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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1126 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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i have an gues... now that tdw just released his ui 6.4 i think in short time we will have the new version of MO also
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#1127 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Edmonton
Posts: 133
Downloads: 145
Uploads: 0
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Thanks for the tips guys!!
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U-Boot Spezial Cocktail......neidisch? ![]() |
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#1128 |
A-ganger
![]() Join Date: May 2005
Posts: 75
Downloads: 67
Uploads: 0
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I do hope so, I've not been downloading all the test files as I can't really test it, though I'm looking forward to the new version of MO, all the changes he's made recently seem cool.
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#1129 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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I figured he was waiting on The General to finish adding icebergs into the campaign. I noticed The General hasn't posted in the last month concerning any info on his progress.
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#1130 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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He finish the icebergs in the campaign long time ago... see the iceberg 2.4 .. he was supoused to add mines and subnets in campaigns but i think he already finish
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#1131 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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Ah, I missed that news then... great to hear this.
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#1132 | |
Navy Seal
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#1133 |
Seaman
![]() Join Date: Oct 2004
Posts: 35
Downloads: 323
Uploads: 0
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Hallo!
I'm also a returnee to SH5. I've just installed the mega mod, but I don't understand how to install the patch or where to put the various components of it. Also ![]() Thanks in advance!
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A War Story |
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#1134 | |
Black Magic
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#1135 | |
Navy Seal
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Tip: set your speed at 5-7 knots, goto map and set TC to 64. You will get through the canal in 10 mins ![]() |
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#1136 |
Seaman
![]() Join Date: Oct 2004
Posts: 35
Downloads: 323
Uploads: 0
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Wow..extra quick! I wish there was a conference or irc style thingy. It would be great to have someone explain all this! (i'm thick)
For the MO patch, do I overwrite the contents of the mods folder and also drop the maps folders etc into the mods folder? Jim
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A War Story |
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#1137 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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http://www.subsim.com/radioroom/showthread.php?t=181494 regards |
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#1138 | |
Navy Seal
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To be able to pick up pilot if waypoint missed- how about some sort of check command. Could this be - as each nav command line is achieved and waypoint reached, the script gets bearing to next waypoint. There would then need to be some sort of trigger to set that bearing ![]() |
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#1139 |
Stowaway
Posts: n/a
Downloads:
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Excellent mod, though the Submarine Spotted spam is kinda getting to me.
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#1140 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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