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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#256 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
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fantastic matey, that sure did the trick
![]() got another mod question. are all the mast heights and ship lengths correct in this mod for manual targetting? ive installed the OLC mod which recommends using the tribute to maual targetting mod. is that really necessary? Last edited by Laffertytig; 07-05-10 at 06:31 AM. |
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#257 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,866
Downloads: 171
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Sorry I missed this!
![]() Win XP Pro 4Gb Kingston HyperX ram Asus M3A32-MVP motherboard AMD Phenom II X2 550 BE CPU HIS HD 4850 Turbo 512mb GPU card
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Sub captains go down with their ship! |
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#258 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,866
Downloads: 171
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@ Laffertytig, most of these ships are covered by Ricks rec manual sil tga files (another mod), I'm sure they are correct!
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Sub captains go down with their ship! |
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#259 | |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
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I've been using this mod quite a bit for the last week or so and I have not had any problems with the mast heights. The stadimeter is as accurate with these ships as it ever was . One thing though...I did have to turn Weapons Officer Assistance back on.I have to use him to ID the ships now. Otherwise it is very difficult to make a positive ID on these new ships before they sail away over the horizon, leaving you puzzling over what was that beautiful merchantman you just saw.... ![]() ![]()
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#260 |
Sonar Guy
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hello reese just a quick one ? would win xp 64 require that 4gb file exe you linked to?
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#261 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,866
Downloads: 171
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![]() If you edit the boot.ini file in Win XP 32 bit you still have to edit the sh3.exe file to use the extra 1Gb memory otherwise SH3 will only use 2Gb, not that I recommend doing this with XP. ![]()
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Sub captains go down with their ship! |
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#262 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
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#263 |
Sonar Guy
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I understand just checking thanks
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#264 | |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
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I applied this patch and starting the sim with it I saw no difference while playing out a patrol....but what the hey. It didn't hurt anything either. Thats always a positive. I do have a question though. If you apply this patch and then start the sim using SH Commander....will you still get the ability for SHIII to use 4 megs of memory?....or does the JS Commander continue using the stock SHIII.exe to start her up?..or does SHIII Commander just use whichever SHIII.exe you have installed?
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#265 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,866
Downloads: 171
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Sub captains go down with their ship! |
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#266 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
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Then I probably needed it just for the Merchant Mod...as you know..its a whopper....
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#267 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,866
Downloads: 171
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Animated Sub Pens or FM Interior let alone both together with full merchant fleet mod!! ![]()
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Sub captains go down with their ship! |
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#268 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
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I dislike saying anything that might be considered as negative about this mod because I'm having such great fun with it.
I did however notice one thing that might grate somewhat on the ultra-realism fans.Doesn't really bother me all that much though... ![]() Many of the merchants I have encountered(and sank) from September 1st, 1939 through January 1940 are map marked in Red as legitimate targets...but...they are carrying the colors and markings of neutral states.. Sweden. Greece.Norway.Holland. I sailed past a Norweigan freighter docked in Kiel,marked as a neutral(green), only to encounter(and sink) another Norwegian merchantman,en route to my assigned patrol zone, who showed up on map in Red... ![]() I can't say what happens after January 1940 ..I have not gotten farther that yet. ...and all this makes me wonder if some of the neutral map targets,that I have not gone to intercept, are not in fact British or Polish ships ![]()
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#269 | |
Silent Hunter
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In addition, some of the friendly ships with neutral hull flags may be considered German blockade runners. To avoid being challenged by British warships, German freighters had materials on board for camoflaging themselves as neutrals - sometimes several times in a single voyage. The skin packs are designed to phase out neutral markings for countries like Belgium and Norway as time goes on, if you use them on the dates suggested. However, there will always be some situations where you have to take into account deck cargo, vessel behavior, location, etc to determine whether or not an attack is permitted. This is another reason why I recommend using a mod that grays out all of the contacts, so that you actually have to approach a ship instead of knowing instantly if it's friend or foe. |
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#270 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
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Lets see...if I played with all gray markings and investigated every report F,E,or N....
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