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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How fast you want the Cloud's to move in the Sky | |||
I like them the way they are |
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96 | 20.43% |
I want them a Little Slower |
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94 | 20.00% |
I want them a Lot Slower |
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157 | 33.40% |
Please give us Optional Install's |
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142 | 30.21% |
Multiple Choice Poll. Voters: 470. You may not vote on this poll |
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#661 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
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Hey Leo, it looks like this new Textures vs 2 contains the "reduced underwater effects" you mentioned a few posts back. Is this correct?
If so, can one of you guys tell me which files exactly involve the underwater effects? I'd like to swap them out and keep the more stronger effects from the first release. Thanks.
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#662 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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I will post them at the bottom of the thread as optional choices okay guys?! |
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#663 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
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cheers Leo
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#664 |
Eternal Patrol
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They are just above the JSGME picture and ready for download and install. Both are the orginal work that was in the first set of texture files. Both are JSGME ready so you can either use them to over write what you have or disable the one you have now and add them manualy.
Again this is original work and not nessasary for everyone else. This is not new work so the rest of you do not have to worry about getting them or not. So don't panik or worry your pretty little head's about them LOL!!! :rotfl: :rotfl: Just trying to accomidate the requests. Last edited by leovampire; 10-05-07 at 03:32 PM. |
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#665 | |
Eternal Patrol
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Location: Waterbury, CT. USA
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So either way it will be just a bit on soving that tilting camera view when turning. |
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#666 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
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Thanks Leo, downloading now
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#667 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
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#668 |
Lieutenant
![]() Join Date: May 2007
Location: Albany, New York USA
Posts: 260
Downloads: 72
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Finally Friday and getting some good time in. Just wanted to take my turn to express my thanks to the team for all this outstanding work. I cant believe the changes in gameplay form the original out of the box version. Thank you!
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#669 | |
Eternal Patrol
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Location: Waterbury, CT. USA
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A while back some questions were posted about strainge effect's with the reflections of the conning towers and Scope's towers at the top. Strainge gray lines and also some gray coloring instead of the actual color of those part's. I wanted to address this seeing I know what is happening now after going over ton's of game file's trying to solve it. The sub's hull's have all kind's of lighting and reflection map's DDS files made for them but none of the conning tower's or Scope tower's have these set up in the game. All of these would have to be made just like for the sub's hull's. So far as I know none of the team know's how to do these type's of map's. So unless someone that does want's to help us with this or make a mod of their own to add them to the game we are up ****'s creak with out a paddle! Or until we learn how to do it ourselve's. All of us are trying to learn new stuff to make this mod even better just slower to learn than work with what each of us already know. Last edited by leovampire; 10-05-07 at 06:50 PM. |
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#670 | ||
Ace of the Deep
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Location: Bolton, UK
Posts: 1,236
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#671 |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
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LeoVampire
I posted on here before about massive stuttering on a pretty High End rig with dual 8800 Ultra's and you said to reinstall SHIV and start again... Ok, I did uninstall, delete any files left over, reboot, reinstall, patch to 1.3, install tm1.6 gfx, then tm1.6, then tm1.6.2, then your ROW stuff... I'm getting CTD's now. EVERY PATROL, at somepoint, will just crash out to desktop. I don't know how to paste in an image, but I have an image of my installed mods and I wanted to double check that what I'm installing is correct and in the correct order. I may seem a bit thick on this but you have so many options and newer versions of these alpha files I'm totally lost as to the correct installation list and sequence. I've tried installing the earlier versions first and then OVERWRITING them by installing the newer versions on top, but that doesn't seem to work either. Please, can you help. What was a great and reliable sim is not a huge sucky pain in the ***... ![]() Thanks Elphaba PS I'm NOT blaming you, I just wanna know what I'm doing wrong... |
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#672 | |||
Eternal Patrol
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#673 | |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
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Just type out the mod names, in sequence, as activated in your JSGME, and I'll try to help.
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#674 |
Commodore
![]() Join Date: Dec 2003
Location: Ontario, Canada
Posts: 624
Downloads: 87
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Yet another night for watching the moon heres some pictures using texturesv2
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Ultima ratio regum. (The final argument of kings) - Inscription on french cannons, on order of Louis XIV ![]() |
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#675 | |
Eternal Patrol
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