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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |||
Swabbie
![]() Join Date: Mar 2005
Posts: 13
Downloads: 2
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Well the extreme blurry effect I experienced seemed to be a driver issue - so after 2 reloads of SH4 and 2 reloads of Cat 7.2 drivers I'm back in business.....But still not bloom effect ![]() It seems we have a reverse situation in SH4 - in SHIII Nvidia users couldn't see the bloom effect but ATI was fine. As far as the V-sync question, I had played for awhile before changing the v-sync setting - so no, for me bloom was never there. As far as the copy protection, you never really know what issues it can cause. I never would have guessed that missing eyes had anything to do with it until I read the Devs post. I run a pretty lean system as well, outside of Nero there is nothing that I can think of that would cause the protection scheme to question my copy of SH4 at all. At this point it seems to be ATI specific, but it would be nice to have afew more confirmation of the effect not working or atleast 1 shot of an ATI with the bloom. Guess only time will tell. |
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#17 |
Swabbie
![]() Join Date: Mar 2007
Posts: 7
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Same here as others, no glare, just the sun showing
ATI x1950pro Ati drivers 7.2 v/sync off |
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#18 | |
Swabbie
![]() Join Date: Mar 2005
Posts: 13
Downloads: 2
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Well it would be nice! haha. I'll start my upgrades when its closer to the end of the year and SOW: Battle of Britian is ready to hit the shelves. |
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#19 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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For you guys not getting the excellent sunrise/sunsets... do you have 'Enviromental Effects' checked?
Does anyone get the beautiful effects WITHOUT having EE checked?
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#20 |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
Uploads: 0
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I have the 6800 GeForce and my frame drops a little in port but is excellent at sea. But I have to run it on medium settings.
![]() If I use the button where you can see your submarine while submerged, the frame rate drops real bad. This is an annoyance. I guess I know what my next big purchase will be. How do you check the actual frame rate? |
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#21 |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
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The one above your post. No, I dont have that. I dont run with environmental effects on, cuz I have the GeForce 6800.
I may try it at sunset and see if this happens. |
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#22 |
Captain
![]() Join Date: Mar 2005
Posts: 541
Downloads: 50
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My worst fear if AA works in the next patch the Nvidia cards have the same problem as in SH3 , that means no bloom effect with AA enabled.
I could be wrong though. Mud
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#23 |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
Uploads: 0
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Mud, what graphics settings are you running?
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#24 | |
Captain
![]() Join Date: Mar 2005
Posts: 541
Downloads: 50
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![]() ![]() Edit: and look like this, it even hurts my eyes lol Here you are mate , these are my settings. Mud
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![]() Last edited by Mud; 03-26-07 at 01:58 PM. |
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#25 | |
Swabbie
![]() Join Date: Mar 2005
Posts: 13
Downloads: 2
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#26 |
Swabbie
![]() Join Date: Mar 2005
Posts: 13
Downloads: 2
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Can someone with an Nvidia check my GFXSettings against theirs:
[Current] DepthBufferEffects=1 Filters=1 Glare=1 UnderwaterDispMap=1 LightShafts=1 3DShipWakes=1 DetailedWaveRipples=1 UnitNormalMaps=1 ShipCausticsEffects=1 Ship3DDamage=2 CharacterDetail=1 ParticlesDetail=10 TerrainObjectsDensity=10 TerrainObjectsLODSize=10 GammaCorrection=52 Thanks. |
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#27 | |
Captain
![]() Join Date: Mar 2005
Posts: 541
Downloads: 50
Uploads: 0
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![]() Quote:
DepthBufferEffects=0 Filters=1 Glare=1 UnderwaterDispMap=1 LightShafts=0 3DShipWakes=1 DetailedWaveRipples=1 UnitNormalMaps=1 ShipCausticsEffects=0 Ship3DDamage=2 CharacterDetail=1 ParticlesDetail=10 TerrainObjectsDensity=10 TerrainObjectsLODSize=10 GammaCorrection=53 Mud
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#28 |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
Uploads: 0
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Thanks man, I'm going to try those and see if I cant get better graphics.
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#29 |
Sonar Guy
![]() Join Date: Apr 2005
Posts: 399
Downloads: 10
Uploads: 0
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![]() ![]() Here is my settings
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![]() Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay... |
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#30 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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You can get a Frame Rate display at the top center with 'Ctrl+F8'.
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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