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Old 12-29-10, 08:01 AM   #316
mikaelanderlund
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TheDarkWraith, any news?
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Old 12-30-10, 10:35 AM   #317
Poacher886
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Any update on the progress of the Mega-Mod?....im waiting patiently for this before i start to play SH5.

Thanks
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Old 12-30-10, 11:19 AM   #318
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Sure DW is pretty busy with several projects on the go, a superish kind of mod is anticipated by many, anything that combines all the best mods and clears some of the mod soup. DW take your time sure it will be worth waiting for, community is lucky to have such commited people as youreslf that help to keep SH5 afloat for us all, cheers mate.
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Old 12-30-10, 08:06 PM   #319
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Quote:
Originally Posted by Ablemaster View Post
Sure DW is pretty busy with several projects on the go, a superish kind of mod is anticipated by many, anything that combines all the best mods and clears some of the mod soup. DW take your time sure it will be worth waiting for, community is lucky to have such commited people as youreslf that help to keep SH5 afloat for us all, cheers mate.
Looking forward to it
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Old 12-31-10, 04:58 AM   #320
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Perhaps after its ready it would be a good point to re-evaluate SH5?

- There is not a lot of respect for SH5 in the SH4/3 forums I noticed, maybe not all of it is still justified.

- What bugs still stand out

- What weaknesses in gameplay are most obvious

Things like that...
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Old 12-31-10, 12:35 PM   #321
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Aye, Full respect for DW to get the Uber-Mod together we rely on these people to make a silk purse out of a sow's ear!....Not being an experienced user of mods, i find the apt named Mod-soup a little daunting!!

But on the other hand, after waiting almost a year to play this game (building new study / then aquiring new hardware) im determined to see it as it should be from the start, without the opening disapointment that other have had to endure!

Thus now im ready to play, im a little impatient for it!!, i guess if its coming shortly then im happy to wait, but if its a sometime in 2011 job, then i might be tempted to take the dive into the Mod-soup!
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Old 12-31-10, 01:26 PM   #322
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Quote:
Originally Posted by BigBANGtheory View Post
- There is not a lot of respect for SH5 in the SH4/3 forums I noticed, maybe not all of it is still justified.
Doesn't matter really, I went from SH3(modded) to SH5(unmodded) and was very discouraged with the change. Once time permitted that changed and I'm enjoying SH5 very much. Combination of what most are already enjoying with SH5 will be much welcomed.
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Old 01-01-11, 09:06 AM   #323
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Quote:
Originally Posted by 7thSeal View Post
Doesn't matter really, I went from SH3(modded) to SH5(unmodded) and was very discouraged with the change. Once time permitted that changed and I'm enjoying SH5 very much. Combination of what most are already enjoying with SH5 will be much welcomed.
Agreed. I went from SH3/SH4 modded to SH5 unmodded (just recently bought) and am not happy with the vanilla flavor. I have added a few of TDWs mods but I would love to get into a single large mod for the sake of simplicity. I have very little experience with modding this game and it seems that the mods I would love to use tend to conflict with each other. Therefore, my boat is in dry-dock till the time when I am able to add this. I await your first release.
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Old 01-02-11, 11:58 AM   #324
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Hi all,

I've just started playing SH5 after several months on the shelf, so just come back to the forums recently when I spotted this thread.

I've recently downloaded some Mods to play of the last week, TDW Multi UI 6.0, Enviroment 5.0 and a few others, but no way near the same amount thats on the list on the first page.

I'm now really looking forward to this and having one "large" download and install for all the mods - MEGA idea TDW!. I noticed from the list on the first page you don't have Enviorment 5.0 listed, any chance of updating the mega mod to the env 5.0 version?

Also the ultimate question - it's now 2nd Jan 2011 - and I'm back at work on Tuesday - When we likely to see the release of the mega mod? any ETA?

Keep up the excellent work!
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Old 01-02-11, 12:45 PM   #325
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I also, took the SH5 plunge from SH4. Despite the various glitches and unfinished business from the developers, I'm enjoying it. A meg-mod (from those folks that can do those things) would really go along way to pulling SH5 together.
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Old 01-02-11, 08:51 PM   #326
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Lookin' forward to this mod package.
Great idea!!
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Old 01-03-11, 04:20 AM   #327
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Quote:
Originally Posted by Farinhir View Post
Agreed. I went from SH3/SH4 modded to SH5 unmodded (just recently bought) and am not happy with the vanilla flavor. I have added a few of TDWs mods but I would love to get into a single large mod for the sake of simplicity. I have very little experience with modding this game and it seems that the mods I would love to use tend to conflict with each other. Therefore, my boat is in dry-dock till the time when I am able to add this. I await your first release.
For now, mod it like mine below and be prepared for a superb experience-

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
AilBubbles 1.0
Pascal Uniforms SH5
Remove grain effect
Old Style Explosions V1.1
impurity blue
Menu - Das Boot Alarm Theme
Killer A1 mod
No Damn Bubbles, No Damn Halo Mod
Realistic ammo amount for AA and deck guns
Critical hits 1.1 Torpedos
Critical hits v 1.2
BRF 1.3 full
AilSmoke 1.7
Wamphyri's Plane Mod
Goodbye Pacman
Dooms Decks for VIIABC41 1.4
sobers realistic hydrophone operator SH5
Cerberus62 Historical Ship Equipment 1.0
IO_MapCourseLine_normal pencil_mod
SubFlags_0_0_5_byTheDarkWraith
IO_StrategicMap_MOD
MightyFine Crew Mod 1.2.1 Alt faces
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
Wooden_Lifeboats_Mod_1.1
Cerberus62 Additional Merchant Ships 1.0 (Part 1)
Cerberus62 Additional Merchant Ships 1.0 (Part 2)
Environment 4.8 MOD
sobers blue sky mod
ImprovedWaves_Improved Pitch&Roll
Environment Sounds 4.3
1standard
SteelViking's Sky Banding Mod
SteelViking's Interior Mod V1.2
PGF_SubEmblems_V1.02
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
KillerTubes_Better_Texs
Stormys DBSM SH5 v1.2 MFCM Basemod
Speech fixes and additions (german version)
U-Boat Ballast Tanks SFX
Height periscope
Ui-Boat V2.2
German U-Boat Crew Language Pack
Church's SHV 1.01 Keyboard Commands v1.1
DiveDepthFix_by_coasterdigi
IRAI_0_0_29_No_Aircraft_Spotting_At_Depth
Environment 5.0 MOD
LightFog 4.301
Grossdeutscher Rundfunk

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Old 01-03-11, 04:37 AM   #328
Farinhir
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Quote:
Originally Posted by robbythesub View Post
For now, mod it like mine below and be prepared for a superb experience-

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
AilBubbles 1.0
Pascal Uniforms SH5
Remove grain effect
Old Style Explosions V1.1
impurity blue
Menu - Das Boot Alarm Theme
Killer A1 mod
No Damn Bubbles, No Damn Halo Mod
Realistic ammo amount for AA and deck guns
Critical hits 1.1 Torpedos
Critical hits v 1.2
BRF 1.3 full
AilSmoke 1.7
Wamphyri's Plane Mod
Goodbye Pacman
Dooms Decks for VIIABC41 1.4
sobers realistic hydrophone operator SH5
Cerberus62 Historical Ship Equipment 1.0
IO_MapCourseLine_normal pencil_mod
SubFlags_0_0_5_byTheDarkWraith
IO_StrategicMap_MOD
MightyFine Crew Mod 1.2.1 Alt faces
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
Wooden_Lifeboats_Mod_1.1
Cerberus62 Additional Merchant Ships 1.0 (Part 1)
Cerberus62 Additional Merchant Ships 1.0 (Part 2)
Environment 4.8 MOD
sobers blue sky mod
ImprovedWaves_Improved Pitch&Roll
Environment Sounds 4.3
1standard
SteelViking's Sky Banding Mod
SteelViking's Interior Mod V1.2
PGF_SubEmblems_V1.02
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
KillerTubes_Better_Texs
Stormys DBSM SH5 v1.2 MFCM Basemod
Speech fixes and additions (german version)
U-Boat Ballast Tanks SFX
Height periscope
Ui-Boat V2.2
German U-Boat Crew Language Pack
Church's SHV 1.01 Keyboard Commands v1.1
DiveDepthFix_by_coasterdigi
IRAI_0_0_29_No_Aircraft_Spotting_At_Depth
Environment 5.0 MOD
LightFog 4.301
Grossdeutscher Rundfunk

Is this the preferred load order of the mods in JSGME?
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Old 01-03-11, 05:24 AM   #329
Silent Steel
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Quote:
Originally Posted by cptroyce View Post
I also, took the SH5 plunge from SH4. Despite the various glitches and unfinished business from the developers, I'm enjoying it. A meg-mod (from those folks that can do those things) would really go along way to pulling SH5 together.
I recommend you give TheDarkWraiths fantastic mod a try
http://www.subsim.com/radioroom/showthread.php?t=166093

You always find the latest updated version there, at the bottom of the first post of the thread.

It comes in a .zip with some more mods added.

Enable it with JSGME !

If you like - feel free to PM me and I'll help you out with some more tips for MODs.

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Old 01-03-11, 07:33 AM   #330
robbythesub
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Quote:
Originally Posted by Farinhir View Post
Is this the preferred load order of the mods in JSGME?
Mods are a personal choice but the order of installing them can cause issues, so i was showing mine to illustrate one that works well.
This is my personal choice as I think it gives a superb cross section of graphics and reality without compromising reliabilty.

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