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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1636 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Thank you very much. Now I remember seeing that thread. Sorry for posting about something that's been stickied.
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#1637 |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
Uploads: 0
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@Sober, thanks shipmate...I installed new-ui's 6.7 over MO and thatb did the trick....On the message screen there is now an option to turn of "submarine sighted" messages
![]() Cheers Deep Six ![]()
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#1638 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Ok, because screenshots just don't work I've made a video of the flickering problem. It's 25meg - smallest I could get it with reasonable quality I'm afraid, and I have no youtube account, so you can download it here: http://www.mediafire.com/?4ov2ga49jhsugbu
Hopefully this helps someone figure it out! It's starting to grate but I don't want to drop MO as it has the nicer torpedo loadout screen etc. ![]() |
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#1639 |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
Uploads: 0
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Orpheus, just had a look at your video and compared it to my mod loadout with MO....I don't usually play with external view enabled, but for this purpose I did. I'm getting the very same graphical glitching. I did notice though that if you pan around the effected model, the flickering dissapears and seems to stay away. I'm wondering if this has anything to do with shadows?
I'm running 2XNvidia 460 GTX in SLI, so very different from your rig with ATI Gpu's. So as this seems to be cross gpu specific I do not think its a driver issue, as my drivers are bang up to date. I'll spend some time today experimenting with the shadow section of MO...High/Med/Low and without in conjunction with the main interface sliders...Ses if it changes anything. On another note, does SH5 support SLI/Crossfire? Cheers Deep Six
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#1640 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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My best advice is - throw it out from your system. ![]() Until now I can't think of even one moment when I regretted this. / |
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#1641 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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I think you might be on to something with the shadows. When I see it in game, I see texture glitches that seem to divide the hull into discrete rectangles/areas, though it's difficult to make out because of the movie compression, and the flashing on raised textured surfaces like the deck guns, deck hatches etc that you can see in the vid. At first I thought it was trying to apply shadows to the ships' damage zones, but I assume they wouldn't include stuff like the deck hatches so I'm probably wrong there. Mobucks said that when he removed MO and used Sober's list, the texture glitching vanished, so it must be something in MO causing it. I guess we'll need to wait for TDW to return from holiday as he knows MO better than anyone! Fingers crossed though as this is an important issue! ![]() |
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#1642 | |
Nub
![]() Join Date: Feb 2011
Posts: 2
Downloads: 27
Uploads: 0
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![]() I have the very same problem (glitch on some doors of the ships) without having Magnus Ops installed (its downloading ![]() |
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#1643 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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#1644 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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Orpheus and others with the graphic glitch:
I haven't booted up SHS in a long time but your video looks like a glitch introduced/made more evident by a camera mod from CCIP. I think either a) that mod is in MO/TDW UIs or b) TDW tweaked the camera too and you're seeing the same kind of problem. A good way to test would be to replace the camera.dat file in Data\Library with the default version and see if the problem goes away. You can find a copy of the default camera.dat file in this download (in the backup folder) in case you don't have it handy: http://www.subsim.com/radioroom/down...=1571&act=down Also have a look at the last few posts of this thread: http://www.subsim.com/radioroom/showpost.php?p=1301599&postcount=1 I haven't read all your posts on the problem so forgive me if I'm way off.
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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#1645 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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There is still a little flickering at very long distance, as mentioned in the other thread and the main camera mod thread - but it's much more tolerable. Shame to lose the camera fixes as going back to default is a little jarring, but it's certainly a huge improvement. Thanks dude! ![]() Looking at the original camera mod thread this problem was identified and never fixed... I assume that mod has long since bitten the dust (last post 2010) and there's little hope of a fix now? Good to have the problem identified though! |
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#1646 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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I was wandering what is still outstanding for the new MO mod update?....Do you (TDW) have all the components and are just waiting to get the time to put them all together and test? or are you waiting on fixes for other mods your are hopping to include?
Any feedback on the current state of development, or even better a rough date would be appreciated. Im still holding off returning to SH5 until this is released, hence the question. Thanks, gamers rely on yours and others talents!! |
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#1647 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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***THE GENERAL*** |
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#1648 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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Don't hold off! MO is running great. You guys wont be disappointed. It made me come back to SH5. I didn't want to have a million mods. I started with MO and it really does give SH5 the look it should of had. After that I got obsessed with adding mods and now if you look at my mod list, it kindof got out of control
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#1649 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,738
Downloads: 171
Uploads: 0
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It's when you see stoianm's or Magic1111's mod list that put's you off a bit, the time it takes to download these and then put in the correct order is VERY time consuming and chances are will still have problems so I understand where they are at, I am still trying to locate and download mods, many I cant find such as:
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![]() I will probably just wait as well!! ![]() ![]() ![]()
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Sub captains go down with their ship! |
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#1650 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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So don't be lazy ,Reece, just look threw the topics of threads discussed and the download section thoroughly ![]() ![]() |
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