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Old 11-28-07, 09:59 PM   #106
Shyzar
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Quote:
Originally Posted by Lord Kelvin
I can't even see the videos, every time I click on the links I get redirected to the Filefront main page... o_O
There are working links on pg. 5 of this thread.
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Old 12-09-07, 12:04 PM   #107
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Please, could someone give a working link to these videos. I'd love to see these tutorials.

Edit: oh, sorry, I missed previous message.
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Old 12-11-07, 03:05 PM   #108
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Originally Posted by Doolittle81
...
I have one remaining question, though: For most of the targeting process, I have the target 'locked' in periscope view. Even though I 'unlock' after the TDC has been updated and PK activated, I don't seem to be able to "AIM" with the peri crosshairs for a specific part of the ship...fore or aft, under a turret/magazine, etc... Is that possible and, if so, how do I add/adust that final tweak in targeting before I send off my fish?? Should I should just unlock and then move the crosshairs/bearing that tiny bit right or left and just send one last 'range-bearing' update to the TDC? Will the TDC pick up on such a tiny change in bearing? ...
Anybody able to help me out in understanding this?
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Old 12-11-07, 05:57 PM   #109
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Doolittle,

I know exactly what you're asking. It's tough to aim for something OTHER than the middle of the ship using the PK. I tend just to use a manual torpedo spread to cover the length of the hull (with mixed results, usually). I've read about the O'Kane method of targeting, which does not use the PK and instead uses the crosshair to aim (the PK doesn't care where the periscope is pointing during firing) His method allows for precise, targeted attacks. Anyway, I wish I had a link for ya, but just search for the O'Kane targeting method. I'm going to do the same! Hope this helps somewhat...you're not alone.

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Old 12-11-07, 06:12 PM   #110
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Rockin Robbins has written an O'Kane guide which can be found on PAGE 4 of this thread:


Thanks Robbins! I'm gonna' go there right now as well!

Howler

Last edited by howler93; 12-11-07 at 06:23 PM.
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Old 12-11-07, 07:01 PM   #111
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Quote:
Quote:
Originally Posted by Doolittle81
...
I have one remaining question, though: For most of the targeting process, I have the target 'locked' in periscope view. Even though I 'unlock' after the TDC has been updated and PK activated, I don't seem to be able to "AIM" with the peri crosshairs for a specific part of the ship...fore or aft, under a turret/magazine, etc... Is that possible and, if so, how do I add/adust that final tweak in targeting before I send off my fish?? Should I should just unlock and then move the crosshairs/bearing that tiny bit right or left and just send one last 'range-bearing' update to the TDC? Will the TDC pick up on such a tiny change in bearing? ...


Anybody able to help me out in understanding this?
You are correct. This is not difficult to do as long as you are reasonably close (within a couple of thousand yards).

Use the PK to track the target from your first observation. Over time keep making observations and ensure they match up with the PK.

When the target is approaching the optimal firing point (i.e. the torpedo will run more or less straight out of the tube), do the following:

1) Take one last range/bearing measurement. This is important because it ensures the range input dial is set at the target's current distance after you turn off the PK.
2) Turn off the PK and unlock the scope.
3) Point the scope just ahead of your first aiming point on the ship.
4) Click the send range/bearing button.
5) As the aiming point crosses the wire fire the torpedo.
6) Point the scope just ahead of your second aiming point on the ship.
7) Click the send range/bearing button.
8) As the aiming point crossess the wire fire the next torpedo.

etc.

As long as you do it fairly quickly and are at reasonable range you can make very accurate shots.
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Old 12-12-07, 01:56 PM   #112
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Thanks!
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Old 12-16-07, 12:06 AM   #113
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sorry guys, but when I link to the site I do not see a "download now. What am I doing wrong?
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Old 12-16-07, 03:31 AM   #114
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Amazing
This guide is amazing. I am playing at 96% realism with external cam for eye candy and map update. I just sunk my first ship using sonar onlyand it was great
Indeed your german accent makes the guide soud like it's a historical documentary. Could you please make a guide like this for SH3? I think you are the best person for the job, a german making a guide for SH3.
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Old 12-16-07, 07:59 AM   #115
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Alternate links

Sorry guys, Werner has problems with Filefront disconnecting his links periodically. For some reason my alternate links stay up. Doesn't matter, between the two of us Werner's great videos stay available. I personally believe they are more responsible than any mod for improving enjoyment of Silent Hunter 4, and for saving many players who would just have given up in frustration, going on to play (yuk!) Unreal Tournament III (booooooooo! boooooooooo! ) :rotfl:

The link to the links: http://www.subsim.com/radioroom/show...0&postcount=82

And the Dick O'Kane tutorial (bring your own torpedo juice): http://www.subsim.com/radioroom/showpost.php?p=652326&postcount=67.

Thanks Powerthighs for your adaptation to the conventional manual targeting technique. Your instructions are very clear and understandable.

As the O'Kane tutorial says, there is no ONE killer technique. The more wrinkles you can master, the more ships you can sink as you pick the technique that will work best in your particular circumstance. Try different stuff. Don't be afraid to waste some torpedoes. If you're not collecting misses you're not sinking as many ships as you could.

@bybyx: I think a German making a guide for SH4 is a much more powerful statement than a German making a guide for SH3. As a little reading around here will show, there are plenty of American players who won't go near SH3 just because they don't want to play the "Nazis." That is wrong on so many levels I'm not even going to start. Werner's efforts have benefited all of us so much in the playing aspects of the game, but his most powerful statement is "the war is over! Today we are all winners together as friends." We accomplish much more as friends than as enemies. That is the ultimate victory in World War II, both for the Germans and Japanese: that we as victors did not seek occupation, domination, colonization and enslavement. We gave up the "rights" of our victory for a greater victory for all. In that aspect the United States of America is a country unprecedented in the history of the world. Today some countries see us as foolish and some just don't believe it this could be true, but we have shining examples in Germany and Japan that put the lie to our accusers. There is an application of that lesson today that we won't go into.:hmm:

Last edited by Rockin Robbins; 12-16-07 at 08:24 AM.
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Old 12-16-07, 05:28 PM   #116
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Rockin Robbins
I was one of those who installed the game then became utterly frustrated trying to make any sense out of any part of it and then shelved it and went back to SH3. Twice.

Downloading the links now, I'll watch the training videos to see if I can make any sense out of it all-one last time. The game has so much promise and now that I hear the latest patch is out I'll give it a final go. Too bad the devs released such a lame piece of work. Thanks for making these available
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Old 12-16-07, 05:42 PM   #117
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That makes this worthwhile

Quote:
Originally Posted by HEMISENT
Rockin Robbins
I was one of those who installed the game then became utterly frustrated trying to make any sense out of any part of it and then shelved it and went back to SH3. Twice.

Downloading the links now, I'll watch the training videos to see if I can make any sense out of it all-one last time. The game has so much promise and now that I hear the latest patch is out I'll give it a final go. Too bad the devs released such a lame piece of work. Thanks for making these available
Not the devs fault. The folks at Ubi had the manual written before the game was even finalized. Changes would have been prohibitively expensive and they had some legal concerns that I don't quite understand. There are multiple languages to consider too.

That being the case, SUBSIM becomes the teacher, and that's a good thing. Not only do you have instructions, but some great people to help you when you have difficulty, something no manual can provide.

So use that manual for its highest and best purpose: propping up the short leg of a desk. Time is too short to waste it bemoaning the shortcomings of a minor item like the manual.
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Old 12-17-07, 03:31 PM   #118
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Quote:
Originally Posted by Rockin Robbins
Sorry guys, Werner has problems with Filefront disconnecting his links periodically. For some reason my alternate links stay up. Doesn't matter, between the two of us Werner's great videos stay available. I personally believe they are more responsible than any mod for improving enjoyment of Silent Hunter 4, and for saving many players who would just have given up in frustration, going on to play (yuk!) Unreal Tournament III (booooooooo! boooooooooo! ) :rotfl:

The link to the links: http://www.subsim.com/radioroom/show...0&postcount=82

And the Dick O'Kane tutorial (bring your own torpedo juice): http://www.subsim.com/radioroom/showpost.php?p=652326&postcount=67.

Thanks Powerthighs for your adaptation to the conventional manual targeting technique. Your instructions are very clear and understandable.

As the O'Kane tutorial says, there is no ONE killer technique. The more wrinkles you can master, the more ships you can sink as you pick the technique that will work best in your particular circumstance. Try different stuff. Don't be afraid to waste some torpedoes. If you're not collecting misses you're not sinking as many ships as you could.

@bybyx: I think a German making a guide for SH4 is a much more powerful statement than a German making a guide for SH3. As a little reading around here will show, there are plenty of American players who won't go near SH3 just because they don't want to play the "Nazis." That is wrong on so many levels I'm not even going to start. Werner's efforts have benefited all of us so much in the playing aspects of the game, but his most powerful statement is "the war is over! Today we are all winners together as friends." We accomplish much more as friends than as enemies. That is the ultimate victory in World War II, both for the Germans and Japanese: that we as victors did not seek occupation, domination, colonization and enslavement. We gave up the "rights" of our victory for a greater victory for all. In that aspect the United States of America is a country unprecedented in the history of the world. Today some countries see us as foolish and some just don't believe it this could be true, but we have shining examples in Germany and Japan that put the lie to our accusers. There is an application of that lesson today that we won't go into.:hmm:
100%
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Old 12-17-07, 06:47 PM   #119
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Dear Rockin:

Used your links and they work fine. Manual targeting puts a whole new spin on the game. With automatic targeting it got to be a turkey shoot when to convoy came by. Just learning this way and I will be lucky to get one shot off into the convoy.

Dear Werner:

The videos are great but I am still trying to get the hang of the AOB set up. From your video it seems you get the ships true heading from the speed dial. I am still learning.

Mark
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Old 01-02-08, 09:34 PM   #120
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These videos are great Werner, I'm finally learning how to use manual targetting! Thanks.
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