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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Navy Seal
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And much improved: you didn't apologize for your German accent! It makes you sound more studious to us Americans, remember Henry Kissinger? His whole credibility came from his accent--we couldn't get enough of it. I'd say your accent lends confidence to the listener.
![]() Instructions are very clear, delivered at a pace that shows just how deliberate a good, well-planned attack should be. If you can't attack successfully after viewing the second tutorial you need to skipper a desk. And as I've said before, the third tutorial on targeting with sonar revolutionized my strategy. Sonar is an indispensible part of nearly every attack now. What was once incomprehensible becomes automatic procedure, thanks to the confidence given by your comprehensive and easy to understand tutorials.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 07-21-07 at 09:37 AM. |
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#17 |
Watch Officer
![]() Join Date: Dec 2005
Location: Melbourne, Australia
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I downloaded all 3 and looked at all and have to say you did a brilliant job making these, they will really help me with manual TDC shots.
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#18 | ||
Gunner
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Thank you VERY much, once more! :-)
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#19 |
Helmsman
![]() Join Date: Nov 2006
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great tutorial
![]() ![]() i have 1 question: with the angle of bow on the position keeper. how do the degrees work, i see numbers to 40 or someting. how works it when a ship goes 156 degrees or something? thx |
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#20 |
XO
![]() Join Date: Jul 2002
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Do you ever check your work on the navmap? How do you double check your solution?
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#21 | |
Commodore
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Posts: 625
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#22 | |
Commodore
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Posts: 625
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#23 | |
Helmsman
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#24 |
Watch
![]() Join Date: Sep 2002
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Absolutely fantastic videos. Really, really, good.
I spend the weekend practicing my manual set-up, thanks to your efforts! Missed alot, but what the hey! Chris P. |
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#25 |
Frogman
![]() Join Date: Mar 2007
Location: belgium
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WernerSobe
Was succesfull last night to sink my first ship with manuel targetting and thanks to your tutorial i playd over and over again . It was a Nagara Maru in a convoi (5 merchants and 3 DD's) and i have a question for you : How can i ask the sonaroperator to focus on THAT specific ship in the convoi that i chose to attack with manuel targetting (realisme is set to 100% here) ? And not loosing the other one's out of site off corse ...specialy the DD's. Maybe a videotutorial on a CONVOI-ATTACK would be very helpfull as well to us NOOBS ![]() greetz sry for my basic english ![]()
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#26 |
Watch
![]() Join Date: Jul 2007
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Great Videos, interesting and informative. The Sonar one was great!
A few questions... @WernerSobe - I would like to second vote the Convoy Tutorial video from you if at all possible. Questions: 1. How do you reset the PK? I seem to have problems hitting one target then moving onto a second target. I usually try switching off the PK and re-identifying the second target.. Maybe I'm doing something wrong...here is an example. My Example - This was a night. I had two destroyers in view. The first was an Akizuki Destroyer and the other a shiheru?? (Sorry, can't remember the name). I fired two torpedoes at the Akizuki destroyer using your method (visual verification). I thought I should fire two as I could lean each to either side of the ship in case it speeded up or slowed down. One of the torpedoes prematurely exploded and the other torpedo hit. Disabling the ship, but not sinking it.(it stopped) The other destroyer (shiheru??) activated its' search lights and stopped. I moved further away. I had very few torpedoes left so I changed to my stern torpedoes. Again, I turned off the PK and re-identified the new ship. taking range and bearing. I could see it was not moving so I knew its' speed was 0 knots...the thing is, I couldn't get the PK to register the speed as 0 Knots. I re-entered the range and bearing multiple times...At first it said 25 knots, then 18, then eventually 1 knot...but I knew it had stopped. I activated the PK, but judging from the attack vector I could tell the solution was wrong. I saw no wake. Instead, I switched off the PK, and took the usual range and bearing to the target. I set the AOB and reset the speed to 0 knots. Again, I fired two torpedoes, both to the left slightly in case it moved. The ship was facing the port side of my sub. Both of the torpedoes hit, but the first was a dud. After the first hit the target, the destroyer started to speed up, but luckily the second torpedo hit it dead centre soon after, sending it to Davey Jones. Afterwards, I took the first destroyer out, but it took another three torpedoes as the first two also prematurely exploded, (MK14's all of them). Again though, the PK would not register the speed of the ship...it thought it was moving at 18 then 1 knot. I entered 0 knots again as it wasn't moving and blew it out of the water. I know sometimes the waves can make a ship move, but it was not rough seas. 2. So my second question, is it worth attacking destroyers? Well, judging from this probably not eh! ![]() How many torpedoes did I waste... By the way this was in Career, setting hard, Realism 80% Thanks! PS: I hope you do make the convoy video with manual targetting. Cheers matey! |
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#27 | |
Electrician's Mate
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DJSatane - https://twitter.com/DJSatane |
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#28 |
Sailor man
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Thanks for the great work. In your second video, how do you know that the target is heading North? I did not see that you plot the course on the map so I guess I am a bit confused how you got the true heading on the target.
Also, a video on attacking a convey would be super for us newbies. thanks again. |
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#29 | |
Silent Hunter
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Location: Riverside, California
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#30 | |
Commodore
![]() Join Date: Jul 2006
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That is however not necessary. It helps when checking the solution or when you use timecompressiot to see when its time to raise up the periscope and take the second mark but it is not necessary for the solution. What i do during convoi attacks, i raise my periscope every 10 or 5 minutes just for few seconds to check the bearing of my victim. Or you can remember the position of your target in a covoi and listen to that. So you know that if your target is one of the first ships, you should finish up the solution when the entire convoi gets close to optimal firing angle. |
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