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Old 03-29-10, 03:54 AM   #1
mobucks
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awesome awesome keep up the great essential work!
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Old 03-29-10, 08:46 AM   #2
Athlonic
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Beta stade finished.

New version released !

version 1.00 :
Quote:
- added feedback when issuing orders (speech, animations)
- added a spanish localized version
Essentialy cosmetics changes but now it looks more "professional" so I would like to share.

I am still working on more commands and stuff.
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Old 04-06-10, 04:37 AM   #3
Mithrandir
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Default Italian translation plus sonarman commands...

Dear Athlonic,
I tried your good MOD (MCCD) and I liked it a lot. Personally I prefer it between other interfaces MODs because it adds commands without changing the SH5 philosophy (some role-playing in the game, I like it)...
For this reason, having the Italian version of the game I translated your MOD in Italian.
Furthermore I added some commands for the sonarman (what is the nearest contact, follow nearest contact, return to normal sweep, estimate range to contact)...

If you agree I can sent to you my version so you can integrate it in your MOD. Let me know...

Bye,
Mith.
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Old 04-06-10, 05:22 AM   #4
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Good stuff, being able to ask and have more choices certainly helps and is more realistic and emmersive, thanks, excellent.
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Old 04-06-10, 01:09 PM   #5
EgoApocalypse
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Quote:
Originally Posted by Ablemaster View Post
Good stuff, being able to ask and have more choices certainly helps and is more realistic and emmersive, thanks, excellent.
Agree adds alot to the game, Cheers.
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Old 04-07-10, 06:25 AM   #6
Athlonic
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Quote:
Originally Posted by Ruby2000 View Post
Hi Athlonic,

really a great job!

Perhaps, I can help with find the correct commands. I have made Key-commands for the german layouts. If you want I can help for include new commands.

You can see the key-commands on this page (in german)
I also wanted to assign the orders by dialog. But I am a beginner with AI-scripts.

Regards Ruby
Thank you, all commands in the commands.cfg seem's to work ok with key binding but some won't trigger by scripts right now. I don't know if it has something to do with waypoints enabled actions, still investigating.

Nice work for guns control by the way.
Feel free to look in my mod files to see how it goes, nothing hard.


Quote:
Originally Posted by Mithrandir View Post
Dear Athlonic,
I tried your good MOD (MCCD) and I liked it a lot. Personally I prefer it between other interfaces MODs because it adds commands without changing the SH5 philosophy (some role-playing in the game, I like it)...
For this reason, having the Italian version of the game I translated your MOD in Italian.
Furthermore I added some commands for the sonarman (what is the nearest contact, follow nearest contact, return to normal sweep, estimate range to contact)...

If you agree I can sent to you my version so you can integrate it in your MOD. Let me know...

Bye,
Mith.
Sure thanks, you've got PM.
Does your sonarman report all data when following a contact ?
Here he would just tell bearing and it sound a little annoying, that's why I've pulled it off right now.

Last edited by Athlonic; 04-07-10 at 06:37 AM.
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Old 04-07-10, 08:16 AM   #7
Mithrandir
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Hi Athlonic,
my sonarman reports only bearing by voice and gives complete data in textual form in the text window... Useful if I play with no map contacts update!

Bye,
Mith

P.S.: About opening/closing torpedo tubes, I discovered that closing a tube it really opens it and flooding a tube actually closes it... Maybe we can solve the problem inverting the commands... I already tried on my SH5 and it works...
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Old 04-07-10, 05:17 PM   #8
Ducimus
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Awesome! I was hoping someone would come out with a mod like this.
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Old 04-08-10, 10:02 AM   #9
Ruby2000
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Hi Athlonic,

you have an PM from me.

Regards Ruby
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Old 04-10-10, 04:48 AM   #10
t0maz
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Great Mod!
I like very much that I must wait for reponse like depth under keel or radio msg send.
Its more realistic!
Thx man!
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Old 04-13-10, 02:46 PM   #11
Athlonic
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Hi kaleuns,

New version available : v 1.03

Warnings:

- DO NOT install this version if your Silent Hunter game is already patched to the v1.2 version (even the beta one) !


Change log :

Quote:
- added a polish localized version
- added an italian localized version
- Radioman :
* maked animations and feedback for radio message reports more realistics (morse code, and pen visible while writing)
* replaced the previous song (useless) gramophone's command by a famous "Das Boot" movie moment
Hope you enjoy those little tiny changes.

More to follow next week...
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Old 04-13-10, 03:07 PM   #12
kylania
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Quote:
Originally Posted by Athlonic View Post
v1.2 version (even the beta one) !
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Old 05-14-10, 04:57 PM   #13
Krauter
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In your readme it says do not install this with v1.2 of SH5..
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Old 05-14-10, 05:04 PM   #14
Athlonic
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Always trust the latest info,
the readme is about one month old.

You can go with MCCD 1.03 with SH5 v1.2.0

I will release MCCD 1.04 tomorrow with updated readme and updated German localization to not reintroduce v1.1.5 typo errors.
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Old 05-14-10, 05:05 PM   #15
Krauter
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Excellent; just wondering lol

So currently I've got TDWs New UIs v 2.3

MCCD: v1.03 (1.21 comp.)

MFC v1.21

Are these all compatible then ?

(along with Ubis craptastic V1.2)
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