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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
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As mentioned previously, no joy. It must be vendor-specific, then. Which sucks. I rather like my card. HDR+FSAA in 'Oblivion' FTW! (Oh, well, maybe I'll be upgrading to a GeForce 8600 after all, then. Needs my HDR+FSAA, but also want Sh4 to look good! And only have a single slot for a video card, so... ![]() |
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#32 |
Swabbie
![]() Join Date: Mar 2007
Posts: 14
Downloads: 0
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No sun glare here either. X1900XTX, Catalyst 7.3 beta.
I'm also pissed Overdrive doesn't work with this game since performance isn't what it should be. I've tried to attract ATI's attention to this issue over at Rage3D, but the Mod keeps telling me there's nothing to do about it. |
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#33 | |
Swabbie
![]() Join Date: Mar 2007
Posts: 7
Downloads: 0
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Yes I have "Envirimental effects" checked in options |
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#34 |
Swabbie
![]() Join Date: Mar 2007
Posts: 12
Downloads: 1
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ati 1900xt here, dont have this great sun effect, only a small ball, ati issue i think.
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#35 | |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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AAAAARRRRGGGH!!! |
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#36 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
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Yep, I have the same issue.
I thought it might be because I do not have 'Enviromental Effects' checked. But I guess that's not the problem, I guess it's my ATI card. I wonder, is it only a problem with the latest Catalyst drivers? I have Catalyst 7.2's installed and so far everyone has reported that's what their using too, other than 'DaWizeGuy' who is using 7.3 beta. I suppose going back a version or two of Cat's probably wouldn't make any difference. Current card: X800 XT Soon: HIS X1950 Pro 512 MB AGP (if my PSU can handle it)
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#37 |
Swabbie
![]() Join Date: Apr 2005
Posts: 7
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I noticed that the sun glare effects are not working on my System at all....
I've read some similar posts some time ago, but all went down the ladder with not many people replying. My questions: Does anybody else notice the same problem....(totally lack of sun glare!!!) Is it an ATI specific problem... Does anybody know how to fix it, or is this a well known bug and is present to the devs and they will hopefully fix it... My specs: P IV 3 GHZ 875PBZ 2 Gig MDT DDR400 X800XT AIW XP Pro Latest Cat. Drivers Greets and thanks in advance... |
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#38 |
Swabbie
![]() Join Date: Apr 2005
Posts: 7
Downloads: 0
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I would suggest that some of us having this problem should also post in the official 1.1
bug thread here on subsim and if possible also at the official UBI forums 1.1 bug thread to make this bug noticed... I've done so.... Now let's hope for a fix.... Greetz.... |
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#39 |
Torpedoman
![]() Join Date: Feb 2007
Location: Scotland
Posts: 117
Downloads: 5
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ATi X850XT user, same problem... Sun is just a bland disk hanging in the sky.
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#40 |
Swabbie
![]() Join Date: Apr 2005
Posts: 7
Downloads: 0
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Tried CAT 6.12 and 6.7 as tests for older driver software....
Doesn't work either....no sun glare.... It's definitly an ATI cards related issue in my opinion and must be known by the Devs already, cause it must have also occured on their machines, exept they all use and test only on nvidia based platforms ...which I don't believe, cause as Developer of PC Games you should verifiy that major eyecandy features are available on both main gfx card developers products... Maybe the problem is only related to ATI's driver software, but at least sun glare effects worked in shIII with ATI based systems , so I don't see why it shouldn't work in shIV....but I'm no graphics programmer....don't even know a little thing about it.... Well, let's see Last edited by Kapt'n Nick; 03-27-07 at 03:53 AM. |
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#41 |
Swabbie
![]() Join Date: Mar 2007
Posts: 7
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As I have said above I get the problem, strange thing is that other things are ok like the reflections on the water, and reflections on the side of ships but it's just seems with the sun whilst panning a view.
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#42 |
Lieutenant
![]() Join Date: Jan 2007
Location: Toronto, Ontario
Posts: 251
Downloads: 0
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ATI X800 Pro. No glare as well.
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U-46: Oct 1943 off Portugal ![]() |
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#43 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
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ATI x1300 user and I get no glare. It comes up at times but slowly goes away in a few seconds. This happened to me exactly the same way with SH3, but I was using a Gforce card back then! Also, I noticed that smoke looks funny when viewing it close-up above the horizon, not at or below the horizon. :hmm:
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#44 |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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Interestingly, I was playing Sh3 just recently (jumped back from playing Sh4 due to all the bugs), and was amazed to see the MASSIVE sun glare on my ATI card.
I had thought (incorrectly, of course), that the glare was ONLY available when bloom was enabled (IE., no use of FSAA). However, I had FSAA completely cranked in Sh3, no 'bloom', and still had the sun glare. No-go in Sh4, no matter what I try, though. |
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#45 |
Swabbie
![]() Join Date: May 2005
Location: Denmark
Posts: 7
Downloads: 0
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Not getting the the amazing sun glare either! Bummer!!!
Running ATI x800GTO on catalyst 7.2! Seems it is definitly a ATi related BUG. ![]() This should be top priority in the 1.2 patch! Any ATI users getting the right sun glare? |
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