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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1036 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Is anyone else having trouble downloading M.O. from Filefront?
Perhaps TDW is uploading v0.2? ![]()
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***THE GENERAL*** Last edited by The General; 02-15-11 at 02:48 PM. |
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#1037 |
Swabbie
![]() Join Date: Jul 2009
Location: Montreal, Canada
Posts: 7
Downloads: 20
Uploads: 0
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Ok, here's a follow up on TDW suggestion to solve my problem.
I followed the procedure to activate the 3 gig switch to find out that my SH5.exe file was already bumped up for the 3 gig switch. When came the time to tell windows to do just that i realised that bcdedit does not work with xp. I googled how to do it in xp with no satisfactory explanations. I fiddled around with antilag also but still to no avail. Same results. In conclusion, i will revert to getting more RAM, to the max that my board can accept and, give it another crack. I need this mod to play this game nothing less will suffice. If anyone has some other kind of advice please let me know. Kindly cheers to all. Steve ![]() |
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#1038 | |
Ace of the deep .
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#1039 | |
Black Magic
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2 to the 32 second power is (rounded) 4GB. That's all that a 32bit processor can physically address. With the 3GB switch on the Kernel is given 1GB of physical RAM and everything is given the remainder 3GB. Normally the Kernel is given 2GB. |
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#1040 |
Bosun
![]() Join Date: Mar 2009
Posts: 68
Downloads: 236
Uploads: 0
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Well Cap, ya probably wont like what I got to offer... but here goes...
I had VERY similar problems to what you describe, and I did all the "Tweaks" I could find for weeks.... No Cure ! Changing Video drivers back a couple series helped... but still random CTDs and glitched Grafx sometimes. Then I bit the Bullet ! Got a Video card that had more memory..... Boom, problem solved !!! Had an ATI Card w/512 .... now have a gig. I only have two gigs of Ram on the Motherboard and have not changed that..... only change was the Grafx Card. Sh5 seems to REALLY work your Card ! From monitoring Heat and workloads while trying to cure my own sh5 issue.... It was apparent that Sh5 was consuming ALL resources my old card could give, and Heating up quickly when in Sub view, Exterior View, ect,,,, ( Map View was much less resource hungry, and would let temps drop. ). If I had anything for you.... it'd be try some different Drivers for your card, as sometimes newest AINT always best... and some drivers do better in some games than others. Just my experience....... ![]() |
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#1041 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#1042 |
Swabbie
![]() Join Date: Jul 2009
Location: Montreal, Canada
Posts: 7
Downloads: 20
Uploads: 0
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Thank you Sober, TDW and Budds, i get the point and will get the proper hardware. Most likely a new video card.
I appreciate the advice. ![]() Steve Last edited by capviews; 02-15-11 at 07:44 PM. |
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#1043 |
Seaman
![]() Join Date: Aug 2007
Posts: 35
Downloads: 9
Uploads: 0
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Hey all this mod is a godsend for SH5, but im having some trouble running it and im thinking its probably the way I installed it thats causing the issues.
Unfortunatly I made the mistake of getting the Steam copy of the game.... Yea I know regretting it now, but I have been unable to get JSGME to work with my steam copy of the game. (If anyone knows how to fix this it would be great!) Anyways so without steam ive resorted to manually installing the mod, ive gotten all the features to work fine now but I am noticing quite a bit of slow down in game, with poor frame rate. Standard game has no issues at all so im thinking something is causing a bottleneck somewhere. Heres my current stats, had no issues running any game with it though it is due for an overhaul. Cpu: AMD 64 X2+ 3.2 Ghz (overclocked) Ram: 4Gb Gpu: 2x8800Gtx SLi'd OS: 64-bit Vista Adjusting the graphics doesnt make any diffrence so im thinking the issue is one of a computational nature, something constantly updating maybe. Any help would be grateful ill keep digging at this end see if I can correct the issue ![]()
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#1044 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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MO does a lot that will cause slowdown in the game, heck, sometimes just hitting shift-z to remove the HUD gives me an instant 10fps boost.
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#1045 |
Black Magic
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In the version released was included SteelViking's High res shadow mod. It's a real FPS killer on med to low end systems. In the patch provided was a way to reduce it to the low res version or to totally remove it.
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#1046 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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@TDW - in the MO i saw you use FX_Update_0_0_11_BARF_1_3_Full_Fix
This means that you use also the BARF mod even it is not writted in your MO mods list (or maybe the BARF it is already included in FX_Update_0_0_11_BARF_1_3_Full_Fix ![]() thanks |
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#1047 | |
Black Magic
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#1048 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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thanks - and the last quest for today
![]() i saw you will add open horizon in MO and Icebergs also So, when the new release of MO will be ready , we will have icebergs, mines and subnets in all campaign until 1945? ![]() ![]() |
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#1049 | |
Black Magic
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#1050 | ||
Rear Admiral
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Regarding long battery recharge times. Or at least i *think* i noticed this. I spent a day cruising submerged and surfaced at night to recharge. When i dived at dawn, i noticed the battery was at 77%. So i'm assuming battery recharge times are excessively long. Of course if battery recharge times was already looked at and is as intended, disregard this post.
Anyway, the problem with long recharge times stems from the battery multiplier. If you'll remember, in SH3 we had access to that. In SH4, its hardcoded. In SH5? I have no idea, but I'm assuming it is. Since you have more scripting options you might be able to hook into it some how. That would solve your problem. If not, your going to have to go to plan B. Plan B, is making use of one of those uber skills. I forget what its called in SH5, but it either reduces the time it takes to recharge, OR, it reduces battery consumption. Either one is helpful. For example, In the case of SH4, the skill was that it reduced battery consumption. So what i did (through trial and error )was set this skill: Quote:
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Submerged range seems to influence how large your battery is. The larger the battery, the longer it takes to recharge. Shorten the battery, it recharges quicker. So what you do is take a really small battery, and apply the battery consumption uber skill to it. What you end up with is a battery that discharges at a desired rate, and recharges in a much shorter time. The discharge and recharge rate seems to be a ratio of the skill bonus, and submerged endurance, so you'll have to fiddle with both in timed tests tell you find the setting your happy with. The downside to this workaround, is that if for whatever reason the player loses the crewmember with this skill, their submerged endurance is pretty much hosed, so you'll ahve to take steps to make sure that doesn't happen if neccessary. |
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