SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-27-08, 07:35 AM   #286
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 191,600
Downloads: 63
Uploads: 13


Default

Congrats on a great mod
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 04-27-08, 08:23 AM   #287
Torp III
Gunner
 
Torp III's Avatar
 
Join Date: Sep 2007
Location: Lost
Posts: 94
Downloads: 94
Uploads: 0
Thanks for a great mod, this will make sinkings even more interesting!
__________________
"Patience is a virtue"

Loose Lips Sink Ships
Torp III is offline   Reply With Quote
Old 04-27-08, 09:20 AM   #288
Ivan Putski
Captain
 
Join Date: May 2005
Location: Memphis, Tn. U.S.A.
Posts: 548
Downloads: 21
Uploads: 0
Default

Thanks for this great mod, adds that much more immersion to the sim. Puts
__________________
" Is He?..........Yeah..........Nothing Moving, But His Watch."
Ivan Putski is offline   Reply With Quote
Old 04-27-08, 09:35 AM   #289
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,710
Downloads: 300
Uploads: 0


Default

I was wondering if you guys could help me. I am still having problems with adding human figures to lifeboats. Whenever I combine the men with the boat I get this error message in S3d:

"One or more vertices is not mapped to a coordinate texture."

I have tried deleting the unsued materials in Wings3d and cleaning up the object faces, but nothing seems to work. Do you know what the problem might be?

Thanks in advance.

iambecomelife is offline   Reply With Quote
Old 04-27-08, 10:11 AM   #290
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by iambecomelife
I was wondering if you guys could help me. I am still having problems with adding human figures to lifeboats. Whenever I combine the men with the boat I get this error message in S3d:

"One or more vertices is not mapped to a coordinate texture."

I have tried deleting the unsued materials in Wings3d and cleaning up the object faces, but nothing seems to work. Do you know what the problem might be?

Thanks in advance.
Iambe,

I don´t know if this reply will help you...
If all objects are already UVmapped then I guess that you will not have problems. My approach was to put the survivors on a separated file just because this way I can add/delete them, adjust their position on the boat and change their textures more easily and at any time. But if you combine objects on Wings3d that are already Uvmapped i guess that you will also not have problems. If they aren´t Uvmapped then you need to make it first.:hmm:
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 04-27-08, 10:17 AM   #291
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by GoldenRivet
another cool thing is that as long as you are on patrol, they stay there... so you can sail 100 miles away, and on the return passage if you happen to pass by a location where you sank a ship they will still be there.

also, i have noticed that sometimes there wont be any survivors. and the number of survivors in rafts seems to depend on ship size

I hit an oil tanker and it exploded BIG TIME and there were no rafts.

a few days later i hit a tramp steamer and a large merchant.

tramp steamer let out one raft.. but the large merchant let out 4 or more.

finally i submit this for your consideration. what happens if over the horizon, a ship is sunk by weather or another u-boat with its guns or whatever, you have no knowlege of the event until you pass by and on the one in a million chance see rafts :hmm:

although i think you have to witness the sinking for the debris to appear.
Yes, normally in the Sh3 engine the small ships have less debris and big ones more. As until now the LifeBoats are attached to few debris, then normally you will also have the same variation in quantity linked to the size of the ship.

I yet don´t had the oportunity to test the above scenario...but I guess that the debris will only appears when the sunk ship is at 30km radius from your uboat, this is a magical distance for Sh3 engine. So, if it helps at this radius , yes, you can encounter debris and LBs without expect them, what is good IMO!
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 04-27-08, 10:23 AM   #292
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by iambecomelife
Quote:
Originally Posted by GoldenRivet
Quote:
Originally Posted by ViperU48
Thanks Rubini! Downloaded n' loaded, great mod!



Hmmm, now is food distribution for the survivors on the update list? :p hehe
raw fish eyes im told.

protien and hydration i believe is the reason
Seriously, I could create water casks & ration boxes if you want. Most lifeboats and rafts had quite a few provisions on board - assuming, of course, that dockworkers hadn't stolen them in port. A handheld flare would also be a nice touch (but I don't know how to make luminescent textures).
The flares isn´t necessary just becuase isn´t possible to add them correctly in the game. Sh3 don´t have triggers that we can work on (or only few and rudimentar ones) so, isn´t possible to use them (flares) on LBs. But ration crates and oars could be add to the scene and will be good!
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 04-27-08, 10:41 AM   #293
Letum
Navy Seal
 
Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
Default

You couldn't add the same manner of flare that merchant ships currently have? Triggerd by spotting the player.
__________________
Letum is offline   Reply With Quote
Old 04-27-08, 10:43 AM   #294
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,904
Downloads: 946
Uploads: 5


Default

Nice work Rubini


RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 04-27-08, 10:56 AM   #295
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 7,020
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by iambecomelife
Wow - this is the epitome of immersion. No more robotic, crewless drone ships. :p
Ditto!

Good stuff Rubini, Privateer, and all.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 04-27-08, 10:59 AM   #296
nautilus42
Watch Officer
 
Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
Default

Thanks Rubini, great work
nautilus42 is offline   Reply With Quote
Old 04-27-08, 01:06 PM   #297
LordNeuro"Serbia"
Chief
 
Join Date: Jan 2008
Posts: 328
Downloads: 45
Uploads: 0
Default Thx

U r the man Rubini and all athers involvd in thise project. Fantastic job. Now realy sinking the ship will not be the same. Thx for u hard work.
__________________
LordNeuro"Serbia" is offline   Reply With Quote
Old 04-27-08, 01:14 PM   #298
Murr44
Grey Wolf
 
Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
Default

This looks like a wonderful mod but I can't get it. Every time that I type in an access code on that damn Rapidshare site I get an error message! I'm not buying one of their premium memberships as the sellers are all listed being in Eastern European & Third world countries & I'm not looking to be a fraud or identity theft victim...
Murr44 is offline   Reply With Quote
Old 04-27-08, 01:15 PM   #299
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by Murr44
This looks like a wonderful mod but I can't get it. Every time that I type in an access code on that damn Rapidshare site I get an error message! I'm not buying one of their premium memberships as the sellers are all listed being in Eastern European & Third world countries & I'm not looking to be a fraud or identity theft victim...
Use the mediafire link
Works fine
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 04-27-08, 01:33 PM   #300
Murr44
Grey Wolf
 
Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
Default

Well it's not working for me & I'm sick of trying to get it...
Murr44 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:34 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.