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Old 03-24-07, 02:47 PM   #1
cncllc
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Default Sunrise and Sunsets

Is anyone else having problems getting fantastic sunsets? I have the latest drivers for my ATI x1950pro but its a no go. It reminds me of SHIII with my Nvidia 6800GT - the sun is there but it ain't lookin' good. Thanks.

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Old 03-24-07, 02:56 PM   #2
NefariousKoel
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Looks great on my 7900GS. Dunno.
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Old 03-24-07, 03:13 PM   #3
cncllc
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Hmmm. An example of what I am seeing can be found in the first screenshot by gronbek:

http://www.subsim.com/radioroom/show...=107785&page=3

The sun is there, but the glare isn't. Its the same for sunsets.
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Old 03-24-07, 10:56 PM   #4
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Yeah, I'm seeing the EXACT same thing - just started another thread on it, I guess a dup.

Are you running any mods at the moment? Using the stock .exe (patched or unpatched?), right? Running with V-Sync on? FSAA? AF?

I really want to get this fixed - it really is a lot like the 'bloom on' and 'bloom off' difference in Sh3...but that shouldn't be happening, here!
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Old 03-25-07, 08:03 AM   #5
cncllc
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Yes! Bloom effect, I couldn't remember what it was called in SHIII. I'm running afew mods (ultimate sound, green lamp button mod) but the problem was there from the start. I manually edited the config for V-sync on and have reset all ATI Catalyst settings to their default - application controlled. As far as the .exe, I have a retail version from Gamestop patched to V1.1 .

I read over at UBI last night that the copy protection may be interfering with certain features of the game like the eyes of the crew. After reading that I fired SH4 up and at certain times the crew have missing eyes . Kinda reminds me of "Event Horizen" where the crew rips out their eyes. According to the devs, they have found that in afew cases this happens even if running a legit version so their checking into it.

Are you running ATI or Nvidia?
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Old 03-25-07, 08:07 AM   #6
DaMaGe007
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The sunrise and sunsets are there but they dont affect the entire horizon as well as I would like.
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Old 03-25-07, 05:52 PM   #7
XanderF
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Quote:
Originally Posted by Mud


Looks ok , even on my ol' 6600

Mud
Yeah, I totally don't get that at all.

My sun looks like the one in this guy's screenshot.

Quote:
Originally Posted by cncllc
Yes! Bloom effect, I couldn't remember what it was called in SHIII. I'm running afew mods (ultimate sound, green lamp button mod) but the problem was there from the start. I manually edited the config for V-sync on and have reset all ATI Catalyst settings to their default - application controlled. As far as the .exe, I have a retail version from Gamestop patched to V1.1 .

Are you running ATI or Nvidia?
Seems more like the issue would be the ATI vs nVidia instead of the copy protection, though. I run a pretty 'plain Jane' system. I have Nero installed, but none of the virtual disk stuff it has, and no other imaging or CD copying stuff installed. (I'm also a software tech professionally, so run a VERY clean system - registry always A-OK, always defraged, no viruses or spyware or anything, etc) Never run into a copy protection problem with any game before.

As you seem to have guessed (or found from another post), my system is ATI-based. Radeon X1950 Pro.

I also turned on the v-sync, though - it'd be unusual for that to be related, but...had you seen this BEFORE changing that setting? Otherwise, I'm completely running stock Sh4 + patch, and that's it. No other changes.
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Old 03-27-07, 02:41 AM   #8
Kapt'n Nick
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Default Sun Glare effect broken with ATI X800 + latest Cat. !!!

I noticed that the sun glare effects are not working on my System at all....
I've read some similar posts some time ago, but all went down the ladder with not many people replying.

My questions:

Does anybody else notice the same problem....(totally lack of sun glare!!!)

Is it an ATI specific problem...

Does anybody know how to fix it, or is this a well known bug and is present to the devs and they will hopefully fix it...

My specs:

P IV 3 GHZ
875PBZ
2 Gig MDT DDR400
X800XT AIW
XP Pro
Latest Cat. Drivers


Greets and thanks in advance...
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Old 03-29-07, 04:12 PM   #9
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Just to make the point, here's another before/after. I've tried playing with the various graphics options to see if they have any effect on the duration but they don't.

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Old 03-29-07, 04:24 PM   #10
Gammel
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I can 100% confirm the strange and interesting observations by dreamer.
X800XL here, Catalyst 7.3:



after alt-tab:


Important: You have to go to the navigation section and back, otherwise it will not work....
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Old 03-29-07, 05:08 PM   #11
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I can confirm this. Strange indeed. Maybe ATI's driver simply don't recognize the game as a 3D application and thus don't render all screen effects?
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Old 03-29-07, 05:15 PM   #12
boatfull
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Same problem here as well. Using an ATI 850
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Old 03-29-07, 05:39 PM   #13
Antrodemus
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Great find guys!

You should post this in the bugs thread :

http://www.subsim.com/radioroom/showthread.php?t=107766


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Old 03-29-07, 08:00 PM   #14
XanderF
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Quote:
Originally Posted by DaWizeGuy
I can confirm this. Strange indeed. Maybe ATI's driver simply don't recognize the game as a 3D application and thus don't render all screen effects?
Yeah, I saw your post to that effect over on Rage3d.

As an interesting test to this point - who here is running software that can monitor the GPU and video memory clock speeds? (I think even Rivatuner can do it for ATI cards...but not too much else)

I'd be interested in the graph showing the clock speeds you are seeing.

Is the card, perhaps, in 3d mode when the glare is 'working', and the moment the glare has gone away, the card dropped back down to 2d mode?
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Old 03-29-07, 08:25 PM   #15
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Well, I can confirm the effect. Look at sun in periscope, no glare, jump to nav map, alt-tab out, alt-tab back, back to periscope...yup, glare. For about a full 2 seconds, then it fades out to nothing again.

Weird.

Unfortunately, can't test the 2d/3d clock question, as the Cat 7.3s have borked my ability to overclock.
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