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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1261 | |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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#1262 |
Bosun
![]() Join Date: Feb 2011
Posts: 66
Downloads: 95
Uploads: 0
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#1263 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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Silent Steel, Cassiano its an easy fix if you know what to do. Pm me and ill tell you how to fix it. Or maybe ill should make a post on how to fix it later today.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#1264 |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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Do you know the exact depth the electric motors are switched on?
I then could change "decks awash" depth to 6.9 meters for example. Thx |
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#1265 |
Bosun
![]() Join Date: Feb 2011
Posts: 66
Downloads: 95
Uploads: 0
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#1266 | |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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Will do a few test and change the "decks awash" depth for the next release! |
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#1267 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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From my testing, the ideal depth to have the decks awash and have the diesel's running is 6.5M. Unfortunately, you cannot order that depth in the game to my knowledge. You can order 6M and all the crew leave the bridge, the hatch remains open, but the boat still sits too high in the water. Ordering 7M would be ok, if we could stop the boat switching to electrics autiomatically.
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***THE GENERAL*** |
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#1268 | |
Bosun
![]() Join Date: Feb 2011
Posts: 66
Downloads: 95
Uploads: 0
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#1269 |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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If you are using my Speech Recogntion version you should be able to order depths from 0.0 m to 350.9 in steps of 0.1.
I don't know how precise the orders will be executed but give it a try. If you found a value you like, open data\Sound\SpeechSHSpeech_Commands.xml (watch for the encoding, has to be UTF8) and change this: Code:
<order><!-- decks awash --> <phrase>decks awash</phrase> <commandText param1="8">Set_depth</commandText> </order> Code:
<order><!-- decks awash --> <phrase>decks awash</phrase> <commandText param1="6.5">Set_depth</commandText> </order> In the next version, I'll add a variable into Speech Recognition, so "decks awash depth" can be set via an ingame GUI. Different mod soups won't be a problem any more. regards |
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#1270 |
Nub
![]() Join Date: Mar 2010
Posts: 3
Downloads: 13
Uploads: 0
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Camera problem
The camera buttons on the top, for moving to next unit and previous unit does not work for me. On click on the "Next Unit" button will show my sub from the side which works, but when i press the button again the camera moves to an very ackward position showing no unit and is stuck somewhere between the heaven and ground. Any solutions?
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#1271 |
Mate
![]() Join Date: May 2005
Posts: 60
Downloads: 86
Uploads: 0
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Sorry if I write again, but cannot turn the dials, just the internal, of the attack disk. Have I to re install the mod or otherwise?
Thanks. Nembo |
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#1272 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#1273 |
Lucky Jack
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LOCK. I'm not able to lock my target. In vanilla form the little box would pop up saying lock or unlock target. I do not see this anymore. Has this been removed via this beta mod pack?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#1274 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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if you have time you can watch an tutorial where you see how you can play or how you can customise the MO interface: 20) How to use the MO or the TDW interface in SH5 ==> Link regards |
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#1275 |
Navy Seal
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Yes, it was removed. You must now press space bar to lock
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