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Old 08-04-10, 10:22 PM   #16
TheDarkWraith
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Quote:
Originally Posted by Sudo View Post
Okay, here is my list! Pick what's wrong and let me have it.

Generic Mod Enabler - v2.4.0.145
[E:\Program Files (x86)\Ubisoft\Silent Hunter 5\MODS]

Environment 3.0 MOD
Environment 3.1 MOD
AilClouds 3.0
AilSmoke 1.7
Enhanced FunelSmoke_by HanSolo78
RealSizeMoon
SV&Com Underwater Mod
Window_Lights_Redone_Proper_V1.1
U-boat Historical Specifications 1.4
BRF 1.3 full
BRF 1.1 HP balance
Critical hits v 1.2
Criticalhits1.1Torpedos
Feared Hunters 2.1
Lite Campaign LC 1.2
The Elite Campaign 1.1
Conus' Graphic Mod 1.1
SteelViking's Interior Mod V1.1
Shadow Improvement Mod
SteelViking's Sky Banding Mod
Accurate German Flags 1.01
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
RemoveLogoIntroTheDarkWraith
Church's SHV 1.01 Keyboard Commands v1.1
NewUIs_TDC_3_9_3_ByTheDarkWraith
NewUIs_TDC_3_9_3_alt_officer_wounded_by_naights
NewUIs_TDC_3_9_3_ColoredShippingChart_by_reaper7
NewUIs_TDC_3_9_3_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_3_9_3_jimimadrids_map_tools
NewUIs_TDC_3_9_3_6x_6x_7x_RAOBF_patch
NewUIs_TDC_3_9_3_ERM_Reaper7_NightVision
NewUIs_TDC_3_9_3_No_Contact_Colors
NewUIs_TDC_3_9_3_No_Contact_Tails
NewUIs_TDC_3_9_3_Sub_Warship_Merchant_Same_Shape
NewUIs_TDC_3_9_3_No_Color_Dashed_Contact_Line
NewUIs_TDC_3_9_3_Waypoint_Contacts_No_Tails
NewUIs_TDC_3_9_3_Waypoint_Contacts_Same_Shape_No_C olor
NewUIs_TDC_3_9_3_No_Hydrophone_On_Surface
MRP 1.3+OPCF light
MRP 16x9 patch
SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
Capthelms SH5 Audio Mod
Touch up for Capthelm's Audio
MightyFine Less Annoying Footsteps 1.0
Wordeees' Thunder
IRAI_0_0_14_ByTheDarkWraith
now that looks like a fun and challenging (aka hard) game setup you have there
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Old 08-04-10, 10:32 PM   #17
SteelViking
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Not bad at all, here is my advice for how to clean it up a bit:

- I just uploaded a combined version of Env 3.1, the way you have it installed now is just fine but if you use the combined version it will thin out your mod soup that little bit more.

- Since you are using IRAI I am pretty sure that you don't need Feared Hunters, I am pretty sure that IRAI edits all the same files.

- I believe that Env3.1 already has a realistic size moon, so I don't think you need RealSizeMoon, but I am not 100% sure on that one.

- Some of those add-ons of TDWs are not necessary, as I think that one of them does what several of the others do put together. But, you should talk to him for confirmation on that one(I am no expert on TDW's UI, as I use Reaper7's HiDef Realistic Interface).

And my last piece of advice is for myself, I have been meaning to just release Capthelm's audio mod with my touch ups built right in so that people won't have to mess with both.
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Old 08-04-10, 10:33 PM   #18
Sudo
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Quote:
Originally Posted by TheDarkWraith View Post
now that looks like a fun and challenging (aka hard) game setup you have there
Excellent! Just what I was looking for.
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Old 08-05-10, 07:59 AM   #19
Rafael
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Quote:
Originally Posted by SteelViking View Post
Yeah, with all the mods out right now, it is difficult to keep everything straight.
Correct, a sticky thread and the experience of different mods (to combine or not) from everyone here at subsim.

Make this a sticky thread.
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Old 08-05-10, 08:18 AM   #20
Zedi
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Here is my impressive list:

IRAI
UHS
ERM
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Old 08-05-10, 08:47 AM   #21
Sudo
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Quote:
Originally Posted by SteelViking View Post
Not bad at all, here is my advice for how to clean it up a bit:

- I just uploaded a combined version of Env 3.1, the way you have it installed now is just fine but if you use the combined version it will thin out your mod soup that little bit more.

- Since you are using IRAI I am pretty sure that you don't need Feared Hunters, I am pretty sure that IRAI edits all the same files.

- I believe that Env3.1 already has a realistic size moon, so I don't think you need RealSizeMoon, but I am not 100% sure on that one.

- Some of those add-ons of TDWs are not necessary, as I think that one of them does what several of the others do put together. But, you should talk to him for confirmation on that one(I am no expert on TDW's UI, as I use Reaper7's HiDef Realistic Interface).

And my last piece of advice is for myself, I have been meaning to just release Capthelm's audio mod with my touch ups built right in so that people won't have to mess with both.
Thanks Steel. I'll do a little researching and see if I can remove the mods you listed. I put this list up right before downloading your combine Env3.1 mod so I'm using the Env3.1 combined one now.

And actually, I think I'm missing one of the addon's for TDW's UI because I noticed that my "ghost" contacts still have tails. There's a sentence I never thought I'd use.

DarkWraith, can you comment on the couple things that Steel mentioned?

On a side note, the game is stable and looks absolutely stunning.
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Old 08-05-10, 08:56 AM   #22
TheDarkWraith
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Quote:
Originally Posted by Sudo View Post
And actually, I think I'm missing one of the addon's for TDW's UI because I noticed that my "ghost" contacts still have tails. There's a sentence I never thought I'd use.

DarkWraith, can you comment on the couple things that Steel mentioned?
NewUIs_TDC_3_9_3_No_Contact_Colors - needed to remove colors from contacts on the maps
NewUIs_TDC_3_9_3_No_Contact_Tails - remove the 'tails' from those contacts on the maps so you can't tell direction they are heading/moving
NewUIs_TDC_3_9_3_Sub_Warship_Merchant_Same_Shape - makes those contacts all use the same shape
NewUIs_TDC_3_9_3_No_Color_Dashed_Contact_Line - hydrophone contact lines have no color and are dashed
NewUIs_TDC_3_9_3_Waypoint_Contacts_Same_Shape_No_C olor - the 'ghost' contacts all use the same shape and have no color
NewUIs_TDC_3_9_3_Waypoint_Contacts_No_Tails - the tails are removed from the 'ghost' contacts so you can't tell heading/direction
NewUIs_TDC_3_9_3_No_Hydrophone_On_Surface - hydrophone operator won't report hydrophone contacts and you won't get hydrophone contact lines until ~9m depth

swap the two items in yellow above in your loadout so it look like the above.
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Old 08-05-10, 09:00 AM   #23
SteelViking
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Ah, so they are all needed. Sorry for misleading you. Well, at least now you know a better order to install them in.
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Old 08-05-10, 09:20 AM   #24
Sudo
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Quote:
Originally Posted by TheDarkWraith View Post
NewUIs_TDC_3_9_3_No_Contact_Colors - needed to remove colors from contacts on the maps
NewUIs_TDC_3_9_3_No_Contact_Tails - remove the 'tails' from those contacts on the maps so you can't tell direction they are heading/moving
NewUIs_TDC_3_9_3_Sub_Warship_Merchant_Same_Shape - makes those contacts all use the same shape
NewUIs_TDC_3_9_3_No_Color_Dashed_Contact_Line - hydrophone contact lines have no color and are dashed
NewUIs_TDC_3_9_3_Waypoint_Contacts_Same_Shape_No_C olor - the 'ghost' contacts all use the same shape and have no color
NewUIs_TDC_3_9_3_Waypoint_Contacts_No_Tails - the tails are removed from the 'ghost' contacts so you can't tell heading/direction
NewUIs_TDC_3_9_3_No_Hydrophone_On_Surface - hydrophone operator won't report hydrophone contacts and you won't get hydrophone contact lines until ~9m depth

swap the two items in yellow above in your loadout so it look like the above.
Thanks TDW. Done! I'll give it a try. By the way, does your IRAI mod do the same as Feared Hunters? If so, I'd like to clean that out of my soup.
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Old 08-05-10, 09:24 AM   #25
qweasd
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Generic Mod Enabler - v2.5.0.150
[D:\Program Files\Ubisoft\Silent Hunter 5\MODS]

NewUIs_TDC_3_9_2_ByTheDarkWraith
IRAI_0_0_14_ByTheDarkWraith
RemoveLogoIntroTheDarkWraith
BRF 1.3 full
More Powerful Torpedoes v1.0
Critical hits v 1.2
VIIC41-Attack Loadout
No Damn Bubbles, No Damn Halo Mod
Environment 3.1 MOD
ClxMod <---don't ask
Capthelms SH5 Audio Mod
MP_CONVOY_HG76
MP_CONVOY_HX229
MP_CONVOY_SC42
MP_FALKE_DDRGN
MP_PORT_DOVER
MP_TASKFORCE_D
MP_TASKFORCE_J
MP_TASKFORCE_L
HUNTER KILLER43
OIL & BLOOD
Wolfpack Eisenbart
THE KILLING MOON


still messin with all these wonderfull mods

Great toppic
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Old 08-05-10, 09:34 AM   #26
Krauter
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Quote:
-I am not sure, but I think that TDW's UI already takes care of the free cam, so you might not need Free Cam Tweak 1.1 - Narrow
This is incorrect, because when I use MRP over NewUIs with the 8x5 patch (is this correct.. my moniter is 1680x1050?) it changes the cam files back so I can't zoom correctly. So my Free Cam has to go OVER MRP 8x5 patch
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Old 08-05-10, 09:39 AM   #27
Hans Hansen
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My current mod-list - but it can change every day
  1. Generic Mod Enabler - v2.5.0.150
  2. [H:\SH_5\MODS]
  3. Accurate German Flags
  4. Advanced Shift Keys 2.1
  5. BRF 1.3 full
  6. Critical hits 1.1 Torpedos
  7. Critical hits v 1.2
  8. Dooms Decks for VIIABC41 1.4
  9. Enhanced FunelSmoke_by HanSolo78
  10. Grossdeutscher Rundfunk
  11. Hans Hansen - Captain Photo
  12. Hans Hansen's Background Video V1.0
  13. Hans_Hansens_Loading_Screen_V1.0-GER
  14. Lite_Campaign_LC_1.21_-_GER
  15. MightyFine Crew Mod 1.2.1 Alt w beards
  16. MCCD_1.04_MFCM_1.2.1_compatible
  17. MCCD_1.04_GER
  18. MoraleMod
  19. Terrain_harbour_flags_Mod_v1_2_1
  20. new_KM_binos
  21. Shadow Improvement ModLR
  22. SD_MapFix
  23. SD-New_MapColors
  24. SD_MapCourseLine_tiny_arrows_ocred
  25. HiDef Realistic Interface V1.0
  26. HiDef Alt 3D Periscopes
  27. sobers base wave mechanics for SH5 v3
  28. SteelViking's Interior Mod V1.1
  29. Touch up for Capthelm's Audio
  30. Environment 3.1
  31. SV&Com Underwater Mod
  32. U-boat Historical Specifications 1.4
  33. IRAI_0_0_12_ByTheDarkWraith
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Old 08-05-10, 09:44 AM   #28
Sudo
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Quote:
Originally Posted by Krauter View Post
This is incorrect, because when I use MRP over NewUIs with the 8x5 patch (is this correct.. my moniter is 1680x1050?) it changes the cam files back so I can't zoom correctly. So my Free Cam has to go OVER MRP 8x5 patch
I would think you need the 16x9 patch. Not for absolute sure but I think 1680X1050 is 16x9 ratio resolution. I run at 1920X1080 and use the 16x9 patch on my 47" Westinghouse monitor. Someone will pipe in and let you know if I'm mistaken.
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Old 08-05-10, 09:47 AM   #29
Sudo
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Quote:
Originally Posted by Hans Hansen View Post
My current mod-list - but it can change every day
  1. Generic Mod Enabler - v2.5.0.150
  2. [H:\SH_5\MODS]
  3. Accurate German Flags
  4. Advanced Shift Keys 2.1
  5. BRF 1.3 full
  6. Critical hits 1.1 Torpedos
  7. Critical hits v 1.2
  8. Dooms Decks for VIIABC41 1.4
  9. Enhanced FunelSmoke_by HanSolo78
  10. Grossdeutscher Rundfunk
  11. Hans Hansen - Captain Photo
  12. Hans Hansen's Background Video V1.0
  13. Hans_Hansens_Loading_Screen_V1.0-GER
  14. Lite_Campaign_LC_1.21_-_GER
  15. MightyFine Crew Mod 1.2.1 Alt w beards
  16. MCCD_1.04_MFCM_1.2.1_compatible
  17. MCCD_1.04_GER
  18. MoraleMod
  19. Terrain_harbour_flags_Mod_v1_2_1
  20. new_KM_binos
  21. Shadow Improvement ModLR
  22. SD_MapFix
  23. SD-New_MapColors
  24. SD_MapCourseLine_tiny_arrows_ocred
  25. HiDef Realistic Interface V1.0
  26. HiDef Alt 3D Periscopes
  27. sobers base wave mechanics for SH5 v3
  28. SteelViking's Interior Mod V1.1
  29. Touch up for Capthelm's Audio
  30. Environment 3.1
  31. SV&Com Underwater Mod
  32. U-boat Historical Specifications 1.4
  33. IRAI_0_0_12_ByTheDarkWraith

I believe you can get rid of the "new_KM_binos" as I think they are included in SteelVikings new 1.1 Interior Mod.

Steel?
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Old 08-05-10, 09:50 AM   #30
Sudo
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Quote:
Originally Posted by qweasd View Post
Generic Mod Enabler - v2.5.0.150
[D:\Program Files\Ubisoft\Silent Hunter 5\MODS]

NewUIs_TDC_3_9_2_ByTheDarkWraith
IRAI_0_0_14_ByTheDarkWraith
RemoveLogoIntroTheDarkWraith
BRF 1.3 full
More Powerful Torpedoes v1.0
Critical hits v 1.2
VIIC41-Attack Loadout
No Damn Bubbles, No Damn Halo Mod
Environment 3.1 MOD
ClxMod <---don't ask
Capthelms SH5 Audio Mod
MP_CONVOY_HG76
MP_CONVOY_HX229
MP_CONVOY_SC42
MP_FALKE_DDRGN
MP_PORT_DOVER
MP_TASKFORCE_D
MP_TASKFORCE_J
MP_TASKFORCE_L
HUNTER KILLER43
OIL & BLOOD
Wolfpack Eisenbart
THE KILLING MOON


still messin with all these wonderfull mods

Great toppic
All Right! I have to ask! ClxMod?
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