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View Poll Results: How fast you want the Cloud's to move in the Sky
I like them the way they are 96 20.43%
I want them a Little Slower 94 20.00%
I want them a Lot Slower 157 33.40%
Please give us Optional Install's 142 30.21%
Multiple Choice Poll. Voters: 470. You may not vote on this poll

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Old 10-05-07, 02:02 PM   #661
MONOLITH
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Hey Leo, it looks like this new Textures vs 2 contains the "reduced underwater effects" you mentioned a few posts back. Is this correct?

If so, can one of you guys tell me which files exactly involve the underwater effects? I'd like to swap them out and keep the more stronger effects from the first release.

Thanks.
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Old 10-05-07, 02:52 PM   #662
leovampire
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Default Monolith and mrbeast

Quote:
Originally Posted by MONOLITH
Hey Leo, it looks like this new Textures vs 2 contains the "reduced underwater effects" you mentioned a few posts back. Is this correct?

If so, can one of you guys tell me which files exactly involve the underwater effects? I'd like to swap them out and keep the more stronger effects from the first release.

Thanks.
In just a few I will make the original under water effect's and the other sky water pack's available seeing you guys asked for it.

I will post them at the bottom of the thread as optional choices okay guys?!
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Old 10-05-07, 02:57 PM   #663
mrbeast
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cheers Leo
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Old 10-05-07, 03:22 PM   #664
leovampire
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Default Okay Monolith and MrBeast your requested files are up

They are just above the JSGME picture and ready for download and install. Both are the orginal work that was in the first set of texture files. Both are JSGME ready so you can either use them to over write what you have or disable the one you have now and add them manualy.

Again this is original work and not nessasary for everyone else. This is not new work so the rest of you do not have to worry about getting them or not. So don't panik or worry your pretty little head's about them LOL!!! :rotfl: :rotfl:

Just trying to accomidate the requests.

Last edited by leovampire; 10-05-07 at 03:32 PM.
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Old 10-05-07, 03:24 PM   #665
leovampire
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Default Flyingdane

Quote:
Originally Posted by flyingdane
Ok look' I love this mod!!... and Im not going to say any thing bad about it, but Im comming across a strange thing... The camara on the bridge and inside the sub is going all wankers on me, When i look from left to right it wants to go all cockeyed or move from up to down, or slanted like then settle to normal.
what is causesing this any answers to this little prob i have?
Thank you. :hmm:
When l3th4l is done moving into his new place and settled in I am sure he will be willing to work on somthing to accomidate you and or the comunity. Right now I have to wait till then or try and learn what he did to the camera myself and see what I can do.

So either way it will be just a bit on soving that tilting camera view when turning.
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Old 10-05-07, 03:27 PM   #666
mrbeast
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Thanks Leo, downloading now
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Old 10-05-07, 05:03 PM   #667
MONOLITH
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Old 10-05-07, 05:29 PM   #668
Weather-guesser
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Default ROW

Finally Friday and getting some good time in. Just wanted to take my turn to express my thanks to the team for all this outstanding work. I cant believe the changes in gameplay form the original out of the box version. Thank you!
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Old 10-05-07, 06:27 PM   #669
leovampire
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Default thanks Weather-guesser I will let the rest of the team also thank you guys

Quote:
Originally Posted by Weather-guesser
Finally Friday and getting some good time in. Just wanted to take my turn to express my thanks to the team for all this outstanding work. I cant believe the changes in gameplay form the original out of the box version. Thank you!
And your welcome Mr.Beast and Monolith.

A while back some questions were posted about strainge effect's with the reflections of the conning towers and Scope's towers at the top. Strainge gray lines and also some gray coloring instead of the actual color of those part's.

I wanted to address this seeing I know what is happening now after going over ton's of game file's trying to solve it.

The sub's hull's have all kind's of lighting and reflection map's DDS files made for them but none of the conning tower's or Scope tower's have these set up in the game.

All of these would have to be made just like for the sub's hull's. So far as I know none of the team know's how to do these type's of map's. So unless someone that does want's to help us with this or make a mod of their own to add them to the game we are up ****'s creak with out a paddle! Or until we learn how to do it ourselve's.

All of us are trying to learn new stuff to make this mod even better just slower to learn than work with what each of us already know.

Last edited by leovampire; 10-05-07 at 06:50 PM.
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Old 10-05-07, 06:56 PM   #670
mrbeast
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Quote:
Originally Posted by leovampire
Quote:
Originally Posted by Weather-guesser
Finally Friday and getting some good time in. Just wanted to take my turn to express my thanks to the team for all this outstanding work. I cant believe the changes in gameplay form the original out of the box version. Thank you!
And your welcome Mr.Beast and Monolith.

A while back some questions were posted about strainge effect's with the reflections of the conning towers and Scope's towers at the top. Strainge gray lines and also some gray coloring instead of the actual color of those part's.

I wanted to address this seeing I know what is happening now after going over ton's of game file's trying to solve it.

The sub's hull's have all kind's of lighting and reflection map's DDS files made for them but none of the conning tower's or Scope tower's have these set up in the game.

All of these would have to be made just like for the sub's hull's. So far as I know none of the team know's how to do these type's of map's. So unless someone that does want's to help us with this or make a mod of their own to add them to the game we are up ****'s creak with out a paddle! Or until we learn how to do it ourselve's.

All of us are trying to learn new stuff to make this mod even better just slower to learn than work with what each of us already know.
Is that whats going on here?

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Old 10-05-07, 06:56 PM   #671
Elphaba
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LeoVampire

I posted on here before about massive stuttering on a pretty High End rig with dual 8800 Ultra's and you said to reinstall SHIV and start again...

Ok, I did uninstall, delete any files left over, reboot, reinstall, patch to 1.3, install tm1.6 gfx, then tm1.6, then tm1.6.2, then your ROW stuff...


I'm getting CTD's now.

EVERY PATROL, at somepoint, will just crash out to desktop.

I don't know how to paste in an image, but I have an image of my installed mods and I wanted to double check that what I'm installing is correct and in the correct order.

I may seem a bit thick on this but you have so many options and newer versions of these alpha files I'm totally lost as to the correct installation list and sequence.

I've tried installing the earlier versions first and then OVERWRITING them by installing the newer versions on top, but that doesn't seem to work either.

Please, can you help. What was a great and reliable sim is not a huge sucky pain in the ***...



Thanks

Elphaba

PS I'm NOT blaming you, I just wanna know what I'm doing wrong...
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Old 10-05-07, 07:00 PM   #672
leovampire
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Default yes Mr.Beast

Quote:
Originally Posted by mrbeast
Quote:
Originally Posted by leovampire
Quote:
Originally Posted by Weather-guesser
Finally Friday and getting some good time in. Just wanted to take my turn to express my thanks to the team for all this outstanding work. I cant believe the changes in gameplay form the original out of the box version. Thank you!
And your welcome Mr.Beast and Monolith.

A while back some questions were posted about strainge effect's with the reflections of the conning towers and Scope's towers at the top. Strainge gray lines and also some gray coloring instead of the actual color of those part's.

I wanted to address this seeing I know what is happening now after going over ton's of game file's trying to solve it.

The sub's hull's have all kind's of lighting and reflection map's DDS files made for them but none of the conning tower's or Scope tower's have these set up in the game.

All of these would have to be made just like for the sub's hull's. So far as I know none of the team know's how to do these type's of map's. So unless someone that does want's to help us with this or make a mod of their own to add them to the game we are up ****'s creak with out a paddle! Or until we learn how to do it ourselve's.

All of us are trying to learn new stuff to make this mod even better just slower to learn than work with what each of us already know.
Is that whats going on here?

That is a small part of te problem yes. Only part of the sub's have the proper lighting and reflection map's not all of it. Other wise the caustic and reflection enhancment's we did for the mod would work on all of the sub part's. The game dosn't treat the conning tower the same way as the sub's main hull or it would create a shadow on the deck when the sun and moon are in the right possitions for it to happen.
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Old 10-05-07, 07:03 PM   #673
MONOLITH
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Quote:
Originally Posted by Elphaba

I don't know how to paste in an image, but I have an image of my installed mods and I wanted to double check that what I'm installing is correct and in the correct order.

Just type out the mod names, in sequence, as activated in your JSGME, and I'll try to help.
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Old 10-05-07, 07:04 PM   #674
seaniam81
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Yet another night for watching the moon heres some pictures using texturesv2


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Old 10-05-07, 07:27 PM   #675
leovampire
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Default seaniam81 your not using our camera mod

Quote:
Originally Posted by seaniam81
Yet another night for watching the moon heres some pictures using texturesv2


The other camera mod's do not have the change to make the object's appear almost the same size in all outside view's. So that solves that problem right now.
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