a tutorial - pick the mission that is highlighted already and click on it
__________________
Trevally Mods for SH5

Last edited by Trevally.; 11-09-11 at 04:28 PM.
Trevally. is offline   Reply With Quote
Old 11-09-11, 05:41 PM   #757
Zs4zet
Bosun
 
Join Date: Oct 2011
Location: Budapest, Hungary
Posts: 61
Downloads: 76
Uploads: 0
Default

Hi!
I wrote your topic of tutorials.

Quote:
Originally Posted by Trevally. View Post
This sounds like the wrong historical mission being selected.
Starting at 25m and no ships is the mission for the four bearings.

When starting a tutorial - pick the mission that is highlighted already and click on it
Zs4zet is offline   Reply With Quote
Old 11-12-11, 12:18 AM   #758
vlad29
XO
 
Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
Default

Quote:
Originally Posted by Khelven View Post
Currently I'm floating these:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
NDB,NDH OM#1 - No Dialog Indicator
No Logo Intro Menu_Animation v. 01.00 by AvM
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
MFCM 1.2.1 OPTIONAL crash_dive workaround
nVidia missing lights
Original map colors-not sure you need this as you use IO Strategic map later
Shadow Improvement Mod
FX_Update_0_0_19_ByTheDarkWraith
SAS special abilities simplified V1 (MCCD) SH5
NewUIs_TDC_6_8_0_ByTheDarkWraith
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Manos Scopes-patch for 16x9
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.4
mtns - more traffic, nations and ships 1_7h
mtns - OHII&HarbourAdditon_Fix_1_4d
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
OH II Campaign Radio Messages v4
OH II Minefield mapit is overwritten by Kriegsmapine gridmap. So you have a choise which of this two mods to use
OHII - Cerberus ship patch
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
sobers see thru wake fix
Window_Lights_Redone_V1
R.E.M_by_Xrundel_TheBeast_1.2
Church's SHV 1.01 Keyboard Commands v1.1-U doon't need this as it is included into Stormy's DBSM
stoianm pitch&roll for SH5 V1 (normal)
stoianm EnvWeather V1 SH5
sobers green crew training V3 SH5
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
Cerberus62 Historical Ship Equipment 1.3
sobers green spinning thing SH5
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Better Torpedo Graphics
Critical hits 1.1 Torpedos
Critical hits v 1.2
Church's Compass Dials Mod v2.2 - Option Two
Patrol Routine Scripts v. 01.02 by AvM
no torp bubbles - fx mod compatable- wamphyri
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
IO_MapCourseLine_normal pencil_mod
Carotio_IntercontinentalRadioPack
Krauters Automated Scripts (v5_0_0 compatible)
Enhanced Ship Recon Manual V2.10
mtns - Fix for Reaper7 UI - recognition manual
Change days in bunker
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
SteelViking's Interior Mod V1.2.1_NVidia_Fix
Sub_Exhaust_1_0_5_byTheDarkWraith
U-Boat Ballast Tanks SFX
Unterseeboot II SFX
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional scary creaks
Stormy_options_files_for_new_UIs_6.8.0_using_SDBSM
SUB_hyd_fix_SH5
Advanced Shift Keys 2.1no need to use this, 2.3 is the same but latest version
Advanced Shift Keys 2.3 DBSM
Equipment_Upgrades_Fix_1_2_byTheBeast_LAST
Real_Sink_1.0
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Manos Scopes-Optional-Black BackGround
NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_8_0_jimimadrids_map_tools
NewUIs_TDC_6_8_0_WWIIInterface_by_naights


Looking for some advise on where to plug - U-boat Historical Specifications 1.7 for TDW Mods - into this mighty meal.
Hello Khelven!
U-boat Historical Specifications 1.7 for TDW Mods feechers are already merged into NewUIs _TDC_6_8_0__ByTheDarkWraith so You really don't need this. As for modlist -note in 'yellow'
vlad29 is offline   Reply With Quote
Old 11-13-11, 02:25 AM   #759
Khelven
Watch
 
Join Date: Nov 2009
Location: San Antonio, TX
Posts: 30
Downloads: 77
Uploads: 0
Default

TY for the notes on my list, i shall make some revisions in it.
Khelven is offline   Reply With Quote
Old 11-13-11, 12:34 PM   #760
Loltak
Seaman
 
Join Date: Mar 2010
Posts: 37
Downloads: 62
Uploads: 0
Default

Hi all,
here my final mod soup, now i will start to play

Generic Mod Enabler - v2.6.0.157
[O:\Steam\SteamApps\common\silent hunter 5\MODS]

Accurate German Flags
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Lite Campaign LC 1.2_Fr
NewUIs_TDC_6_8_0_ByTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Church's Compass Dials Mod v2.1 - Option Four (Dark Comp. Light Rud)
EQuaTool 01.01 by AvM - Kriegsmarine Light Style
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally TDC Help v2
AilBubbles 1.0 Micro
AilDeckwave 1.0
AilSmoke 1.7
AilClouds 3.0
AilClimateZones 1.1
AilRain 1.0
MyKey
sobers 3D deck spray mod V7
Shadow Improvement ModLR
sobers smaller water drops V4
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_FRA
gap - HD 1 deg Scope Bearing v 1.0

SH5_antilag : 3 pre-render and 40fps

Until now, no real problem for the moment.
For the moment i limited my amount of mod to avoid to many conflict or "loosing" modification due to overwriting.

Bye
Loltak is offline   Reply With Quote
Old 11-13-11, 10:01 PM   #761
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
Default

Hi Khelven,
I think I have found a few things

Quote:
Originally Posted by Khelven View Post
...
mtns - Fix for Reaper7 UI - recognition manual << this one is for Ui-boat UI - take it away
...
U-Boat Ballast Tanks SFX << this one gets overwritten by Stormy's DBSM. If you want this one you should enable it after Stormy's DBSM
Unterseeboot II SFX << You don't need this one, Stormy's DBSM overwrites it -take it away and put this one here instead; German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional scary creaks
Stormy_options_files_for_new_UIs_6.8.0_using_SDBSM
Regards
Silent Steel is offline   Reply With Quote
Old 11-13-11, 10:17 PM   #762
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
Default

Salut Loltak,
Here are some suggestions from me. I've changed the order somewhat.


Quote:
Originally Posted by Loltak View Post
Accurate German Flags
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Church's Compass Dials Mod v2.1 - Option Four (Dark Comp. Light Rud)
EQuaTool 01.01 by AvM - Kriegsmarine Light Style
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally TDC Help v2
AilBubbles 1.0 Micro
AilDeckwave 1.0
AilSmoke 1.7
AilClouds 3.0
AilClimateZones 1.1
AilRain 1.0
- I suggest you replace all 'Ail' mods with Dynamic Environment. If you do this you can take the ' sobers smaller water drops V4' away
Lite Campaign LC 1.2_Fr
MyKey
sobers 3D deck spray mod V7
Shadow Improvement ModLR
sobers smaller water drops V4
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_FRA
gap - HD 1 deg Scope Bearing v 1.0
Best regards
Silent Steel is offline   Reply With Quote
Old 11-14-11, 03:44 AM   #763
redsocialist
Chief
 
Join Date: Jan 2011
Posts: 328
Downloads: 451
Uploads: 0
Mod Loadout/Order

Well here is my mod soup
.................................................. .
Not sure if I have them in the correct order please help put them in correctly if they are wrong! Or you have suggestions of course
__________________
------------------------------------------------------

To die for the people is weighter than Mount Tai
But to work for the fascists, and die for the exploiters and oppressors is lighter than a feather -Mao Zedong
redsocialist is offline   Reply With Quote
Old 11-14-11, 09:36 AM   #764
Marduk11
Swabbie
 
Join Date: Aug 2011
Location: B.C Canada
Posts: 12
Downloads: 181
Uploads: 0
Here is My Mod Soup seems to be working Great!!
Any suggestions would be Greatly appreciated


A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
NDB,NDH OM#1 - No Dialog Indicator
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Old Style Explosions V1.1
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith <<<<<(Patched)
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_8_0_jimimadrids_map_tools
IRAI_0_0_30_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
TDW_No_Hydrophone_On_Surface
R.E.M_by_Xrundel_TheBeast_1.2
ShapeTexturesColor <<<<<( I loved the map that came with "Magnum_Opus_v0_0_1" though this one is fine)
IO_MapCourseLine_sharp pencil_mod
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil)
Torpedo Splash
Church's Compass Dials Mod v2.2 - Option Four (Dark Comp. Light Rud)
Critical hits 1.1 Torpedos
Critical hits v 1.2
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
noir decks
NewUIs_TDC_6_x_x_Progress Bar_by_Torpedo v2
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
OPEN HORIZONS II_base v1.4
OPEN HORIZONS II_New_Ships v1.4
OHII v1.4 Patch2 Base - New Ships
OH II Minefield map
OH II Campaign Radio Messages v4
Cerberus62 Historical Ship Equipment 1.3
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Advanced Shift Keys 2.3 DBSM <<<<<<<<<<<<<<<( I long wondered if this mod blocks/disabled other mods?)
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 BrighterNights V2.1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Floor Blue
sobers chimney smoke V2
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Manos Scopes-patch for 8x5
gap - HD 1 deg Scope Bearing v 1.0
ALTAC
New_ Start_VIIB
Force Type VIIA-std Alberich
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
Change days in bunker
SeaWolf all icons V3
Grossdeutscher Rundfunk
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Real_Sink_1.0
TDW Round Fire Button v2 by Torpedo

I was wondering where in the list That I should place " Icebergs v2.4, + Icebergs v2.4 DSD SonarTarget Patch? "

Last edited by Marduk11; 11-14-11 at 10:48 AM.
Marduk11 is offline   Reply With Quote
Old 11-14-11, 12:47 PM   #765
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
Default

Quote:
Originally Posted by redsocialist View Post
Well here is my mod soup
.................................................. .
Not sure if I have them in the correct order please help put them in correctly if they are wrong! Or you have suggestions of course
Dobryj vetjer comrade,
Here are my suggestions;

- If you want the effects of the 'Old Style Explosions' mod you should move it down the list to afterDynamic Environment', I don't think you really need it.

- You are not running nor the mod 'Fistfull of Emblems' nor the 'Equipment Upgrades Fix 1.2.
I suggest you replace the 'stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast' with 'stoianm upgrade available mod' - I would have moved it down to after Dynamic Environment

- Sub Exhaust and SUB hyd fix interfer with Stormy's DBSM and I would have taken them away

- The same goes for U-Boat Ballast Tanks SFX & U-Boat Propulsion, take them away. Stormy's DBSM takes care of this.

- The mod 'Unterseeboot II SFX' conflicts with Stormy's DBSM. Stormy's takes care of this. Take it away.

- The 'Enhanced Funnel Smoke' would I take away.

- The 'sobers best ever fog' & 'sobers chimney smoke' conflict with Dynamic Environment and I'd taken it away, they don't improve anything.

- The 'sobers smaller water drops' is already included in Dynamic Environment - take it away.

- All the 'Ail' mods conflict with Dynamic Environment and should be taken away.

One question - could you please tell what the mod 'CptEmblem Lighting' is and where to find it?

Hope this makes sense.

Regards
Silent Steel is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:45 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.