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Old 03-29-07, 08:36 PM   #61
Jungman
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Not read all post but my ATI 9800XT does not have glare either.

But as posted above, when I switch out of program trhen back, I had the glare for a few seconds then it faded away.

The same as Dreamer. Except I hit Shift+F11 to capture motion (similiar to ALT-TAB)
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Old 03-30-07, 02:10 AM   #62
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Originally Posted by XanderF
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I can confirm this. Strange indeed. Maybe ATI's driver simply don't recognize the game as a 3D application and thus don't render all screen effects?
Yeah, I saw your post to that effect over on Rage3d.

As an interesting test to this point - who here is running software that can monitor the GPU and video memory clock speeds? (I think even Rivatuner can do it for ATI cards...but not too much else)

I'd be interested in the graph showing the clock speeds you are seeing.

Is the card, perhaps, in 3d mode when the glare is 'working', and the moment the glare has gone away, the card dropped back down to 2d mode?
I'll try monitoring my clock speeds later today when I get home from work.
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Old 03-30-07, 04:20 AM   #63
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ATI X1900XT with 7.2 Catalyst drivers.
No glare...I havent yet tested the AltTab trick.

About the graphic cards...Whats your temp when you play SH4 ? It seems to raise very fast with mine, even with other 3D games that are graphic killers I do not reach these temps !! I can get 95°C (203°F)...!!!
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Old 03-30-07, 01:01 PM   #64
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a little up...
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Old 03-30-07, 09:30 PM   #65
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DaWizeGuy - have you had a chance to check those clocks, yet? Seems our most promising avenue of investigation so far.
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Old 03-31-07, 09:22 AM   #66
DaWizeGuy
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Quote:
Originally Posted by XanderF
DaWizeGuy - have you had a chance to check those clocks, yet? Seems our most promising avenue of investigation so far.
The clocks stay at 500/600 so Overdrive doesn't kick in. Then gain I didn't expect it to since SH3 exhibits the exact same behavior with sun glare working. But ATI and/or Ubisoft can hopefully use this information to fix the problems.
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Old 03-31-07, 09:39 PM   #67
XanderF
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Quote:
Originally Posted by DaWizeGuy
Quote:
Originally Posted by XanderF
DaWizeGuy - have you had a chance to check those clocks, yet? Seems our most promising avenue of investigation so far.
The clocks stay at 500/600 so Overdrive doesn't kick in. Then gain I didn't expect it to since SH3 exhibits the exact same behavior with sun glare working. But ATI and/or Ubisoft can hopefully use this information to fix the problems.
Hmmm...well, that kinda blows the 2d/3d theory.

Honestly, I'm still leaning towards 'game bug'. That you have to jump to the nav map before alt-tabbing outm and only THEN does it work properly, would seem to point to a variable initialization problem in-game.
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Old 04-01-07, 04:32 AM   #68
DaWizeGuy
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Quote:
Originally Posted by XanderF
Quote:
Originally Posted by DaWizeGuy
Quote:
Originally Posted by XanderF
DaWizeGuy - have you had a chance to check those clocks, yet? Seems our most promising avenue of investigation so far.
The clocks stay at 500/600 so Overdrive doesn't kick in. Then gain I didn't expect it to since SH3 exhibits the exact same behavior with sun glare working. But ATI and/or Ubisoft can hopefully use this information to fix the problems.
Hmmm...well, that kinda blows the 2d/3d theory.

Honestly, I'm still leaning towards 'game bug'. That you have to jump to the nav map before alt-tabbing outm and only THEN does it work properly, would seem to point to a variable initialization problem in-game.
If it's the game engine then why doesn't the same bugs occur on Nvidia hardware? I still lean more towards the "driver bug" theory. This Overdrive 3D detection thingy is my prime suspect for the moment...
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