![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#196 |
Sailor man
![]() Join Date: Oct 2008
Location: Melbourne, Fl
Posts: 45
Downloads: 4
Uploads: 0
|
![]()
no problem mr. robbins. that's what i figured. it just helps, i guess, to get a nice perpendicular hit so you want to estimate a time in which the torpedo will hit when you and the enemy are just about perpendicular.
![]() as i mentioned in my introduction topic, i got my first manual map and targeting sink with the help of the excellent tutorials in this topic. |
![]() |
![]() |
![]() |
#197 |
Mate
![]() Join Date: Nov 2008
Posts: 51
Downloads: 151
Uploads: 0
|
![]()
I watched very good Werner Sobe manual and I send some torpedoes to ships. But they ever go to stern (back). Do you know what I do bad?
|
![]() |
![]() |
![]() |
#198 |
Navy Seal
![]() |
![]()
Werner did not teach anything about the order you have to enter information. There are three things that need to be in the TDC, target speed, angle on the bow/course and range/bearing. It's very important when you turn on the position keeper and when you enter the information.
I always turn on the position keeper first. You can turn it on any time before the last input, but if you do it first you'll never forget it. Enter in this order: speed, AoB and always last, range/bearing. You'll instantly finding yourself hitting MOT (middle of target) like you intended! ![]()
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
![]() |
![]() |
![]() |
#199 |
Navy Seal
![]() |
![]()
Yes, it's that time again, where I update all the links. But this time I'm also importing some of the great techniques introduced by other people as well. We're fast getting to the point where we'll have to jettison this thread altogether and begin another, but we'll troop on here for a bit. Here we go:
WernerSobe links: Basic TDC/PK course Advanced TDC/PK course Sonar Only Manual Targeting Rockin Robbins' links: Map Charting Tools Tutorial The Dick O'Kane Manual Targeting Video The Dick O'Kane Sonar Only (by God!!!) Video Dick O'Kane Convoy Attack Follies Video Rockin Robbins' Auto Targeting Video Nisgeis' and Rockin Robbins' John P Cromwell Targeting Tale's links: Convoy Multi-targeting Video #1 Convoy Multi-targeting Video #2 Rocks'n'Shoal's links: Constant Bearing Technique with TDC thread Whew! What a collection! Do we have enough yet? NO! But I'm just trying to get everyone I've promised inclusion in this thread together in the same place. Sure wish we could just insert this at the beginning of the thread before Werner's first post so the latest greatest links would be where everyone is looking. Most will just see the broken links and abandon all hope, when the help they need is right here on page 10. But, that can't be helped. Enjoy! Darn! Can't get the colors to work right. Don't know if it's my Linux system or something not right with the board software and the overly complicated post. I'll play with it later.... Nope, it's something here. On my Windows machine at work, I selected everything from the line above to the bottom of the white stuff and colored it blue. Then the white metastasized into another line that won't format. I'm leaving it alone!
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 12-01-08 at 05:11 PM. Reason: Trying to get the #$@ colors to cooperate.....nope! |
![]() |
![]() |
![]() |
#200 |
Frogman
![]() Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
Posts: 306
Downloads: 105
Uploads: 0
|
![]()
Does anyone have the (Submarine_GQ_battle_stations_INT) sound file that is used in WernerSobe's Advanced TDC/PK video? It sounds really good and I would like to use it. I downloaded RFB & Trigger Maru but the sound file in those mods are different than the one he used, and WernerSobe won't respond to PM's.
Wolfy
__________________
![]() [Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759 |
![]() |
![]() |
![]() |
#201 |
Navy Seal
![]() |
![]()
I'm afraid it looks like Werner is on eternal patrol, as he is late reporting back after his last patrol. I don't have the sound you're asking for. I stay with the mod-pack sounds and haven't messed with those at all. Anybody have the sound he's asking for?
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
![]() |
![]() |
![]() |
#202 | |
Watch
![]() Join Date: Apr 2007
Posts: 16
Downloads: 185
Uploads: 0
|
![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=108512
__________________
Fish ![]() |
|
![]() |
![]() |
![]() |
#203 | |
Frogman
![]() Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
Posts: 306
Downloads: 105
Uploads: 0
|
![]() Quote:
![]() Wolfy
__________________
![]() [Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759 |
|
![]() |
![]() |
![]() |
#204 |
Navy Seal
![]() |
![]()
Rockin Robbins from the future here (2018). Since Photobucket decided to commit suicide, these links have all been changed today. No other content was changed.
For all of you who haven't been following the John P Cromwell thread, as a clarification measure I made up a 3x5 card showing the John P Cromwell technique: ![]() And another one showing the Dick O'Kane Attack rules: ![]() And finally a card with all the steps for vector analysis: ![]() All three of these cards can be printed out to be used right by your computer. You now have three longitudinal spread techniques that are useful in all kinds of situations to deliver those well-deserved Christmas presents to the Japanese! They'll get a real bang out if it. Enjoy!
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 04-30-18 at 10:33 AM. |
![]() |
![]() |
![]() |
#205 |
Seaman
![]() Join Date: Apr 2005
Location: Spain
Posts: 33
Downloads: 343
Uploads: 0
|
![]()
Hi all.
Sorry if that is replied, but....... in the O'Kane Method, how to aim and shoot with the atf (stern) tubes???? :hmm: Frankly I have no idea. Any suggestions? Thanks in advance. |
![]() |
![]() |
![]() |
#206 |
Navy Seal
![]() |
![]()
Hey Omega Man. The stern torpedo tubes work the same way. You select a stern tube (open it) and sight down the 180 bearing, plus or minus your lead angle and click the send bearing/range button to send the torpedo up that bearing. Other than that, there are no changes to the technique at all.
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
![]() |
![]() |
![]() |
#207 |
Seaman
![]() Join Date: Apr 2005
Location: Spain
Posts: 33
Downloads: 343
Uploads: 0
|
![]()
Hi all.
Thank you very much for your fast answer R.R. ![]() Bye. |
![]() |
![]() |
![]() |
#208 |
Planesman
![]() Join Date: Jan 2004
Posts: 186
Downloads: 104
Uploads: 0
|
![]()
I've been having issues with the auto targeting lately, so I switched over to manual. Since I've never had the patience to get ID, range, etc and attempt to get the PK to remember the right data, I've adopted the O'Kane method. And now that I know the other two methods, I'll use them as well.
The OKane method does work, quite well, infact (once you get the execution down...). So far, one target (lousy patrol area...). I managed to set up the ambush and get in position. Got everything set up and fired three fish, one each under the cranes, and one under the funnel). 3 hits, though one was a dud (the one under the funnel was the dud). It was a Hog Island, type A. Took long enough to go down I surfaced and was preparing to shell it the rest of the way when it finally went down.
__________________
Laptop: Alienware m15 (2019) | CPU: Core i7 9750H 2.6 GHz | RAM: 32 GB DDR4 2666 | dGPU: GeForce RTX 2060 6 GB | OS: Win 10 x64 |
![]() |
![]() |
![]() |
#209 |
Mate
![]() Join Date: Dec 2007
Location: Spain
Posts: 58
Downloads: 6
Uploads: 0
|
![]()
The following video tutorial explains how to use the radar station and the navigation map during the approach phase, that is from the moment the target is detected in the radar up to the moment your submarine is positioned and ready to enter the attack phase.
Basically, the process consists of estimating the distance and course of the target and moving your submarine, based on that information, to a position of advantage for the attack; all that without being detected of course. The main problem you find when using the radar to follow a possible target is the inaccuracy of the range readings, unless you are using a mod to improve these. The error can easily be more than 2 nautical miles, specially at long distances. This problem can be minimized with repeated readings at intervals of 15 minutes or more, with the added benefit of detecting any possible course changes of the target with time to correct your own course of action. At the end of the approach phase you should have your submarine at a good position waiting for the target, with a pretty accurate estimation of its course but not a good speed estimation (you will have to work that out in the next phase). This is a beginners tutorial, no previous knowledge is required, and since it is not about attacking techniques it doesn't matter whether you use auto or manual targeting. As usual you have a the And the downloadable version in filefront and megaupload Enjoy ![]() |
![]() |
![]() |
![]() |
#210 |
Watch
![]() Join Date: Jan 2008
Location: Colorado
Posts: 27
Downloads: 33
Uploads: 0
|
![]()
Tale
I used Windows Media Player to view your first video, but part 2 and radar approach require a different codec to show the video. Any ideas which one? What software did you use to put together those really professional videos? Anyone else have a problem? |
![]() |
![]() |
![]() |
|
|