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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#286 |
Chief of the Boat
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Congrats on a great mod
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#287 |
Gunner
![]() Join Date: Sep 2007
Location: Lost
Posts: 94
Downloads: 94
Uploads: 0
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Thanks for a great mod, this will make sinkings even more interesting!
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"Patience is a virtue" Loose Lips Sink Ships |
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#288 |
Captain
![]() Join Date: May 2005
Location: Memphis, Tn. U.S.A.
Posts: 548
Downloads: 21
Uploads: 0
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Thanks for this great mod, adds that much more immersion to the sim. Puts
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" Is He?..........Yeah..........Nothing Moving, But His Watch." |
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#289 |
Silent Hunter
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I was wondering if you guys could help me. I am still having problems with adding human figures to lifeboats. Whenever I combine the men with the boat I get this error message in S3d:
"One or more vertices is not mapped to a coordinate texture." ![]() ![]() I have tried deleting the unsued materials in Wings3d and cleaning up the object faces, but nothing seems to work. Do you know what the problem might be? Thanks in advance. ![]() |
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#290 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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I don´t know if this reply will help you... If all objects are already UVmapped then I guess that you will not have problems. My approach was to put the survivors on a separated file just because this way I can add/delete them, adjust their position on the boat and change their textures more easily and at any time. But if you combine objects on Wings3d that are already Uvmapped i guess that you will also not have problems. If they aren´t Uvmapped then you need to make it first.:hmm:
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#291 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() I yet don´t had the oportunity to test the above scenario...but I guess that the debris will only appears when the sunk ship is at 30km radius from your uboat, this is a magical distance for Sh3 engine. So, if it helps at this radius , yes, you can encounter debris and LBs without expect them, what is good IMO! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#292 | |||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#293 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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You couldn't add the same manner of flare that merchant ships currently have? Triggerd by spotting the player.
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#294 |
Canadian Wolf
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Nice work Rubini
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#295 | |
GWX Project Director
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Good stuff Rubini, Privateer, and all. ![]() |
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#296 |
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
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Thanks Rubini, great work
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#297 |
Chief
![]() Join Date: Jan 2008
Posts: 328
Downloads: 45
Uploads: 0
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U r the man Rubini and all athers involvd in thise project. Fantastic job. Now realy sinking the ship will not be the same. Thx for u hard work.
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#298 |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
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This looks like a wonderful mod but I can't get it. Every time that I type in an access code on that damn Rapidshare site I get an error message! I'm not buying one of their premium memberships as the sellers are all listed being in Eastern European & Third world countries & I'm not looking to be a fraud or identity theft victim...
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#299 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Works fine |
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#300 |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
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Well it's not working for me & I'm sick of trying to get it...
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