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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1501 | |
I break things
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The original mod by iambecomelife , did not have the skin packs included... Hence why they are seperate in my collection.
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#1502 |
Navy Seal
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![]() ![]() In other words, could this mod influence the rate of encounters? Whole patrol without any ennemies, only neutrals... Maybe have to start new career? ![]()
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#1503 |
Ocean Warrior
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No, nothing in it would affect that. Or do you mean entire convoys of only neutrals ?
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#1504 |
Navy Seal
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No, last patrol was with no real encounters, just 2 neutrals alone...had a convoy contact on map at some time, but too far away and heading opposite.
Anyway just re-done full GWX install with some new adjustments and I’ll see what’s going on now with ships...
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#1505 |
Ocean Warrior
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Ok. Are you familiar with how to get them to appear in the convoys ?
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#1506 |
Navy Seal
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Not really
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#1507 |
Ocean Warrior
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The easiest way to get the MFM ships to appear in a campaign is to use a generic campaign.rnd file.
That way the game chooses any ship needed from each nation's roster file. GWX is already mostly setup to be generic so you need do nothing to have the MFM ships appear in it's convoys besides installing the MFM to your game install. If you have an install that does not have a generic rnd file, i.e. NYGM, the MFM ships can appear in those too with a simple file edit to make the rnd file generic. Via notepad, choose edit/replace and replace "Class" with ";Class". NYGM has a lot of MFM ships already in it's campaign but not all if one wants them all. One can also manually install a MFM ship for each rndunit of each rndgroup desired. But that's a lot more work. This is what NYGM did, but they did it that way because that way the only ships in their campaign have had their ship damage/sinking mod editing done to them. If you were to install the entire MFM to NYGM those not originally in their rnd file wouldn't have this damage editing if that matters. Hope his helps.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 04-04-20 at 09:11 AM. |
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#1508 |
Navy Seal
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Thanks for the info
![]() I can see them with GWX, alone or in convoy, but at first i thought i got a lot less contacts with MFM Improved. That must have be me...now with my clean new install, everything seems fine again ![]()
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#1509 |
Ocean Warrior
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Great !
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#1510 |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 979
Downloads: 256
Uploads: 0
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So - with Izgud's new silhouettes, how do I know whether the mast height is referenced to a mast or to a funnel?
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#1511 |
Sparky
![]() Join Date: Mar 2017
Posts: 155
Downloads: 112
Uploads: 1
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I really wish there are some documentations come along with those ship models,such as years of commission,name of ship builder,name of class,names of real ship it is modeled after with traceable refereneces.
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#1512 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,488
Downloads: 880
Uploads: 0
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#1513 |
Eternal Patrol
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For my last 'Ship Names' update I converted all the ClassMaps to reflect real classes to go with the real names. You have to manually change all the ship classes, but it's worth it to see the class assigned to the ship you sank.
No new ships for the first edition I've done in two years. The [CLASSMAP] has been upgraded to better use IABL's Merchant Fleet Mod. Now the 'X' ships are tied to their 'A' and 'B' counterparts and should get appropriate names when sunk. Also here is a list of these ships to add to the 'EnglishNames.cfg' file in your 'Sea' folder. AK01A=Haskell Class Attack Transport AK02A=Crater Class Attack Transport AK03A=Andromeda Class Attack Transport AM01A=Naval Ammunition Ship AO01A=Cimarron Class Fleet Oiler AO02A=Kennebec Class Fleet Oiler L01B=Glenapp Class Merchant M01A=African Monarch Class Merchant M01B=Clan McBean Class Merchant M01X=Kensington Court Class Merchant M02B=Brandanger Class Merchant M03A=Metapan Class Merchant M03B=Anshun Class Merchant M03X=Bamora Class Merchant M04B=Eurybates Class Merchant M05A=Luckenbach Class Merchant M06A=A.S. Hansen Class Merchant M06B=Trebartha Class Merchant M06X=City of Eastbourne Class Merchant M07A=Alcoa Cutter Class Merchant M07B=Arlington Court Class Merchant M07X=Forthbank Class Merchant M08B=King Arthur Class Merchant M08X=Manchester Exporter Class Merchant M09A=City of Dallas Class Merchant M09B=Bankura Class Merchant M09X=Malvernian Class Merchant M10A=Hog Islander M10B=Trecarrell Class Merchant M10X=Barrdale Class Merchant M11B=Baron Carnegie Class Merchant M11X=Blairatholl Class Merchant M12B=Harberton Class Merchant M12X=Cape Breton Class Merchant M13A=Admiral Halstead Class Merchant M13B=Baron Ardossan Class Merchant M13X=Mount Kyllene Class Merchant M14B=Hopecastle Class Merchant M14X=Ikauna Class Merchant M15A=C1 Cargo M15B=Hickory Brook Class M15X=Høegh Silverlight Class Merchant M16B=Blairmore Class Merchant M16X=Deptford Class Merchant M17A=Edward Chambers Class Merchant M17B=Baron Jedburgh Class Merchant M17X=King Edgar Class Merchant M18B=Cairnesk Class Merchant M18X=Quebec City Class Merchant M19B=Eskdalegate Class Merchant M19X=Rio Azul Class Merchant M20B=Benlawers Class Merchant M20X=Clan MacFarlane Class Merchant M21B=Daghestan Class Cam Freighter M22A=Henry D. Whiton Class Merchant M22B=Dalblair Class Merchant M22X=Temple Mead Class Merchant M23B=Thistlebrae Class Merchant M24B=Aelybryn Class Merchant M24X=Alice Moller Class Merchant M25A=Agwistar Class Merchant M25B=Silveray Class Merchant M25X=Clare Lilley Class Merchant M26B=Jamaica Pioneer Class Merchant M26X=Manchester Citizen Class Merchant M27B=Clan Allen Class Merchant M28B=City of Athens Class Merchant M29B=Norden Class Merchant M30A=Day Star Class Merchant M30B=La Cordillera Class Merchant M30X=Clan MacAlister Class Merchant M31B=Duke of Rothesay Class Merchant M31X=Albuera Class Merchant M32B=Clan Davidson Class Merchant M32X=Bacchus Class Merchant M33X=Bodegraven Class Merchant M34A=Lake Folcroft Class Merchant M34B=Kirriemoor Class Merchant M34X=Cap Blanc Class Merchant M35B=Empire Ship M36B=Empire Cam Ship M37B=Amicus Class Merchant M37X=Thiokepasti Class Merchant M38B=Nigerstroom Class Merchant M39B=Iron Baron Class Ship M39X=Petrophalt Class Ship M40A=Albert Kahn Class Merchant M40B=Armilla Class Merchant O01B=British Ore Carrier O02A=American Ore Carrier S01B=Small Ore Freighter S02B=Corfell Class Small Freighter S03B=Aalborg Class Small Freighter S04B=Abbotsford Class Small Freighter SCF=Chelwood Class Merchant T01A=Sinclair Opaline Class Tanker T01B=British Merit Class Tanker T01X=Miralda Class Tanker T02B=British Ardour Class Tanker T02X=Scottish American Class Tanker T03A=Esso Baytown Class Tanker T03B=British Character Class Tanker T03X=Athelduchess Class Tanker T04B=Hallanger Class Tanker T04X=Pan Aruba Class Tanker T05B=British Endeavour Class Tanker T05X=President Francqui Class Tanker T06A=Pan Carolina Class Tanker T07B=San Adolfo Class Tanker T08B=San Fabian Class Tanker T08X=F.J. Wolfe Class Tanker T09A=Arrow Class Tanker T10A=GulfBelle Class Tanker T10B=San Valerio Class Tanker T10X=Amsterdam Class Tanker T13A=T2 Tanker T14B=British Amassador Class Tanker T16A=Esso Augusta Class Tanker T16B=Thorhild Class Tanker T16X=Arthur F. Corwin Class Tanker T17A=Stanvac Melbourne Class Tanker T17X=Esso Balboa Class Tanker T18A=Green Mountain Class Tanker T18B=British Industry Class Tanker T18X=Adinda Class Tanker T19A=Virginia Class Tanker Be sure to delete any other listings with these class names. Everything that has been done before is included in this latest version, so you don't need any previous ones. As always, just insert this into the SH3 Commander/CFG folder and overwrite the old one. I've recently started working on the 'Ship Names' mod again, and it will not only have many new ships but all this 'Class Name' work will already be done for you.
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“Never do anything you can't take back.” —Rocky Russo |
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#1514 | |
Sparky
![]() Join Date: Mar 2017
Posts: 155
Downloads: 112
Uploads: 1
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I think we have enough ship models already the problem right now is the lack of enough imformation to put them on the map at right time and right place. |
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#1515 |
Navy Seal
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What i have noticed with this awesome MFM 3.3 Improved + SH3 Commander skin pack, is some ships doesn’t have any flags but painting on hull.
That’s very nice but: Greece painting on hull —-> was ennemy ship while should be neutral. Same for Sweden paintings, Norwegian... I suspect SH3 doesn’t take account of those painting... and could be quite confusing ![]()
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