SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-29-08, 11:33 AM   #1
WernerSobe
Commodore
 
Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
Default [REL] maxoptics 1.4

this little mod increases view and zoom for attack periscope by 75% making the use of stadimeter easier and more accurate...

this picture is taken at 1800 yards.








Download:
http://files.filefront.com/maxoptics.../fileinfo.html
WernerSobe is offline   Reply With Quote
Old 01-29-08, 02:01 PM   #2
Fincuan
Admiral
 
Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
Default

Finally

After trying OLC's "zoomed in" observation periscope in SH3 I've been wanting for something similar for SH4, but haven't quite got up to do it myself.

Good job WernerSobe!
Fincuan is offline   Reply With Quote
Old 01-29-08, 03:18 PM   #3
ATR-42
Commodore
 
Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
Default

Nice work Mr. Sobe, thank you
__________________

ATR-42 is offline   Reply With Quote
Old 01-29-08, 07:35 PM   #4
eatmafish
Loader
 
Join Date: Mar 2007
Posts: 86
Downloads: 40
Uploads: 0
Default

Thanks Mr. Sobe. Very good!
eatmafish is offline   Reply With Quote
Old 01-30-08, 04:22 AM   #5
Stary Wuj
Lieutenant
 
Join Date: Jan 2002
Location: Poland, Zabrze
Posts: 268
Downloads: 36
Uploads: 0
Default

Thank You, it's really work fine (accurate) with stadimeter ?
Just courious

Best Regards

Stary Wuj

PS. Very helpfull indeed.
Stary Wuj is offline   Reply With Quote
Old 01-30-08, 04:33 AM   #6
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default

Isn't that cool? I am edicted to a large opening in the periscope view since SH2 times.
__________________
Serg's SH4 and SH3 pages
sergbuto is offline   Reply With Quote
Old 01-31-08, 01:35 PM   #7
fvd
Navy Dude
 
Join Date: Mar 2007
Posts: 178
Downloads: 0
Uploads: 0
Default realistic?

Great mwork WernerSobe!

But i am wondering, what was the "real" magnification of the attack persiscope?

Regards,
fvd
__________________

Green persicope crossline's mod
fvd is offline   Reply With Quote
Old 01-31-08, 06:23 PM   #8
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,886
Downloads: 946
Uploads: 5


Default

Nice work, especially helpful at night


RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 02-07-08, 02:01 AM   #9
Capt Jack Harkness
Samurai Navy
 
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
Default

Quote:
Originally Posted by fvd
Great mwork WernerSobe!


But i am wondering, what was the "real" magnification of the attack persiscope?

Regards,

fvd
From what I've read, both scopes had 1.5x low power and 6x high power (this is what I've set mine to), the only real difference was the larger head on the observation (night) scope for a brighter sight picture at night. I've actually been wondering how to accomplish this effect in-game myself...

http://www.bowfin.org/website/bowfin.../periscope.htm
Capt Jack Harkness is offline   Reply With Quote
Old 02-16-08, 04:44 PM   #10
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
Default

great

if u got this u know why the torpedoes have the feature -slow speed-
__________________
Xantrokoles is offline   Reply With Quote
Old 02-17-08, 12:49 PM   #11
andycaccia
XO
 
Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
Default

Yes.. the scopes on us subs had max 6.0x high power. But does the stock game already use correct magnification? How can we change it?:hmm:
__________________
"Memento Audere Semper"
andycaccia is offline   Reply With Quote
Old 02-18-08, 07:54 PM   #12
Capt Jack Harkness
Samurai Navy
 
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
Default

Quote:
Originally Posted by andycaccia
Yes.. the scopes on us subs had max 6.0x high power. But does the stock game already use correct magnification? How can we change it?:hmm:
You need to go into Data\Library and open Cameras.dat with Silent 3ditor. Select either periscope or obs periscope for whichever you want to modify and then select Optical, then Properties. The base zoom is 1x minimum and 10x maximum.
Capt Jack Harkness is offline   Reply With Quote
Old 02-21-08, 03:14 PM   #13
andycaccia
XO
 
Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
Default

Thank you Captain!!
__________________
"Memento Audere Semper"
andycaccia is offline   Reply With Quote
Old 04-07-08, 08:51 AM   #14
Snakeeyes
Captain
 
Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
Default

Sub gurus... how realistic is this?
__________________
-- "There's little room in Tupolev's heart for anyone but Tupolev."
Snakeeyes is offline   Reply With Quote
Old 05-20-08, 06:47 AM   #15
Yoda
Swabbie
 
Join Date: May 2008
Posts: 5
Downloads: 25
Uploads: 0
Default

Great Mod , i have a question/request though.

I use 1650x1080 widescreen and if possible? i would like to have the cross-hair and markings thinner as they appear now. I reckon the used drawings is still the design for 1024x768?

Im a not a modder myself and i really appreciate if someone have an idea or fix for this (what file name has the crosshairs? i got a dds mod tool now ).

Thx a bunch

Last edited by Yoda; 05-20-08 at 11:36 AM.
Yoda is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:23 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.